mlsanityData to 7 Oct 2026

Use the Force, Luke! Learning to Predict Physical Forces by Simulating Effects

arXiv 2003.12045 ↗First posted 26 Mar 2020cs.CV cs.LG cs.ROcited by 40

Not on the map. Why?

Abstract (arXiv)

When we humans look at a video of human-object interaction, we can not only infer what is happening but we can even extract actionable information and imitate those interactions. On the other hand, current recognition or geometric approaches lack the physicality of action representation. In this paper, we take a step towards a more physical understanding of actions. We address the problem of inferring contact points and the physical forces from videos of humans interacting with objects. One of the main challenges in tackling this problem is obtaining ground-truth labels for forces. We sidestep this problem by instead using a physics simulator for supervision. Specifically, we use a simulator to predict effects and enforce that estimated forces must lead to the same effect as depicted in the video. Our quantitative and qualitative results show that (a) we can predict meaningful forces from videos whose effects lead to accurate imitation of the motions observed, (b) by jointly optimizing for contact point and force prediction, we can improve the performance on both tasks in comparison to independent training, and (c) we can learn a representation from this model that generalizes to novel objects using few shot examples.

Key facts. Cited by 40 papers in the map (data through 7 Oct 2026). First posted on arXiv 26 Mar 2020.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 8; 2022: 12; 2023: 5; 2024: 7; 2025: 4; 2026: 4.

40 papers.

Sort:

By area:

  1. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  2. 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
  3. 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 109
  4. 2021gradSim: Differentiable simulation for system identification and visuomotor controlcited by 100
  5. 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
  6. 2023Visibility Aware Human-Object Interaction Tracking from Single RGB Cameracited by 58
  7. 2021Human Hands as Probes for Interactive Object Understandingcited by 51
  8. 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generationcited by 37
  9. 2023Object pop-up: Can we infer 3D objects and their poses from human interactions alone?cited by 36
  10. 2022Phone2Proc: Bringing Robust Robots Into Our Chaotic Worldcited by 24
  11. 2022PressureVision: Estimating Hand Pressure from a Single RGB Imagecited by 23
  12. 2022Learn to Predict How Humans Manipulate Large-sized Objects from Interactive Motionscited by 21
28 more
  1. 2022Physical Interaction: Reconstructing Hand-object Interactions with Physicscited by 19
  2. 2023CHORUS: Learning Canonicalized 3D Human-Object Spatial Relations from Unbounded Synthesized Imagescited by 19
  3. 2024EgoPressure: A Dataset for Hand Pressure and Pose Estimation in Egocentric Visioncited by 18
  4. 2023PressureVision++: Estimating Fingertip Pressure from Diverse RGB Imagescited by 12
  5. 2022Knowledge-augmented Deep Learning and Its Applications: A Surveycited by 10
  6. 2024RHOBIN Challenge: Reconstruction of Human Object Interactioncited by 10
  7. 2021IFR-Explore: Learning Inter-object Functional Relationships in 3D Indoor Scenescited by 9
  8. 2025ScoreHOI: Physically Plausible Reconstruction of Human-Object Interaction via Score-Guided Diffusioncited by 9
  9. 2021Dynamic Modeling of Hand-Object Interactions via Tactile Sensingcited by 8
  10. 2022Stability-driven Contact Reconstruction From Monocular Color Imagescited by 8
  11. 2025Zero-Shot Human-Object Interaction Synthesis with Multimodal Priorscited by 7
  12. 2025Seeing the Wind from a Falling Leafcited by 7
  13. 2024One-Shot Manipulation Strategy Learning by Making Contact Analogiescited by 6
  14. 2022Visual Haptic Reasoning: Estimating Contact Forces by Observing Deformable Object Interactionscited by 5
  15. 2022Force-Aware Interface via Electromyography for Natural VR/AR Interactioncited by 5
  16. 2024Capturing complex hand movements and object interactions using machine learning-powered stretchable smart textile glovescited by 5
  17. 2024One-Shot Real-to-Sim via End-to-End Differentiable Simulation and Renderingcited by 5
  18. 2021OPEn: An Open-ended Physics Environment for Learning Without a Taskcited by 4
  19. 2026FEEL (Force-Enhanced Egocentric Learning): A Dataset for Physical Action Understandingcited by 4
  20. 2024Posture-Informed Muscular Force Learning for Robust Hand Pressure Estimationcited by 3
  21. 2021Hand-Object Contact Prediction via Motion-Based Pseudo-Labeling and Guided Progressive Label Correctioncited by 2
  22. 2026EgoTac: In-the-wild Tactile Prediction from Egocentric Visioncited by 2
  23. 2022Unified Simulation, Perception, and Generation of Human Behaviorcited by 0
  24. 2022Task-Agnostic Learning to Accomplish New Taskscited by 0
  25. 2024Single-image coherent reconstruction of objects and humanscited by 0
  26. 2025VPHO: Joint Visual-Physical Cue Learning and Aggregation for Hand-Object Pose Estimationcited by 0
  27. 2026EgoPHI: Estimating 3D Hand-Object Contact and Force from Egocentric Visioncited by 0
  28. 2026PACT: End-to-End Learning of Human Pose, Contacts, and Forces from Videocited by 0