{"list":"other","total":79,"rows":[{"id":"2308.04079","title":"3D Gaussian Splatting for Real-Time Radiance Field Rendering","created":"2023-08-08","cited_by_count":6226},{"id":"2201.05989","title":"Instant Neural Graphics Primitives with a Multiresolution Hash Encoding","created":"2022-01-16","cited_by_count":3723},{"id":"1904.05866","title":"Expressive Body Capture: 3D Hands, Face, and Body from a Single Image","created":"2019-04-11","cited_by_count":1612},{"id":"2406.09414","title":"Depth Anything V2","created":"2024-06-13","cited_by_count":1422},{"id":"1904.03278","title":"AMASS: Archive of Motion Capture as Surface Shapes","created":"2019-04-05","cited_by_count":1236},{"id":"2106.12052","title":"Volume Rendering of Neural Implicit Surfaces","created":"2021-06-22","cited_by_count":996},{"id":"2401.14159","title":"Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks","created":"2024-01-25","cited_by_count":929},{"id":"1712.06584","title":"End-to-end Recovery of Human Shape and Pose","created":"2017-12-18","cited_by_count":885},{"id":"2007.08501","title":"Accelerating 3D Deep Learning with PyTorch3D","created":"2020-07-16","cited_by_count":784},{"id":"1607.08128","title":"Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image","created":"2016-07-27","cited_by_count":695},{"id":"2108.10869","title":"DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras","created":"2021-08-24","cited_by_count":687},{"id":"1912.05656","title":"VIBE: Video Inference for Human Body Pose and Shape Estimation","created":"2019-12-11","cited_by_count":620},{"id":"2112.12130","title":"NICE-SLAM: Neural Implicit Scalable Encoding for SLAM","created":"2021-12-22","cited_by_count":589},{"id":"2004.00452","title":"PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization","created":"2020-04-01","cited_by_count":521},{"id":"2201.04127","title":"HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video","created":"2022-01-11","cited_by_count":483},{"id":"2204.12484","title":"ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation","created":"2022-04-26","cited_by_count":456},{"id":"2312.06741","title":"Gaussian Splatting SLAM","created":"2023-12-11","cited_by_count":415},{"id":"2312.02126","title":"SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM","created":"2023-12-04","cited_by_count":388},{"id":"2305.20091","title":"Humans in 4D: Reconstructing and Tracking Humans with Transformers","created":"2023-05-31","cited_by_count":350},{"id":"2104.08527","title":"PARE: Part Attention Regressor for 3D Human Body Estimation","created":"2021-04-17","cited_by_count":337},{"id":"2111.13680","title":"GMFlow: Learning Optical Flow via Global Matching","created":"2021-11-26","cited_by_count":327},{"id":"1812.01601","title":"Learning 3D Human Dynamics from Video","created":"2018-12-04","cited_by_count":316},{"id":"2011.14672","title":"HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation","created":"2020-11-30","cited_by_count":307},{"id":"1908.06963","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","created":"2019-08-20","cited_by_count":295},{"id":"2112.09127","title":"ICON: Implicit Clothed humans Obtained from Normals","created":"2021-12-16","cited_by_count":283},{"id":"2311.11700","title":"GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting","created":"2023-11-20","cited_by_count":278},{"id":"2104.00272","title":"Mesh Graphormer","created":"2021-04-01","cited_by_count":265},{"id":"2103.16507","title":"PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loop","created":"2021-03-30","cited_by_count":250},{"id":"1908.06903","title":"Multi-Garment Net: Learning to Dress 3D People from Images","created":"2019-08-19","cited_by_count":245},{"id":"2203.12575","title":"NeuMan: Neural Human Radiance Field from a Single Video","created":"2022-03-23","cited_by_count":244},{"id":"2104.00681","title":"NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Video","created":"2021-04-01","cited_by_count":241},{"id":"2208.00571","title":"CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimation","created":"2022-08-01","cited_by_count":238},{"id":"1805.04092","title":"Learning to Estimate 3D Human Pose and Shape from a Single Color Image","created":"2018-05-10","cited_by_count":226},{"id":"2008.12272","title":"Monocular, One-stage, Regression of Multiple 3D People","created":"2020-08-27","cited_by_count":218},{"id":"2312.07531","title":"WHAM: Reconstructing World-grounded Humans with Accurate 3D Motion","created":"2023-12-12","cited_by_count":206},{"id":"1701.02468","title":"Unite the People: Closing the Loop Between 3D and 2D Human Representations","created":"2017-01-10","cited_by_count":205},{"id":"2212.07422","title":"ECON: Explicit Clothed humans Optimized via Normal integration","created":"2022-12-14","cited_by_count":199},{"id":"2312.09228","title":"3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting","created":"2023-12-14","cited_by_count":195},{"id":"1808.05942","title":"Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimation","created":"2018-08-17","cited_by_count":185},{"id":"2104.03313","title":"SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks","created":"2021-04-07","cited_by_count":181},{"id":"2206.09553","title":"Capturing and Inferring Dense Full-Body Human-Scene