HumanVLA: Towards Vision-Language Directed Object Rearrangement by Physical Humanoid
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Abstract (arXiv)
Physical Human-Scene Interaction (HSI) plays a crucial role in numerous applications. However, existing HSI techniques are limited to specific object dynamics and privileged information, which prevents the development of more comprehensive applications. To address this limitation, we introduce HumanVLA for general object rearrangement directed by practical vision and language. A teacher-student framework is utilized to develop HumanVLA. A state-based teacher policy is trained first using goal-conditioned reinforcement learning and adversarial motion prior. Then, it is distilled into a vision-language-action model via behavior cloning. We propose several key insights to facilitate the large-scale learning process. To support general object rearrangement by physical humanoid, we introduce a novel Human-in-the-Room dataset encompassing various rearrangement tasks. Through extensive experiments and analysis, we demonstrate the effectiveness of the proposed approach.
Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 Jun 2024.
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Citing papers per year: 2024: 1; 2025: 10; 2026: 6.
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- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
- 2025Humanoid-VLA: Towards Universal Humanoid Control with Visual Integrationcited by 43
- 2024Design2GarmentCode: Turning Design Concepts to Tangible Garments Through Program Synthesiscited by 17
- 2025Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactionscited by 13
- 2025Human-Centric Foundation Models: Perception, Generation and Agentic Modelingcited by 10
- 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policycited by 10
- 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactionscited by 7
- 2025Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learningcited by 5
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinementcited by 3
- 2026VCA: Vision-Click-Action Framework for Precise Manipulation of Segmented Objects in Target Ambiguous Environmentscited by 2
- 2025GBC: Generalized Behavior-Cloning Framework for Whole-Body Humanoid Imitationcited by 0
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenescited by 0
5 more
- 2025Endowing GPT-4 with a Humanoid Body: Building the Bridge Between Off-the-Shelf VLMs and the Physical Worldcited by 0
- 2026Towards Highly-Constrained Human Motion Generation with Retrieval-Guided Diffusion Noise Optimizationcited by 0
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllerscited by 0
- 2026Opt2VLA: Force-Aware Vision-Language-Action for Contact-Rich Humanoid Whole-Body Manipulationcited by 0
- 2026Are Vision-Language-Action Models Robust to One-Step Observation Perturbations?cited by 0
- 2026Are Vision-Language-Action Models Robust to One-Step Observation Perturbations?26 Sep 2026
- 2026Opt2VLA: Force-Aware Vision-Language-Action for Contact-Rich Humanoid Whole-Body Manipulation21 Sep 2026
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers12 May 2026
- 2026Towards Highly-Constrained Human Motion Generation with Retrieval-Guided Diffusion Noise Optimization8 May 2026
- 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement6 Apr 2026
- 2026VCA: Vision-Click-Action Framework for Precise Manipulation of Segmented Objects in Target Ambiguous Environments27 Feb 2026
- 2025Endowing GPT-4 with a Humanoid Body: Building the Bridge Between Off-the-Shelf VLMs and the Physical World28 Oct 2025
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenes23 Aug 2025
- 2025GBC: Generalized Behavior-Cloning Framework for Whole-Body Humanoid Imitation13 Aug 2025
- 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions6 Aug 2025
- 2025Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning18 May 2025
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization25 Mar 2025
5 more
- 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policy24 Mar 2025
- 2025Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactions20 Mar 2025
- 2025Humanoid-VLA: Towards Universal Humanoid Control with Visual Integration20 Feb 2025
- 2025Human-Centric Foundation Models: Perception, Generation and Agentic Modeling12 Feb 2025
- 2024Design2GarmentCode: Turning Design Concepts to Tangible Garments Through Program Synthesis11 Dec 2024
- 2026VCA: Vision-Click-Action Framework for Precise Manipulation of Segmented Objects in Target Ambiguous Environmentscited by 2
- 2026Opt2VLA: Force-Aware Vision-Language-Action for Contact-Rich Humanoid Whole-Body Manipulationcited by 0
- 2026Are Vision-Language-Action Models Robust to One-Step Observation Perturbations?cited by 0
- 2026Are Vision-Language-Action Models Robust to One-Step Observation Perturbations?26 Sep 2026
- 2026Opt2VLA: Force-Aware Vision-Language-Action for Contact-Rich Humanoid Whole-Body Manipulation21 Sep 2026
- 2026VCA: Vision-Click-Action Framework for Precise Manipulation of Segmented Objects in Target Ambiguous Environments27 Feb 2026
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenizationcited by 46
- 2025Humanoid-VLA: Towards Universal Humanoid Control with Visual Integrationcited by 43
- 2024Design2GarmentCode: Turning Design Concepts to Tangible Garments Through Program Synthesiscited by 17
- 2025Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactionscited by 13
- 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policycited by 10
- 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactionscited by 7
- 2025Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learningcited by 5
- 2025GBC: Generalized Behavior-Cloning Framework for Whole-Body Humanoid Imitationcited by 0
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenescited by 0
- 2025Endowing GPT-4 with a Humanoid Body: Building the Bridge Between Off-the-Shelf VLMs and the Physical Worldcited by 0
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllerscited by 0
- 2026Dynamic Full-body Motion Agent with Object Interaction via Blending Pre-trained Modular Controllers12 May 2026
- 2025Endowing GPT-4 with a Humanoid Body: Building the Bridge Between Off-the-Shelf VLMs and the Physical World28 Oct 2025
- 2025LHM-Humanoid: Long-Horizon Human Motion Control for Continuous Object Transport in Cluttered Scenes23 Aug 2025
- 2025GBC: Generalized Behavior-Cloning Framework for Whole-Body Humanoid Imitation13 Aug 2025
- 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions6 Aug 2025
- 2025Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning18 May 2025
- 2025TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization25 Mar 2025
- 2025Human-Object Interaction via Automatically Designed VLM-Guided Motion Policy24 Mar 2025
- 2025Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactions20 Mar 2025
- 2025Humanoid-VLA: Towards Universal Humanoid Control with Visual Integration20 Feb 2025
- 2024Design2GarmentCode: Turning Design Concepts to Tangible Garments Through Program Synthesis11 Dec 2024
Similar, not cited
Close in wording, no citation either way
- 2023Dream2Real: Zero-Shot 3D Object Rearrangement with Vision-Language Models
- 2026UniT: Toward a Unified Physical Language for Human-to-Humanoid Policy Learning and World Modeling
- 2025Learn from the Past: Language-conditioned Object Rearrangement with Large Language Models
- 2025EgoVLA: Learning Vision-Language-Action Models from Egocentric Human Videos
- 2026DyPES-VLA: Learning Shared Dynamics Priors and Embodiment-Specific Control for Cross-Embodiment Manipulation
- 2026KINO: A Keyframe Interface for VLM Planning and Whole-Body Control in Humanoid Loco-Manipulation ↗
- 2026GloVLA: Let Geometry Move and Local VLA Interact for Robust Object-Centric Manipulation in Unstructured Environments
- 2026WOLF-VLA: Whole-Body Humanoid Optimal Locomotion Framework for Vision-Language-Action Learning