mlsanityData to 7 Oct 2026

Audio-Driven Universal Gaussian Head Avatars

arXiv 2509.18924 ↗First posted 23 Sep 2025cs.CVcited by 6

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Abstract (arXiv)

We introduce the first method for audio-driven universal photorealistic avatar synthesis, combining a person-agnostic speech model with our novel Universal Head Avatar Prior (UHAP). UHAP is trained on cross-identity multi-view videos. In particular, our UHAP is supervised with neutral scan data, enabling it to capture the identity-specific details at high fidelity. In contrast to previous approaches, which predominantly map audio features to geometric deformations only while ignoring audio-dependent appearance variations, our universal speech model directly maps raw audio inputs into the UHAP latent expression space. This expression space inherently encodes, both, geometric and appearance variations. For efficient personalization to new subjects, we employ a monocular encoder, which enables lightweight regression of dynamic expression variations across video frames. By accounting for these expression-dependent changes, it enables the subsequent model fine-tuning stage to focus exclusively on capturing the subject's global appearance and geometry. Decoding these audio-driven expression codes via UHAP generates highly realistic avatars with precise lip synchronization and nuanced expressive details, such as eyebrow movement, gaze shifts, and realistic mouth interior appearance as well as motion. Extensive evaluations demonstrate that our method is not only the first generalizable audio-driven avatar model that can account for detailed appearance modeling and rendering, but it also outperforms competing (geometry-only) methods across metrics measuring lip-sync accuracy, quantitative image quality, and perceptual realism.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 38 of its 65 references that are in the map. First posted on arXiv 23 Sep 2025.

Builds on

38 of 65 references.

References · 38

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26 more
  1. 2021FaceFormer: Speech-Driven 3D Facial Animation with Transformerscited by 208
  2. 2024LivePortrait: Efficient Portrait Animation with Stitching and Retargeting Controlcited by 202
  3. 2021MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglementcited by 189
  4. 2024VASA-1: Lifelike Audio-Driven Talking Faces Generated in Real Timecited by 186
  5. 2023CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Priorcited by 183
  6. 2018Lip Movements Generation at a Glancecited by 154
  7. 2023EmoTalk: Speech-Driven Emotional Disentanglement for 3D Face Animationcited by 141
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  12. 2023DiffPoseTalk: Speech-Driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Modelscited by 81
  13. 2023FaceDiffuser: Speech-Driven 3D Facial Animation Synthesis Using Diffusioncited by 77
  14. 20243D Gaussian Blendshapes for Head Avatar Animationcited by 58
  15. 2023FaceTalk: Audio-Driven Motion Diffusion for Neural Parametric Head Modelscited by 55
  16. 2025Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatarscited by 52
  17. 2020Audio- and Gaze-driven Facial Animation of Codec Avatarscited by 46
  18. 2024NPGA: Neural Parametric Gaussian Avatarscited by 46
  19. 2023RenderMe-360: A Large Digital Asset Library and Benchmarks Towards High-fidelity Head Avatarscited by 45
  20. 2024HeadGAP: Few-Shot 3D Head Avatar via Generalizable Gaussian Priorscited by 44
  21. 2024URAvatar: Universal Relightable Gaussian Codec Avatarscited by 43
  22. 2024Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidancecited by 39
  23. 2024GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representationscited by 31
  24. 2024VRMM: A Volumetric Relightable Morphable Head Modelcited by 19
  25. 2025ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressionscited by 12
  26. 2025Towards High-fidelity 3D Talking Avatar with Personalized Dynamic Texturecited by 5

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 6.

6 papers.