mlsanityData to 14 Oct 2026

Learning Structural Latent Points for Efficient Visual Representations in Robotic Manipulation

arXiv 2605.21258 ↗First posted 20 May 2026cs.RO cs.AIcited by 1

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Abstract (arXiv)

Current 3D-aware pretraining methods for embodied perception and manipulation are largely built on differentiable rendering frameworks, producing either fully implicit neural fields or fully explicit geometric primitives. Implicit representations, while expressive, lack explicit structural cues, whereas explicit ones preserve geometry but suffer from resolution limits and weak generalization. To address these limitations, we propose a novel pretraining framework that learns a hybrid representation-structural latent points. Specifically, we insert a point-wise latent variational autoencoder into the latent space of a point-cloud autoencoder, jointly regularizing point-wise features and coordinates toward a Gaussian prior. The resulting compact latent preserves coarse structural tendencies, which do not encode precise geometry but capture richer rough shape and semantic information, effectively combining the expressiveness of implicit representations with the structural priors of explicit ones. In addition, informed by shared design choices in prior work, we develop a streamlined, efficient 3DGS-based rendering pipeline that is deliberately kept lightweight, improving efficiency while leaving greater representational capacity to the front-end latent module. Extensive evaluations on RLBench, ManiSkill2, and a real-robot platform demonstrate consistent gains in task success, sample efficiency, and robustness to viewpoint and scene variations over strong baselines. Ablation studies further confirm that each component of our framework is critical to overall performance.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 41 of its 42 references that are in the map. First posted on arXiv 20 May 2026.

Builds on

41 of 42 references.

References · 41

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29 more
  1. 2023LangSplat: 3D Language Gaussian Splattingcited by 415
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