Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar
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Abstract (arXiv)
Rendering photorealistic and dynamically moving human heads is crucial for ensuring a pleasant and immersive experience in AR/VR and video conferencing applications. However, existing methods often struggle to model challenging facial regions (e.g., mouth interior, eyes, hair/beard), resulting in unrealistic and blurry results. In this paper, we propose fullname (name), a method that adopts the neural point representation as well as the neural volume rendering process and discards the predefined connectivity and hard correspondence imposed by mesh-based approaches. Specifically, the neural points are strategically constrained around the surface of the target expression via a high-resolution UV displacement map, achieving increased modeling capacity and more accurate control. We introduce three technical innovations to improve the rendering and training efficiency: a patch-wise depth-guided (shading point) sampling strategy, a lightweight radiance decoding process, and a Grid-Error-Patch (GEP) ray sampling strategy during training. By design, our name is better equipped to handle topologically changing regions and thin structures while also ensuring accurate expression control when animating avatars. Experiments conducted on three subjects from the Multiface dataset demonstrate the effectiveness of our designs, outperforming previous state-of-the-art methods, especially in handling challenging facial regions.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 43 of its 78 references that are in the map. First posted on arXiv 11 Jul 2023.
Builds on
43 of 78 references.
References · 43
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31 more
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Built on by
Citing papers per year: 2023: 4; 2024: 5; 2025: 2; 2026: 3.
14 papers.
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- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
- 2024NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wildcited by 85
- 2024Advances in 3D Generation: A Surveycited by 62
- 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editingcited by 37
- 2023HHAvatar: Gaussian Head Avatar with Dynamic Hairscited by 35
- 2024GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representationscited by 31
- 2025STG-Avatar: Animatable Human Avatars via Spacetime Gaussiancited by 8
- 2025SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editingcited by 4
- 2023LoLep: Single-View View Synthesis with Locally-Learned Planes and Self-Attention Occlusion Inferencecited by 2
- 2026SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulationcited by 1
- 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Videocited by 0
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modeling11 Sep 2026
- 2026UniFusion: Sparse-View 4D Reconstruction via Unified Spatio-temporal Depth Alignment5 Sep 2026
- 2026SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulation3 Feb 2026
- 2025STG-Avatar: Animatable Human Avatars via Spacetime Gaussian25 Oct 2025
- 2025SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing13 Aug 2025
- 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video3 Nov 2024
- 2024GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations18 Sep 2024
- 2024NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild29 May 2024
- 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing29 Apr 2024
- 2024Advances in 3D Generation: A Survey31 Jan 2024
- 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar7 Dec 2023
- 2023HHAvatar: Gaussian Head Avatar with Dynamic Hairs5 Dec 2023
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
- 2024NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wildcited by 85
- 2024Advances in 3D Generation: A Surveycited by 62
- 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editingcited by 37
- 2023HHAvatar: Gaussian Head Avatar with Dynamic Hairscited by 35
- 2024GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representationscited by 31
- 2025STG-Avatar: Animatable Human Avatars via Spacetime Gaussiancited by 8
- 2025SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editingcited by 4
- 2023LoLep: Single-View View Synthesis with Locally-Learned Planes and Self-Attention Occlusion Inferencecited by 2
- 2026SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulationcited by 1
- 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Videocited by 0
12 most cited of 14 All 14 (JSON)
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modeling11 Sep 2026
- 2026UniFusion: Sparse-View 4D Reconstruction via Unified Spatio-temporal Depth Alignment5 Sep 2026
- 2026SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulation3 Feb 2026
- 2025STG-Avatar: Animatable Human Avatars via Spacetime Gaussian25 Oct 2025
- 2025SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing13 Aug 2025
- 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video3 Nov 2024
- 2024GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations18 Sep 2024
- 2024NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild29 May 2024
- 2024MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing29 Apr 2024
- 2024Advances in 3D Generation: A Survey31 Jan 2024
- 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar7 Dec 2023
- 2023HHAvatar: Gaussian Head Avatar with Dynamic Hairs5 Dec 2023
12 newest of 14 All 14 (JSON)