Contact","created":"2022-06-20","cited_by_count":180},{"id":"2403.05087","title":"SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting","created":"2024-03-08","cited_by_count":172},{"id":"2312.02973","title":"GauHuman: Articulated Gaussian Splatting from Monocular Human Videos","created":"2023-12-05","cited_by_count":168},{"id":"1904.08645","title":"Tex2Shape: Detailed Full Human Body Geometry From a Single Image","created":"2019-04-18","cited_by_count":166},{"id":"2302.03594","title":"NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM","created":"2023-02-07","cited_by_count":164},{"id":"2003.08325","title":"DeepCap: Monocular Human Performance Capture Using Weak Supervision","created":"2020-03-18","cited_by_count":162},{"id":"2304.04278","title":"Point-SLAM: Dense Neural Point Cloud-based SLAM","created":"2023-04-09","cited_by_count":160},{"id":"2311.17910","title":"HUGS: Human Gaussian Splats","created":"2023-11-29","cited_by_count":154},{"id":"2312.10070","title":"Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting","created":"2023-12-06","cited_by_count":154},{"id":"2112.01524","title":"GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras","created":"2021-12-02","cited_by_count":153},{"id":"2203.08528","title":"Physical Inertial Poser (PIP): Physics-aware Real-time Human Motion Tracking from Sparse Inertial Sensors","created":"2022-03-16","cited_by_count":146},{"id":"2201.12792","title":"SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video","created":"2022-01-30","cited_by_count":144},{"id":"2302.12827","title":"Decoupling Human and Camera Motion from Videos in the Wild","created":"2023-02-24","cited_by_count":142},{"id":"2311.16728","title":"Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras","created":"2023-11-28","cited_by_count":141},{"id":"2112.07642","title":"EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices","created":"2021-12-14","cited_by_count":139},{"id":"2103.17265","title":"Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors","created":"2021-03-31","cited_by_count":137},{"id":"2409.06662","title":"World-Grounded Human Motion Recovery via Gravity-View Coordinates","created":"2024-09-10","cited_by_count":137},{"id":"2302.11566","title":"Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition","created":"2023-02-22","cited_by_count":134},{"id":"2001.05049","title":"DeepFactors: Real-Time Probabilistic Dense Monocular SLAM","created":"2020-01-14","cited_by_count":117},{"id":"2311.17113","title":"Human Gaussian Splatting: Real-time Rendering of Animatable Avatars","created":"2023-11-28","cited_by_count":105},{"id":"2308.16894","title":"EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wild","created":"2023-08-31","cited_by_count":97},{"id":"2404.16752","title":"TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representation","created":"2024-04-25","cited_by_count":95},{"id":"2306.02850","title":"TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environments","created":"2023-06-05","cited_by_count":91},{"id":"2008.08474","title":"Human Body Model Fitting by Learned Gradient Descent","created":"2020-08-19","cited_by_count":81},{"id":"2207.13820","title":"Cross-Attention of Disentangled Modalities for 3D Human Mesh Recovery with Transformers","created":"2022-07-27","cited_by_count":81},{"id":"2209.13274","title":"Orbeez-SLAM: A Real-time Monocular Visual SLAM with ORB Features and NeRF-realized Mapping","created":"2022-09-27","cited_by_count":79},{"id":"2402.13255","title":"How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey","created":"2024-02-20","cited_by_count":72},{"id":"2405.16544","title":"Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians","created":"2024-05-26","cited_by_count":66},{"id":"2009.10711","title":"MonoClothCap: Towards Temporally Coherent Clothing Capture from Monocular RGB Video","created":"2020-09-22","cited_by_count":62},{"id":"1511.09439","title":"Sparseness Meets Deepness: 3D Human Pose Estimation from Monocular Video","created":"2015-11-30","cited_by_count":54},{"id":"2001.04388","title":"RoutedFusion: Learning Real-time Depth Map Fusion","created":"2020-01-13","cited_by_count":52},{"id":"2305.01599","title":"EgoLocate: Real-time Motion Capture, Localization, and Mapping with Sparse Body-mounted Sensors","created":"2023-05-02","cited_by_count":48},{"id":"2303.09095","title":"SLOPER4D: A Scene-Aware Dataset for Global 4D Human Pose Estimation in Urban Environments","created":"2023-03-16","cited_by_count":47},{"id":"1903.06323","title":"SimulCap : Single-View Human Performance Capture with Cloth Simulation","created":"2019-03-15","cited_by_count":41},{"id":"2403.09623","title":"Score-Guided Diffusion for 3D Human Recovery","created":"2024-03-14","cited_by_count":39},{"id":"2203.09215","title":"HSC4D: Human-centered 4D Scene Capture in Large-scale Indoor-outdoor Space Using Wearable IMUs and LiDAR","created":"2022-03-17","cited_by_count":38},{"id":"2403.19549","title":"GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAM","created":"2024-03-28","cited_by_count":36},{"id":"2311.16482","title":"Animatable 3D Gaussian: Fast and High-Quality Reconstruction of Multiple Human Avatars","created":"2023-11-27","cited_by_count":30},{"id":"2208.08439","title":"MoCapDeform: Monocular 3D Human Motion Capture in Deformable Scenes","created":"2022-08-17","cited_by_count":18}],"next_cursor":null}