View Synthesis with Sculpted Neural Points
Not on the map. Why?
Abstract (arXiv)
We address the task of view synthesis, generating novel views of a scene given a set of images as input. In many recent works such as NeRF (Mildenhall et al., 2020), the scene geometry is parameterized using neural implicit representations (i.e., MLPs). Implicit neural representations have achieved impressive visual quality but have drawbacks in computational efficiency. In this work, we propose a new approach that performs view synthesis using point clouds. It is the first point-based method that achieves better visual quality than NeRF while being 100x faster in rendering speed. Our approach builds on existing works on differentiable point-based rendering but introduces a novel technique we call "Sculpted Neural Points (SNP)", which significantly improves the robustness to errors and holes in the reconstructed point cloud. We further propose to use view-dependent point features based on spherical harmonics to capture non-Lambertian surfaces, and new designs in the point-based rendering pipeline that further boost the performance. Finally, we show that our system supports fine-grained scene editing. Code is available at https://github.com/princeton-vl/SNP.
Key facts. Cited by 20 papers in the map (data through 14 Oct 2026). Builds on 38 of its 56 references that are in the map. First posted on arXiv 12 May 2022.
Builds on
38 of 56 references.
References · 38
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
- 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,713
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2015Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shiftcited by 7,005
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
26 more
- 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 788
- 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 784
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2019BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networkscited by 490
- 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
- 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
- 2019Neural Point-Based Graphicscited by 327
- 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
- 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
- 2021Editing Conditional Radiance Fieldscited by 222
- 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 217
- 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 214
- 2017Super-Convergence: Very Fast Training of Neural Networks Using Large Learning Ratescited by 199
- 2021NerfingMVS: Guided Optimization of Neural Radiance Fields for Indoor Multi-view Stereocited by 192
- 2020Dense Hybrid Recurrent Multi-view Stereo Net with Dynamic Consistency Checkingcited by 81
- 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
- 2022Multiview Stereo with Cascaded Epipolar RAFTcited by 51
- 2021ADOP: Approximate Differentiable One-Pixel Point Renderingcited by 9
- 2022NPBG++: Accelerating Neural Point-Based Graphicscited by 8
Built on by
Citing papers per year: 2022: 1; 2023: 6; 2024: 8; 2025: 4; 2026: 1.
20 papers.
Sort:
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2024SEA-RAFT: Simple, Efficient, Accurate RAFT for Optical Flowcited by 174
- 2022ClimateNeRF: Extreme Weather Synthesis in Neural Radiance Fieldcited by 37
- 2025WAFT: Warping-Alone Field Transforms for Optical Flowcited by 34
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
- 2024Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Videocited by 26
- 2023S-VolSDF: Sparse Multi-View Stereo Regularization of Neural Implicit Surfacescited by 21
- 2023PAPR: Proximity Attention Point Renderingcited by 16
- 2023VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Renderingcited by 14
- 2024INPC: Implicit Neural Point Clouds for Radiance Field Renderingcited by 10
- 2023Differentiable Point-based Inverse Renderingcited by 8
- 2024XScale-NVS: Cross-Scale Novel View Synthesis with Hash Featurized Manifoldcited by 6
8 more
- 2024PAPR in Motion: Seamless Point-level 3D Scene Interpolationcited by 5
- 2024HashPoint: Accelerated Point Searching and Sampling for Neural Renderingcited by 4
