Monocular and Generalizable Gaussian Talking Head Animation
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Abstract (arXiv)
In this work, we introduce Monocular and Generalizable Gaussian Talking Head Animation (MGGTalk), which requires monocular datasets and generalizes to unseen identities without personalized re-training. Compared with previous 3D Gaussian Splatting (3DGS) methods that requires elusive multi-view datasets or tedious personalized learning/inference, MGGtalk enables more practical and broader applications. However, in the absence of multi-view and personalized training data, the incompleteness of geometric and appearance information poses a significant challenge. To address these challenges, MGGTalk explores depth information to enhance geometric and facial symmetry characteristics to supplement both geometric and appearance features. Initially, based on the pixel-wise geometric information obtained from depth estimation, we incorporate symmetry operations and point cloud filtering techniques to ensure a complete and precise position parameter for 3DGS. Subsequently, we adopt a two-stage strategy with symmetric priors for predicting the remaining 3DGS parameters. We begin by predicting Gaussian parameters for the visible facial regions of the source image. These parameters are subsequently utilized to improve the prediction of Gaussian parameters for the non-visible regions. Extensive experiments demonstrate that MGGTalk surpasses previous state-of-the-art methods, achieving superior performance across various metrics.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 52 of its 70 references that are in the map. First posted on arXiv 1 Apr 2025.
Builds on
52 of 70 references.
References · 52
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38 more
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50 most cited of 52 All 52 (JSON)
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Citing papers per year: 2025: 5; 2026: 5.
10 papers.
- 2025Beyond Isolated Words: Diffusion Brush for Handwritten Text-Line Generationcited by 10
- 2025DyStream: Streaming Dyadic Talking Heads Generation via Flow Matching-based Autoregressive Modelcited by 5
- 2026FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time Animationcited by 4
- 2025FaceEditTalker: Controllable Talking Head Generation with Facial Attribute Editingcited by 1
- 2025EmoDiffTalk:Emotion-aware Diffusion for Editable 3D Gaussian Talking Headcited by 1
- 2026Toward Fine-Grained Facial Control in 3D Talking Head Generationcited by 1
- 2026VDE: Training-Free Accelerating Rectified Flow Model via Velocity Decomposition and Estimationcited by 1
- 2025HM-Talker: Hybrid Motion Modeling for High-Fidelity Talking Head Synthesiscited by 0
- 2026Learning Hierarchical and Geometry-Aware Graph Representations for Text-to-CADcited by 0
- 2026EmoZone-Talker: Regional Semantic Control of Audio-Driven 3DGS Talking Heads via Facial Action Unitscited by 0
- 2026EmoZone-Talker: Regional Semantic Control of Audio-Driven 3DGS Talking Heads via Facial Action Units14 Jun 2026
- 2026VDE: Training-Free Accelerating Rectified Flow Model via Velocity Decomposition and Estimation22 May 2026
- 2026Learning Hierarchical and Geometry-Aware Graph Representations for Text-to-CAD11 Apr 2026
- 2026Toward Fine-Grained Facial Control in 3D Talking Head Generation10 Feb 2026
- 2026FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time Animation20 Jan 2026
- 2025DyStream: Streaming Dyadic Talking Heads Generation via Flow Matching-based Autoregressive Model30 Dec 2025
- 2025EmoDiffTalk:Emotion-aware Diffusion for Editable 3D Gaussian Talking Head30 Nov 2025
- 2025HM-Talker: Hybrid Motion Modeling for High-Fidelity Talking Head Synthesis14 Aug 2025
- 2025Beyond Isolated Words: Diffusion Brush for Handwritten Text-Line Generation5 Aug 2025
- 2025FaceEditTalker: Controllable Talking Head Generation with Facial Attribute Editing28 May 2025