mlsanityData to 7 Oct 2026

Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar

arXiv 2307.05000 ↗First posted 11 Jul 2023cs.CVcited by 14

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Abstract (arXiv)

Rendering photorealistic and dynamically moving human heads is crucial for ensuring a pleasant and immersive experience in AR/VR and video conferencing applications. However, existing methods often struggle to model challenging facial regions (e.g., mouth interior, eyes, hair/beard), resulting in unrealistic and blurry results. In this paper, we propose fullname (name), a method that adopts the neural point representation as well as the neural volume rendering process and discards the predefined connectivity and hard correspondence imposed by mesh-based approaches. Specifically, the neural points are strategically constrained around the surface of the target expression via a high-resolution UV displacement map, achieving increased modeling capacity and more accurate control. We introduce three technical innovations to improve the rendering and training efficiency: a patch-wise depth-guided (shading point) sampling strategy, a lightweight radiance decoding process, and a Grid-Error-Patch (GEP) ray sampling strategy during training. By design, our name is better equipped to handle topologically changing regions and thin structures while also ensuring accurate expression control when animating avatars. Experiments conducted on three subjects from the Multiface dataset demonstrate the effectiveness of our designs, outperforming previous state-of-the-art methods, especially in handling challenging facial regions.

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 43 of its 78 references that are in the map. First posted on arXiv 11 Jul 2023.

Builds on

43 of 78 references.

References · 43

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31 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 4; 2024: 5; 2025: 2; 2026: 3.

14 papers.

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