Learning Complex 3D Human Self-Contact
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Abstract (arXiv)
Monocular estimation of three dimensional human self-contact is fundamental for detailed scene analysis including body language understanding and behaviour modeling. Existing 3d reconstruction methods do not focus on body regions in self-contact and consequently recover configurations that are either far from each other or self-intersecting, when they should just touch. This leads to perceptually incorrect estimates and limits impact in those very fine-grained analysis domains where detailed 3d models are expected to play an important role. To address such challenges we detect self-contact and design 3d losses to explicitly enforce it. Specifically, we develop a model for Self-Contact Prediction (SCP), that estimates the body surface signature of self-contact, leveraging the localization of self-contact in the image, during both training and inference. We collect two large datasets to support learning and evaluation: (1) HumanSC3D, an accurate 3d motion capture repository containing 1,032 sequences with 5,058 contact events and 1,246,487 ground truth 3d poses synchronized with images collected from multiple views, and (2) FlickrSC3D, a repository of 3,969 images, containing 25,297 surface-to-surface correspondences with annotated image spatial support. We also illustrate how more expressive 3d reconstructions can be recovered under self-contact signature constraints and present monocular detection of face-touch as one of the multiple applications made possible by more accurate self-contact models.
Key facts. Cited by 40 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Dec 2020.
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Citing papers per year: 2021: 5; 2022: 6; 2023: 6; 2024: 7; 2025: 11; 2026: 5.
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- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
- 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
- 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
- 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
- 2023DreamHuman: Animatable 3D Avatars from Textcited by 102
- 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
- 2021On Self-Contact and Human Posecited by 88
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 67
- 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimationcited by 57
- 2023DECO: Dense Estimation of 3D Human-Scene Contact In The Wildcited by 54
- 2022Learning 3D Human Pose Estimation from Dozens of Datasets using a Geometry-Aware Autoencoder to Bridge Between Skeleton Formatscited by 50
28 more
- 2025SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimationcited by 31
- 2021HSPACE: Synthetic Parametric Humans Animated in Complex Environmentscited by 29
- 2024Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformercited by 29
- 2022H3WB: Human3.6M 3D WholeBody Dataset and Benchmarkcited by 23
- 2021BodyPressure -- Inferring Body Pose and Contact Pressure from a Depth Imagecited by 20
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluationcited by 20
- 2023Decaf: Monocular Deformation Capture for Face and Hand Interactionscited by 17
- 2024MMVP: A Multimodal MoCap Dataset with Vision and Pressure Sensorscited by 16
- 2023Reconstructing Three-Dimensional Models of Interacting Humanscited by 14
- 2023Learning Explicit Contact for Implicit Reconstruction of Hand-held Objects from Monocular Imagescited by 10
- 2026LLaMo: Scaling Pretrained Language Models for Unified Motion Understanding and Generation with Continuous Autoregressive Tokenscited by 10
- 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Surveycited by 9
- 2025ScoreHOI: Physically Plausible Reconstruction of Human-Object Interaction via Score-Guided Diffusioncited by 9
- 2025End-to-End HOI Reconstruction Transformer with Graph-based Encodingcited by 8
- 2024Reconstructing Close Human Interactions from Multiple Viewscited by 7
- 2021Active Learning of Neural Collision Handler for Complex 3D Mesh Deformationscited by 5
- 2024BodyMAP -- Jointly Predicting Body Mesh and 3D Applied Pressure Map for People in Bedcited by 5
- 2025GRACE: Estimating Geometry-level 3D Human-Scene Contact from 2D Imagescited by 3
- 2025Generative Modeling of Shape-Dependent Self-Contact Human Posescited by 2
- 2025OmniMotion-X: Versatile Multimodal Whole-Body Motion Generationcited by 2
- 2024PAFUSE: Part-based Diffusion for 3D Whole-Body Pose Estimationcited by 1
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUscited by 1
- 2026SeMoCo: A Semantic-First Motion Codec for Motion Language Modelingcited by 1
- 2024Single-image coherent reconstruction of objects and humanscited by 0
- 2025BlanketGen2-Fit3D: Synthetic Blanket Augmentation Towards Improving Real-World In-Bed Blanket Occluded Human Pose Estimationcited by 0
- 2025Contact-Aware Refinement of Human Pose Pseudo-Ground Truth via Bioimpedance Sensingcited by 0
- 2026Pi-HOC: Pairwise 3D Human-Object Contact Estimationcited by 0
- 2026Reconstructing Humans and Objects in Interaction using Large Reconstruction Modelscited by 0
- 2026Reconstructing Humans and Objects in Interaction using Large Reconstruction Models27 Aug 2026
