mlsanityData to 7 Oct 2026

Learning Complex 3D Human Self-Contact

arXiv 2012.10366 ↗First posted 18 Dec 2020cs.CVcited by 40

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Abstract (arXiv)

Monocular estimation of three dimensional human self-contact is fundamental for detailed scene analysis including body language understanding and behaviour modeling. Existing 3d reconstruction methods do not focus on body regions in self-contact and consequently recover configurations that are either far from each other or self-intersecting, when they should just touch. This leads to perceptually incorrect estimates and limits impact in those very fine-grained analysis domains where detailed 3d models are expected to play an important role. To address such challenges we detect self-contact and design 3d losses to explicitly enforce it. Specifically, we develop a model for Self-Contact Prediction (SCP), that estimates the body surface signature of self-contact, leveraging the localization of self-contact in the image, during both training and inference. We collect two large datasets to support learning and evaluation: (1) HumanSC3D, an accurate 3d motion capture repository containing 1,032 sequences with 5,058 contact events and 1,246,487 ground truth 3d poses synchronized with images collected from multiple views, and (2) FlickrSC3D, a repository of 3,969 images, containing 25,297 surface-to-surface correspondences with annotated image spatial support. We also illustrate how more expressive 3d reconstructions can be recovered under self-contact signature constraints and present monocular detection of face-touch as one of the multiple applications made possible by more accurate self-contact models.

Key facts. Cited by 40 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Dec 2020.

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Citing papers per year: 2021: 5; 2022: 6; 2023: 6; 2024: 7; 2025: 11; 2026: 5.

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  1. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  2. 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
  3. 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
  4. 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
  5. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  6. 2023DreamHuman: Animatable 3D Avatars from Textcited by 102
  7. 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
  8. 2021On Self-Contact and Human Posecited by 88
  9. 2025Go to Zero: Towards Zero-shot Motion Generation with Million-scale Datacited by 67
  10. 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimationcited by 57
  11. 2023DECO: Dense Estimation of 3D Human-Scene Contact In The Wildcited by 54
  12. 2022Learning 3D Human Pose Estimation from Dozens of Datasets using a Geometry-Aware Autoencoder to Bridge Between Skeleton Formatscited by 50
28 more
  1. 2025SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimationcited by 31
  2. 2021HSPACE: Synthetic Parametric Humans Animated in Complex Environmentscited by 29
  3. 2024Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformercited by 29
  4. 2022H3WB: Human3.6M 3D WholeBody Dataset and Benchmarkcited by 23
  5. 2021BodyPressure -- Inferring Body Pose and Contact Pressure from a Depth Imagecited by 20
  6. 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluationcited by 20
  7. 2023Decaf: Monocular Deformation Capture for Face and Hand Interactionscited by 17
  8. 2024MMVP: A Multimodal MoCap Dataset with Vision and Pressure Sensorscited by 16
  9. 2023Reconstructing Three-Dimensional Models of Interacting Humanscited by 14
  10. 2023Learning Explicit Contact for Implicit Reconstruction of Hand-held Objects from Monocular Imagescited by 10
  11. 2026LLaMo: Scaling Pretrained Language Models for Unified Motion Understanding and Generation with Continuous Autoregressive Tokenscited by 10
  12. 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Surveycited by 9
  13. 2025ScoreHOI: Physically Plausible Reconstruction of Human-Object Interaction via Score-Guided Diffusioncited by 9
  14. 2025End-to-End HOI Reconstruction Transformer with Graph-based Encodingcited by 8
  15. 2024Reconstructing Close Human Interactions from Multiple Viewscited by 7
  16. 2021Active Learning of Neural Collision Handler for Complex 3D Mesh Deformationscited by 5
  17. 2024BodyMAP -- Jointly Predicting Body Mesh and 3D Applied Pressure Map for People in Bedcited by 5
  18. 2025GRACE: Estimating Geometry-level 3D Human-Scene Contact from 2D Imagescited by 3
  19. 2025Generative Modeling of Shape-Dependent Self-Contact Human Posescited by 2
  20. 2025OmniMotion-X: Versatile Multimodal Whole-Body Motion Generationcited by 2
  21. 2024PAFUSE: Part-based Diffusion for 3D Whole-Body Pose Estimationcited by 1
  22. 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUscited by 1
  23. 2026SeMoCo: A Semantic-First Motion Codec for Motion Language Modelingcited by 1
  24. 2024Single-image coherent reconstruction of objects and humanscited by 0
  25. 2025BlanketGen2-Fit3D: Synthetic Blanket Augmentation Towards Improving Real-World In-Bed Blanket Occluded Human Pose Estimationcited by 0
  26. 2025Contact-Aware Refinement of Human Pose Pseudo-Ground Truth via Bioimpedance Sensingcited by 0
  27. 2026Pi-HOC: Pairwise 3D Human-Object Contact Estimationcited by 0
  28. 2026Reconstructing Humans and Objects in Interaction using Large Reconstruction Modelscited by 0