mlsanityData to 14 Oct 2026

Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy

arXiv 2409.12771 ↗First posted 19 Sep 2024cs.CV cs.GRcited by 1

Not on the map. Why?

Abstract (arXiv)

Recently, 3D Gaussian Splatting (3D-GS) has achieved impressive results in novel view synthesis, demonstrating high fidelity and efficiency. However, it easily exhibits needle-like artifacts, especially when increasing the sampling rate. Mip-Splatting tries to remove these artifacts with a 3D smoothing filter for frequency constraints and a 2D Mip filter for approximated supersampling. Unfortunately, it tends to produce over-blurred results, and sometimes needle-like Gaussians still persist. Our spectral analysis of the covariance matrix during optimization and densification reveals that current 3D-GS lacks shape awareness, relying instead on spectral radius and view positional gradients to determine splitting. As a result, needle-like Gaussians with small positional gradients and low spectral entropy fail to split and overfit high-frequency details. Furthermore, both the filters used in 3D-GS and Mip-Splatting reduce the spectral entropy and increase the condition number during zooming in to synthesize novel view, causing view inconsistencies and more pronounced artifacts. Our Spectral-GS, based on spectral analysis, introduces 3D shape-aware splitting and 2D view-consistent filtering strategies, effectively addressing these issues, enhancing 3D-GS's capability to represent high-frequency details without noticeable artifacts, and achieving high-quality photorealistic rendering.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 35 of its 69 references that are in the map. First posted on arXiv 19 Sep 2024.

Builds on

35 of 69 references.

References · 35

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
  5. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,041
  6. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  7. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  8. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
  9. 2014Image Super-Resolution Using Deep Convolutional Networkscited by 1,224
  10. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  11. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
  12. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
23 more
  1. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 700
  2. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  3. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  4. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
  5. 2023Gaussian Splatting SLAMcited by 415
  6. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
  7. 2020Local Implicit Grid Representations for 3D Scenescited by 373
  8. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
  9. 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 311
  10. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  11. 2024A Survey on 3D Gaussian Splattingcited by 224
  12. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  13. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  14. 2023Segment Any 3D Gaussianscited by 161
  15. 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
  16. 2024Recent Advances in 3D Gaussian Splattingcited by 131
  17. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
  18. 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 105
  19. 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 82
  20. 2024Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integrationcited by 67
  21. 2024SA-GS: Scale-Adaptive Gaussian Splatting for Training-Free Anti-Aliasingcited by 41
  22. 2024On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategycited by 39
  23. 2024Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solidscited by 23

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.