- 2026SeMoCo: A Semantic-First Motion Codec for Motion Language Modeling25 Aug 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026Pi-HOC: Pairwise 3D Human-Object Contact Estimation14 Apr 2026
- 2026LLaMo: Scaling Pretrained Language Models for Unified Motion Understanding and Generation with Continuous Autoregressive Tokens12 Feb 2026
- 2025Contact-Aware Refinement of Human Pose Pseudo-Ground Truth via Bioimpedance Sensing4 Dec 2025
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluation30 Oct 2025
- 2025OmniMotion-X: Versatile Multimodal Whole-Body Motion Generation22 Oct 2025
- 2025Generative Modeling of Shape-Dependent Self-Contact Human Poses27 Sep 2025
- 2025ScoreHOI: Physically Plausible Reconstruction of Human-Object Interaction via Score-Guided Diffusion9 Sep 2025
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data9 Jul 2025
- 2025GRACE: Estimating Geometry-level 3D Human-Scene Contact from 2D Images10 May 2025
28 more
- 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Survey17 Mar 2025
- 2025End-to-End HOI Reconstruction Transformer with Graph-based Encoding8 Mar 2025
- 2025BlanketGen2-Fit3D: Synthetic Blanket Augmentation Towards Improving Real-World In-Bed Blanket Occluded Human Pose Estimation21 Jan 2025
- 2025SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimation16 Jan 2025
- 2024Single-image coherent reconstruction of objects and humans15 Aug 2024
- 2024PAFUSE: Part-based Diffusion for 3D Whole-Body Pose Estimation14 Jul 2024
- 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimation10 Jul 2024
- 2024Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformer7 Apr 2024
- 2024BodyMAP -- Jointly Predicting Body Mesh and 3D Applied Pressure Map for People in Bed4 Apr 2024
- 2024MMVP: A Multimodal MoCap Dataset with Vision and Pressure Sensors26 Mar 2024
- 2024Reconstructing Close Human Interactions from Multiple Views29 Jan 2024
- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation29 Sep 2023
- 2023Decaf: Monocular Deformation Capture for Face and Hand Interactions28 Sep 2023
- 2023DECO: Dense Estimation of 3D Human-Scene Contact In The Wild26 Sep 2023
- 2023Reconstructing Three-Dimensional Models of Interacting Humans3 Aug 2023
- 2023DreamHuman: Animatable 3D Avatars from Text15 Jun 2023
- 2023Learning Explicit Contact for Implicit Reconstruction of Hand-held Objects from Monocular Images31 May 2023
- 2022Learning 3D Human Pose Estimation from Dozens of Datasets using a Geometry-Aware Autoencoder to Bridge Between Skeleton Formats29 Dec 2022
- 2022H3WB: Human3.6M 3D WholeBody Dataset and Benchmark28 Nov 2022
- 2022Capturing and Inferring Dense Full-Body Human-Scene Contact20 Jun 2022
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactions14 Apr 2022
- 2022CHORE: Contact, Human and Object REconstruction from a single RGB image5 Apr 2022
- 2022Recovering 3D Human Mesh from Monocular Images: A Survey3 Mar 2022
- 2021HSPACE: Synthetic Parametric Humans Animated in Complex Environments23 Dec 2021
- 2021Active Learning of Neural Collision Handler for Complex 3D Mesh Deformations8 Oct 2021
- 2021BodyPressure -- Inferring Body Pose and Contact Pressure from a Depth Image20 May 2021
- 2021Collaborative Regression of Expressive Bodies using Moderation11 May 2021
- 2021On Self-Contact and Human Pose7 Apr 2021
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
- 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
- 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
- 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
- 2023DreamHuman: Animatable 3D Avatars from Textcited by 102
- 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
- 2021On Self-Contact and Human Posecited by 88
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 67
- 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimationcited by 57
- 2023DECO: Dense Estimation of 3D Human-Scene Contact In The Wildcited by 54
- 2022Learning 3D Human Pose Estimation from Dozens of Datasets using a Geometry-Aware Autoencoder to Bridge Between Skeleton Formatscited by 50
12 most cited of 36 All 36 (JSON)
- 2026Reconstructing Humans and Objects in Interaction using Large Reconstruction Models27 Aug 2026
- 2026SeMoCo: A Semantic-First Motion Codec for Motion Language Modeling25 Aug 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026Pi-HOC: Pairwise 3D Human-Object Contact Estimation14 Apr 2026
- 2026LLaMo: Scaling Pretrained Language Models for Unified Motion Understanding and Generation with Continuous Autoregressive Tokens12 Feb 2026
- 2025Contact-Aware Refinement of Human Pose Pseudo-Ground Truth via Bioimpedance Sensing4 Dec 2025
- 2025Generative Modeling of Shape-Dependent Self-Contact Human Poses27 Sep 2025
- 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data9 Jul 2025
- 2025GRACE: Estimating Geometry-level 3D Human-Scene Contact from 2D Images10 May 2025
- 2025End-to-End HOI Reconstruction Transformer with Graph-based Encoding8 Mar 2025
- 2025BlanketGen2-Fit3D: Synthetic Blanket Augmentation Towards Improving Real-World In-Bed Blanket Occluded Human Pose Estimation21 Jan 2025
- 2025SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimation16 Jan 2025
12 newest of 36 All 36 (JSON)