AnthroTAP: Learning Point Tracking with Real-World Motion
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Abstract (arXiv)
Point tracking models often struggle to generalize to real-world videos because large-scale training data is predominantly syntheticunicodex2014the only source currently feasible to produce at scale. Collecting real-world annotations, however, is prohibitively expensive, as it requires tracking hundreds of points across frames. We introduce AnthroTAP, an automated pipeline that generates large-scale pseudo-labeled point tracking data from real human motion videos. Leveraging the structured complexity of human movementunicodex2014non-rigid deformations, articulated motion, and frequent occlusionsunicodex2014AnthroTAP fits Skinned Multi-Person Linear (SMPL) models to detected humans, projects mesh vertices onto image planes, resolves occlusions via ray-casting, and filters unreliable tracks using optical flow consistency. A model trained on the AnthroTAP dataset achieves state-of-the-art performance on TAP-Vid, a challenging general-domain benchmark for tracking any point on diverse rigid and non-rigid objects (e.g., humans, animals, robots, and vehicles). Our approach outperforms recent self-training methods trained on vastly larger real datasets, while requiring only one day of training on 4 GPUs. AnthroTAP shows that structured human motion offers a scalable and effective source of real-world supervision for point tracking.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 63 of its 73 references that are in the map. First posted on arXiv 8 Jul 2025.
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References · 63
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38 more
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