mlsanityData to 7 Oct 2026

From Sign Language Generation to Humanoid Execution: Vision-Language Guided Retargeting with Collision Mitigation

arXiv 2607.17769 ↗First posted 20 Jul 2026cs.RO cs.CV cs.HCcited by 0

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Abstract (arXiv)

Recent sign language generation (SLG) systems increasingly output dense 3D body representations, which better preserve full-body kinematics and geometry for downstream embodiment on humanoid robots. However, these generated motions frequently exhibit self-intersections such as hand-hand and hand-torso penetration. While such artifacts may be tolerated in offline rendering, they become critical in humanoid execution as they lead to infeasible inverse-kinematics (IK) solutions, collisions, and unstable retargeted trajectories. We present a system-level framework that bridges SLG outputs to humanoid joint-space execution via two components. First, we introduce a volumetric SMPL-X collision-mitigation module that projects generated signing motions toward physically plausible configurations while minimally deviating from the original trajectory. Second, we propose a vision-language-guided retargeting algorithm built on an IK backbone: a VLM serves as a visual critic over rendered humanoid motion, identifies embodiment-specific failure modes, and triggers targeted task-space corrections. Our results highlight collision handling and perception-guided refinement as key missing components for reliable humanoid signing.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 23 of its 35 references that are in the map. First posted on arXiv 20 Jul 2026.

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23 of 35 references.

References · 23

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  3. 2021Improving Sign Language Translation with Monolingual Data by Sign Back-Translationcited by 177
  4. 2020Progressive Transformers for End-to-End Sign Language Productioncited by 119
  5. 2024AHA: A Vision-Language-Model for Detecting and Reasoning Over Failures in Robotic Manipulationcited by 118
  6. 2021Including Signed Languages in Natural Language Processingcited by 67
  7. 2022Signing at Scale: Learning to Co-Articulate Signs for Large-Scale Photo-Realistic Sign Language Productioncited by 61
  8. 2025Retargeting Matters: General Motion Retargeting for Humanoid Motion Trackingcited by 60
  9. 2022COAP: Compositional Articulated Occupancy of Peoplecited by 59
  10. 2021Continuous 3D Multi-Channel Sign Language Production via Progressive Transformers and Mixture Density Networkscited by 50
  11. 2023Neural Sign Actors: A diffusion model for 3D sign language production from textcited by 48
  12. 2022G2P-DDM: Generating Sign Pose Sequence from Gloss Sequence with Discrete Diffusion Modelcited by 38
11 more
  1. 2024VLMPC: Vision-Language Model Predictive Control for Robotic Manipulationcited by 32
  2. 2024T2S-GPT: Dynamic Vector Quantization for Autoregressive Sign Language Production from Textcited by 30
  3. 2024Harmon: Whole-Body Motion Generation of Humanoid Robots from Language Descriptionscited by 22
  4. 2024Signs as Tokens: A Retrieval-Enhanced Multilingual Sign Language Generatorcited by 20
  5. 2024A Simple Baseline for Spoken Language to Sign Language Translation with 3D Avatarscited by 18
  6. 2023Sign Language Production with Latent Motion Transformercited by 13
  7. 2025Towards AI-driven Sign Language Generation with Non-manual Markerscited by 13
  8. 2025VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisionscited by 9
  9. 2024CLOAF: CoLlisiOn-Aware Human Flowcited by 4
  10. 2025SignBot: Learning Human-to-Humanoid Sign Language Interactioncited by 4
  11. 2024Select and Reorder: A Novel Approach for Neural Sign Language Productioncited by 3

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  1. 2026Closing the Loop in Humanoid VLA: Persistent 3D Object Tokens for Verifiable Loco-Manipulation
  2. 2025Semantic Co-Speech Gesture Synthesis and Real-Time Control for Humanoid Robots ↗
  3. 2025From Language to Locomotion: Retargeting-free Humanoid Control via Motion Latent Guidance
  4. 2026HOI-Retarget: Contact-Centric Retargeting for Human-Object Interaction
  5. 2026Opt2VLA: Force-Aware Vision-Language-Action for Contact-Rich Humanoid Whole-Body Manipulation
  6. 2026WOLF-VLA: Whole-Body Humanoid Optimal Locomotion Framework for Vision-Language-Action Learning
  7. 2026RefGuard: Identity-Aware Language-Guided Robot Manipulation via Joint Target-Anchor-Frame Grounding
  8. 2025UniAct: Unified Motion Generation and Action Streaming for Humanoid Robots