Recollection from Pensieve: Novel View Synthesis via Learning from Uncalibrated Videos
Not on the map. Why?
Abstract (arXiv)
Currently almost all state-of-the-art novel view synthesis and reconstruction models rely on calibrated cameras or additional geometric priors for training. These prerequisites significantly limit their applicability to massive uncalibrated data. To alleviate this requirement and unlock the potential for self-supervised training on large-scale uncalibrated videos, we propose a novel two-stage strategy to train a view synthesis model from only raw video frames or multi-view images, without providing camera parameters or other priors. In the first stage, we learn to reconstruct the scene implicitly in a latent space without relying on any explicit 3D representation. Specifically, we predict per-frame latent camera and scene context features, and employ a view synthesis model as a proxy for explicit rendering. This pretraining stage substantially reduces the optimization complexity and encourages the network to learn the underlying 3D consistency in a self-supervised manner. The learned latent camera and implicit scene representation have a large gap compared with the real 3D world. To reduce this gap, we introduce the second stage training by explicitly predicting 3D Gaussian primitives. We additionally apply explicit Gaussian Splatting rendering loss and depth projection loss to align the learned latent representations with physically grounded 3D geometry. In this way, Stage 1 provides a strong initialization and Stage 2 enforces 3D consistency - the two stages are complementary and mutually beneficial. Extensive experiments demonstrate the effectiveness of our approach, achieving high-quality novel view synthesis and accurate camera pose estimation, compared to methods that employ supervision with calibration, pose, or depth information. The code is available at https://github.com/Dwawayu/Pensieve.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 53 of its 59 references that are in the map. First posted on arXiv 19 May 2025.
Builds on
53 of 59 references.
References · 53
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2024Grounding Image Matching in 3D with MASt3Rcited by 983
- 2016Unsupervised Monocular Depth Estimation with Left-Right Consistencycited by 820
- 2017Unsupervised Learning of Depth and Ego-Motion from Videocited by 782
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
38 more
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
- 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 739
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 642
- 2023LightGlue: Local Feature Matching at Light Speedcited by 590
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
- 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 537
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
- 2023Gaussian Splatting SLAMcited by 415
- 2023Splatter Image: Ultra-Fast Single-View 3D Reconstructioncited by 364
- 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 349
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 2024GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generationcited by 301
- 2024No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Imagescited by 248
- 2022NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorcited by 235
- 2021Self-Calibrating Neural Radiance Fieldscited by 204
- 2022SPARF: Neural Radiance Fields from Sparse and Noisy Posescited by 195
- 2023COLMAP-Free 3D Gaussian Splattingcited by 193
- 2024LVSM: A Large View Synthesis Model with Minimal 3D Inductive Biascited by 189
- 2025FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Viewscited by 180
- 2024Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairscited by 178
- 2021MINE: Towards Continuous Depth MPI with NeRF for Novel View Synthesiscited by 133
- 2021Light Field Neural Renderingcited by 108
- 2023Progressively Optimized Local Radiance Fields for Robust View Synthesiscited by 103
- 2022MonoNeRF: Learning a Generalizable Dynamic Radiance Field from Monocular Videoscited by 63
- 2024PF3plat: Pose-Free Feed-Forward 3D Gaussian Splattingcited by 62
- 2020Forget About the LiDAR: Self-Supervised Depth Estimators with MED Probability Volumescited by 50
- 2024SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Videocited by 44
- 2024SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splattingcited by 42
- 2023FlowCam: Training Generalizable 3D Radiance Fields without Camera Poses via Pixel-Aligned Scene Flowcited by 39
- 2023Unifying Correspondence, Pose and NeRF for Pose-Free Novel View Synthesis from Stereo Pairscited by 37
- 2024Spectrally Pruned Gaussian Fields with Neural Compensationcited by 33
- 2022PlaneDepth: Self-supervised Depth Estimation via Orthogonal Planescited by 32
- 2023CoGS: Controllable Gaussian Splattingcited by 32
50 most cited of 53 All 53 (JSON)
Built on by
Citing papers per year: 2025: 2; 2026: 1.
3 papers.