Robust Neural Rendering in the Wild with Asymmetric Dual 3D Gaussian Splatting
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Abstract (arXiv)
3D reconstruction from in-the-wild images remains a challenging task due to inconsistent lighting conditions and transient distractors. Existing methods typically rely on heuristic strategies to handle the low-quality training data, which often struggle to produce stable and consistent reconstructions, frequently resulting in visual artifacts. In this work, we propose modelname, a novel framework that leverages the stochastic nature of these artifacts: they tend to vary across different training runs due to minor randomness. Specifically, our method trains two 3D Gaussian Splatting (3DGS) models in parallel, enforcing a consistency constraint that encourages convergence on reliable scene geometry while suppressing inconsistent artifacts. To prevent the two models from collapsing into similar failure modes due to confirmation bias, we introduce a divergent masking strategy that applies two complementary masks: a multi-cue adaptive mask and a self-supervised soft mask, which leads to an asymmetric training process of the two models, reducing shared error modes. In addition, to improve the efficiency of model training, we introduce a lightweight variant called Dynamic EMA Proxy, which replaces one of the two models with a dynamically updated Exponential Moving Average (EMA) proxy, and employs an alternating masking strategy to preserve divergence. Extensive experiments on challenging real-world datasets demonstrate that our method consistently outperforms existing approaches while achieving high efficiency. See the project website at https://steveli88.github.io/AsymGS.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 21 of its 30 references that are in the map. First posted on arXiv 4 Jun 2025.
Builds on
21 of 30 references.
References · 21
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2023Segment Anythingcited by 8,234
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
- 2019Momentum Contrast for Unsupervised Visual Representation Learningcited by 7,513
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2021Urban Radiance Fieldscited by 263
- 2020Image Matching across Wide Baselines: From Paper to Practicecited by 225
- 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 152
9 more
- 2021Hallucinated Neural Radiance Fields in the Wildcited by 130
- 2024Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collectionscited by 117
- 2023RobustNeRF: Ignoring Distractors with Robust Lossescited by 101
- 2024NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wildcited by 85
- 2024SWAG: Splatting in the Wild images with Appearance-conditioned Gaussianscited by 61
- 2024SpotlessSplats: Ignoring Distractors in 3D Gaussian Splattingcited by 61
- 2024Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collectionscited by 56
- 2024NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methodscited by 26
- 2024HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splattingcited by 16
Built on by
Citing papers per year: 2026: 6.
6 papers.
- 2026PDF-GS: Progressive Distractor Filtering for Robust 3D Gaussian Splattingcited by 1
- 2026Wild3R: Feed-Forward 3D Gaussian Splatting from Unconstrained Sparse Photo Collectioncited by 1
- 2026WilLaGS: Latent-Conditional 3D Appearance Fields for Robust Gaussian Splatting In-the-Wildcited by 1
- 2026DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View Synthesiscited by 0
- 2026HarmoGS: Robust 3D Gaussian Splatting in the Wild via Conflict-Aware Gradient Harmonizationcited by 0
- 2026Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarioscited by 0
- 2026WilLaGS: Latent-Conditional 3D Appearance Fields for Robust Gaussian Splatting In-the-Wild28 Aug 2026
- 2026Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarios28 Jun 2026
- 2026Wild3R: Feed-Forward 3D Gaussian Splatting from Unconstrained Sparse Photo Collection10 Jun 2026
- 2026HarmoGS: Robust 3D Gaussian Splatting in the Wild via Conflict-Aware Gradient Harmonization13 May 2026
- 2026DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View Synthesis15 Apr 2026
- 2026PDF-GS: Progressive Distractor Filtering for Robust 3D Gaussian Splatting14 Apr 2026