mlsanityData to 7 Oct 2026

Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers

arXiv 2605.23892 ↗First posted 22 May 2026cs.CV cs.AI cs.GRcited by 0

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Abstract (arXiv)

Visual geometry transformers have become powerful architectures for multi-view 3D reconstruction, enabling joint prediction of multiple 3D attributes in a feed-forward manner. However, their computational cost grows quadratically with the input sequence length due to the global attention layers inside these models. This limits both their scalability and efficiency. In this work, we address this challenge with a simple yet general strategy: restricting the number of key/value tokens that each query interacts with during global attention. To achieve effective token selection, we introduce a two-stage framework. First, an inter-frame selection step operates at the frame level to identify frames that should be preserved. Second, an intra-frame selection step further discards more redundant tokens within the selected frames. Our analysis highlights the advantage of a diversity-based strategy for inter-frame selection, which ensures broad coverage of the scene. For intra-frame selection, we show that layer-aware sparsification is necessary, with the selection process guided by the entropy of the global attention pattern. Our approach offers a superior speed-accuracy trade-off compared to existing solutions. Extensive experiments show that it accelerates visual geometry transformers by over 85% for scenes with 500 images while maintaining, or even improving, baseline performance, which hints that how our token selection strategy can play a crucial role in future applications of visual geometry transformers. Our project website is available at https://zsh2000.github.io/good-token-hunting.github.io.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 104 of its 115 references that are in the map. First posted on arXiv 22 May 2026.

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104 of 115 references.

References · 104

  1. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
  2. 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
  3. 2024Grounding Image Matching in 3D with MASt3Rcited by 960
  4. 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 626
  5. 2025Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Passcited by 356
  6. 2024Learning to (Learn at Test Time): RNNs with Expressive Hidden Statescited by 329
  7. 2021Neural RGB-D Surface Reconstructioncited by 312
  8. 2025MapAnything: Universal Feed-Forward Metric 3D Reconstructioncited by 295
  9. 2025π3: Permutation-Equivariant Visual Geometry Learningcited by 292
  10. 2019ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residualscited by 180
  11. 2025FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Viewscited by 176
  12. 2022CroCo v2: Improved Cross-view Completion Pre-training for Stereo Matching and Optical Flowcited by 165
38 more
  1. 2024MASt3R-SfM: a Fully-Integrated Solution for Unconstrained Structure-from-Motioncited by 161
  2. 2022CroCo: Self-Supervised Pre-training for 3D Vision Tasks by Cross-View Completioncited by 158
  3. 2025Streaming 4D Visual Geometry Transformercited by 147
  4. 2025MUSt3R: Multi-view Network for Stereo 3D Reconstructioncited by 139
  5. 2024MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Secondscited by 136
  6. 2025TTT3R: 3D Reconstruction as Test-Time Trainingcited by 122
  7. 2025VGGT-Long: Chunk it, Loop it, Align it -- Pushing VGGT's Limits on Kilometer-scale Long RGB Sequencescited by 107
  8. 2021Self-Attention Networks Can Process Bounded Hierarchical Languagescited by 105
  9. 2025Easi3R: Estimating Disentangled Motion from DUSt3R Without Trainingcited by 88
  10. 2024Align3R: Aligned Monocular Depth Estimation for Dynamic Videoscited by 79
  11. 2025STream3R: Scalable Sequential 3D Reconstruction with Causal Transformercited by 76
  12. 2025Pow3R: Empowering Unconstrained 3D Reconstruction with Camera and Scene Priorscited by 69
  13. 2025Geo4D: Leveraging Video Generators for Geometric 4D Scene Reconstructioncited by 66
  14. 2025MegaLoc: One Retrieval to Place Them Allcited by 58
  15. 2026InfiniteVGGT: Visual Geometry Grounded Transformer for Endless Streamscited by 51
  16. 2025LONG3R: Long Sequence Streaming 3D Reconstructioncited by 45
  17. 2025Dens3R: A Foundation Model for 3D Geometry Predictioncited by 44
  18. 2025Dynamic Point Maps: A Versatile Representation for Dynamic 3D Reconstructioncited by 43
  19. 2025Human3R: Everyone Everywhere All at Oncecited by 35
  20. 2026LoGeR: Long-Context Geometric Reconstruction with Hybrid Memorycited by 33
  21. 2025WinT3R: Window-Based Streaming Reconstruction with Camera Token Poolcited by 32
  22. 2025Any4D: Unified Feed-Forward Metric 4D Reconstructioncited by 32
  23. 2026LingBot-Map: Geometric Context Transformer for Streaming 3D Reconstructioncited by 32
  24. 2025IGGT: Instance-Grounded Geometry Transformer for Semantic 3D Reconstructioncited by 26
  25. 2025VGGT4D: Mining Motion Cues in Visual Geometry Transformers for 4D Scene Reconstructioncited by 26
  26. 2024DAS3R: Dynamics-Aware Gaussian Splatting for Static Scene Reconstructioncited by 25
  27. 2026Scal3R: Scalable Test-Time Training for Large-Scale 3D Reconstructioncited by 25
  28. 2025POMATO: Marrying Pointmap Matching with Temporal Motion for Dynamic 3D Reconstructioncited by 24
  29. 2026ZipMap: Linear-Time Stateful 3D Reconstruction via Test-Time Trainingcited by 23
  30. 2025Block-Sparse Global Attention for Efficient Multi-View Geometry Transformerscited by 22
  31. 2025DVGT: Driving Visual Geometry Transformercited by 20
  32. 2025Test3R: Learning to Reconstruct 3D at Test Timecited by 19
  33. 2025MoRE: 3D Visual Geometry Reconstruction Meets Mixture-of-Expertscited by 19
  34. 2025Emergent Outlier View Rejection in Visual Geometry Grounded Transformerscited by 19
  35. 2025OmniVGGT: Omni-Modality Driven Visual Geometry Grounded Transformercited by 17
  36. 2026LongStream: Long-Sequence Streaming Autoregressive Visual Geometrycited by 17
  37. 2024Selective Attention: Enhancing Transformer through Principled Context Controlcited by 16
  38. 2025Quantized Visual Geometry Grounded Transformercited by 16

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