mlsanityData to 14 Oct 2026

Robust Neural Rendering in the Wild with Asymmetric Dual 3D Gaussian Splatting

arXiv 2506.03538 ↗First posted 4 Jun 2025cs.CVcited by 6

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Abstract (arXiv)

3D reconstruction from in-the-wild images remains a challenging task due to inconsistent lighting conditions and transient distractors. Existing methods typically rely on heuristic strategies to handle the low-quality training data, which often struggle to produce stable and consistent reconstructions, frequently resulting in visual artifacts. In this work, we propose modelname, a novel framework that leverages the stochastic nature of these artifacts: they tend to vary across different training runs due to minor randomness. Specifically, our method trains two 3D Gaussian Splatting (3DGS) models in parallel, enforcing a consistency constraint that encourages convergence on reliable scene geometry while suppressing inconsistent artifacts. To prevent the two models from collapsing into similar failure modes due to confirmation bias, we introduce a divergent masking strategy that applies two complementary masks: a multi-cue adaptive mask and a self-supervised soft mask, which leads to an asymmetric training process of the two models, reducing shared error modes. In addition, to improve the efficiency of model training, we introduce a lightweight variant called Dynamic EMA Proxy, which replaces one of the two models with a dynamically updated Exponential Moving Average (EMA) proxy, and employs an alternating masking strategy to preserve divergence. Extensive experiments on challenging real-world datasets demonstrate that our method consistently outperforms existing approaches while achieving high efficiency. See the project website at https://steveli88.github.io/AsymGS.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 21 of its 30 references that are in the map. First posted on arXiv 4 Jun 2025.

Builds on

21 of 30 references.

References · 21

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 2023Segment Anythingcited by 8,234
  3. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
  4. 2019Momentum Contrast for Unsupervised Visual Representation Learningcited by 7,513
  5. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  6. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
  7. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  8. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  9. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  10. 2021Urban Radiance Fieldscited by 263
  11. 2020Image Matching across Wide Baselines: From Paper to Practicecited by 225
  12. 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 152
9 more
  1. 2021Hallucinated Neural Radiance Fields in the Wildcited by 130
  2. 2024Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collectionscited by 117
  3. 2023RobustNeRF: Ignoring Distractors with Robust Lossescited by 101
  4. 2024NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wildcited by 85
  5. 2024SWAG: Splatting in the Wild images with Appearance-conditioned Gaussianscited by 61
  6. 2024SpotlessSplats: Ignoring Distractors in 3D Gaussian Splattingcited by 61
  7. 2024Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collectionscited by 56
  8. 2024NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methodscited by 26
  9. 2024HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splattingcited by 16

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 6.

6 papers.