mlsanityData to 13 Oct 2026

Robust 3DGS-based SLAM via Adaptive Kernel Smoothing

arXiv 2511.23221 ↗First posted 28 Nov 2025cs.CVcited by 0

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Abstract (arXiv)

In this paper, we challenge the conventional notion in 3DGS-SLAM that rendering quality is the primary determinant of tracking accuracy. We argue that, compared to solely pursuing a perfect scene representation, it is more critical to enhance the robustness of the rasterization process against parameter errors to ensure stable camera pose tracking. To address this challenge, we propose a novel approach that leverages a smooth kernel strategy to enhance the robustness of 3DGS-based SLAM. Unlike conventional methods that focus solely on minimizing rendering error, our core insight is to make the rasterization process more resilient to imperfections in the 3DGS parameters. We hypothesize that by allowing each Gaussian to influence a smoother, wider distribution of pixels during rendering, we can mitigate the detrimental effects of parameter noise from outlier Gaussians. This approach intentionally introduces a controlled blur to the rendered image, which acts as a regularization term, stabilizing the subsequent pose optimization. While a complete redesign of the rasterization pipeline is an ideal solution, we propose a practical and effective alternative that is readily integrated into existing 3DGS frameworks. Our method, termed Corrective Blurry KNN (CB-KNN), adaptively modifies the RGB values and locations of the K-nearest neighboring Gaussians within a local region. This dynamic adjustment generates a smoother local rendering, reducing the impact of erroneous GS parameters on the overall image. Experimental results demonstrate that our approach, while maintaining the overall quality of the scene reconstruction (mapping), significantly improves the robustness and accuracy of camera pose tracking.

Key facts. No citing papers in the map yet (data through 13 Oct 2026). Builds on 43 of its 72 references that are in the map. First posted on arXiv 28 Nov 2025.

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43 of 72 references.

References · 43

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
  2. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,096
  3. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,070
  4. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  5. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 895
  6. 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 866
  7. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 663
  8. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 613
  9. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 588
  10. 2016Direct Sparse Odometrycited by 480
  11. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  12. 2023Gaussian Splatting SLAMcited by 410
31 more
  1. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 386
  2. 2019Neural Point-Based Graphicscited by 326
  3. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
  4. 2024Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splattingcited by 218
  5. 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 183
  6. 2023NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAMcited by 163
  7. 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
  8. 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
  9. 2022NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)cited by 156
  10. 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 152
  11. 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
  12. 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 139
  13. 2024FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understandingcited by 86
  14. 2023Adaptive Frequency Filters As Efficient Global Token Mixerscited by 45
  15. 2024SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAMcited by 41
  16. 2024SA-GS: Scale-Adaptive Gaussian Splatting for Training-Free Anti-Aliasingcited by 40
  17. 2023Spiking PointNet: Spiking Neural Networks for Point Cloudscited by 34
  18. 2024MG-SLAM: Structure Gaussian Splatting SLAM with Manhattan World Hypothesiscited by 22
  19. 2024Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesiscited by 18
  20. 2024Hier-SLAM: Scaling-up Semantics in SLAM with a Hierarchically Categorical Gaussian Splattingcited by 15
  21. 2017Online Photometric Calibration for Auto Exposure Video for Realtime Visual Odometry and SLAMcited by 9
  22. 2023RO-MAP: Real-Time Multi-Object Mapping with Neural Radiance Fieldscited by 9
  23. 2022GeoSegNet: Point Cloud Semantic Segmentation via Geometric Encoder-Decoder Modelingcited by 8
  24. 2025Large-Scale Gaussian Splatting SLAMcited by 7
  25. 2025ZigzagPointMamba: Spatial-Semantic Mamba for Point Cloud Understandingcited by 7
  26. 2025Anti-Aliased 2D Gaussian Splattingcited by 7
  27. 2024SpikeGS: 3D Gaussian Splatting from Spike Streams with High-Speed Camera Motioncited by 6
  28. 2024RPBG: Towards Robust Neural Point-based Graphics in the Wildcited by 5
  29. 2020Large Scale Photometric Bundle Adjustmentcited by 4
  30. 2023Efficient Graduated Non-Convexity for Pose Graph Optimizationcited by 1
  31. 2024Physically-Based Photometric Bundle Adjustment in Non-Lambertian Environmentscited by 1

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