mlsanityData to 14 Oct 2026

SceneAE: Scene Generation and Reconstruction in Queryable 3D-Anchored Latent Space

arXiv 2610.19708 ↗First posted 14 Oct 2026cs.CV cs.AIcited by 0

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

Recent video world models have increasingly adopted 3D memory mechanisms to integrate historical observations into a lightweight and persistent scene representation. This naturally raises a complementary question: if 3D representations can serve as an effective mechanism for memorizing observed scenes, can they also be directly used as the latent space for reconstructing and generating scenes? Motivated by this idea, we represent a scene as a compact and unstructured 3D-anchored latent space (SceneAE). Each latent combines an explicit 3D position with an implicit content feature and is spatially grounded to describe its local scene region, forming a sparse latent point cloud. Unlike conventional video-VAE latents that describe how a scene appears from particular viewpoints, our representation directly describes the scene itself, making it naturally applicable to both reconstruction and generation. For reconstruction, once the scene has been generated, our persistent 3D representation can be projected and decoded into RGB-D observations by different target cameras, without the need to regenerate a video for each new camera trajectory. For generation, we leverage the geometry-content separation to first generate camera-controlled 3D geometry and then synthesize content conditioned on it, reducing camera-appearance entanglement and improving camera controllability. Experiments show that this 3D latent achieves superior generation quality, computational cost, and camera controllability.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 28 of its 33 references that are in the map. First posted on arXiv 14 Oct 2026.

Builds on

28 of 33 references.

Closest ancestors · 5

Same direction, newest first

  1. 2026Latent Spatial Memory for Video World Models8 Jun
  2. 2025Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling10 Jul
  3. 2025Wan: Open and Advanced Large-Scale Video Generative Models26 Mar
  4. 2024Open-Sora: Democratizing Efficient Video Production for All29 Dec
  5. 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer12 Aug

Other references · 23

  1. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
  4. 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,822
  5. 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
  6. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  7. 2022CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformerscited by 985
  8. 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
  9. 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 537
  10. 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 349
  11. 2025GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Controlcited by 341
  12. 2021GeoNeRF: Generalizing NeRF with Geometry Priorscited by 196
11 more
  1. 2024LVSM: A Large View Synthesis Model with Minimal 3D Inductive Biascited by 189
  2. 2024MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Viewscited by 116
  3. 2025Cameras as Relative Positional Encodingcited by 105
  4. 2025Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generationcited by 101
  5. 2025Aether: Geometric-Aware Unified World Modelingcited by 97
  6. 2025RayZer: A Self-supervised Large View Synthesis Modelcited by 77
  7. 2025WorldMirror: Universal 3D World Reconstruction with Any-Prior Promptingcited by 67
  8. 2024World-consistent Video Diffusion with Explicit 3D Modelingcited by 65
  9. 2026Gen3R: 3D Scene Generation Meets Feed-Forward Reconstructioncited by 31
  10. 2026Repurposing Geometric Foundation Models for Multi-view Diffusioncited by 15
  11. 2026SceneTok: A Compressed, Diffusable Token Space for 3D Scenescited by 10

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  1. 2026Any 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale
  2. 2024LT3SD: Latent Trees for 3D Scene Diffusion
  3. 2024Wonderland: Navigating 3D Scenes from a Single Image
  4. 2026Generation Models Know Space: Unleashing Implicit 3D Priors for Scene Understanding
  5. 2026Beyond Pixel Histories: World Models with Persistent 3D State
  6. 2026GeoVerse: World-Consistent Novel View Synthesis in Geometric Latent Space
  7. 2026PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Space
  8. 2026WorldStereo: Bridging Camera-Guided Video Generation and Scene Reconstruction via 3D Geometric Memories