- 2025PriOr-Flow: Enhancing Primitive Panoramic Optical Flow with Orthogonal Viewcited by 4
- 2023PG-NeuS: Robust and Efficient Point Guidance for Multi-View Neural Surface Reconstructioncited by 3
- 2024Spiking GS: Towards High-Accuracy and Low-Cost Surface Reconstruction via Spiking Neuron-based Gaussian Splattingcited by 2
- 2025SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splattingcited by 1
- 2025K-Buffers: A Plug-in Method for Enhancing Neural Fields with Multiple Bufferscited by 0
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editingcited by 0
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing3 Sep 2026
- 2025SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splatting2 Dec 2025
- 2025PriOr-Flow: Enhancing Primitive Panoramic Optical Flow with Orthogonal View30 Jun 2025
- 2025WAFT: Warping-Alone Field Transforms for Optical Flow26 Jun 2025
- 2025K-Buffers: A Plug-in Method for Enhancing Neural Fields with Multiple Buffers26 May 2025
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points23 Oct 2024
- 2024Spiking GS: Towards High-Accuracy and Low-Cost Surface Reconstruction via Spiking Neuron-based Gaussian Splatting9 Oct 2024
- 2024PAPR in Motion: Seamless Point-level 3D Scene Interpolation8 Jun 2024
- 2024SEA-RAFT: Simple, Efficient, Accurate RAFT for Optical Flow23 May 2024
- 2024HashPoint: Accelerated Point Searching and Sampling for Neural Rendering22 Apr 2024
- 2024Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Video15 Apr 2024
- 2024XScale-NVS: Cross-Scale Novel View Synthesis with Hash Featurized Manifold28 Mar 2024
8 more
- 2024INPC: Implicit Neural Point Clouds for Radiance Field Rendering25 Mar 2024
- 2023Differentiable Point-based Inverse Rendering5 Dec 2023
- 2023VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Rendering8 Nov 2023
- 2023PG-NeuS: Robust and Efficient Point Guidance for Multi-View Neural Surface Reconstruction12 Oct 2023
- 2023PAPR: Proximity Attention Point Rendering20 Jul 2023
- 2023S-VolSDF: Sparse Multi-View Stereo Regularization of Neural Implicit Surfaces30 Mar 2023
- 2023HexPlane: A Fast Representation for Dynamic Scenes23 Jan 2023
- 2022ClimateNeRF: Extreme Weather Synthesis in Neural Radiance Field23 Nov 2022
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2024SEA-RAFT: Simple, Efficient, Accurate RAFT for Optical Flowcited by 174
- 2022ClimateNeRF: Extreme Weather Synthesis in Neural Radiance Fieldcited by 37
- 2025WAFT: Warping-Alone Field Transforms for Optical Flowcited by 34
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
- 2024Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Videocited by 26
- 2023S-VolSDF: Sparse Multi-View Stereo Regularization of Neural Implicit Surfacescited by 21
- 2023PAPR: Proximity Attention Point Renderingcited by 16
- 2023VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Renderingcited by 14
- 2024INPC: Implicit Neural Point Clouds for Radiance Field Renderingcited by 10
- 2023Differentiable Point-based Inverse Renderingcited by 8
- 2024XScale-NVS: Cross-Scale Novel View Synthesis with Hash Featurized Manifoldcited by 6
12 most cited of 20 All 20 (JSON)
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing3 Sep 2026
- 2025SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splatting2 Dec 2025
- 2025PriOr-Flow: Enhancing Primitive Panoramic Optical Flow with Orthogonal View30 Jun 2025
- 2025WAFT: Warping-Alone Field Transforms for Optical Flow26 Jun 2025
- 2025K-Buffers: A Plug-in Method for Enhancing Neural Fields with Multiple Buffers26 May 2025
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points23 Oct 2024
- 2024Spiking GS: Towards High-Accuracy and Low-Cost Surface Reconstruction via Spiking Neuron-based Gaussian Splatting9 Oct 2024
- 2024PAPR in Motion: Seamless Point-level 3D Scene Interpolation8 Jun 2024
- 2024SEA-RAFT: Simple, Efficient, Accurate RAFT for Optical Flow23 May 2024
- 2024HashPoint: Accelerated Point Searching and Sampling for Neural Rendering22 Apr 2024
- 2024Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Video15 Apr 2024
- 2024XScale-NVS: Cross-Scale Novel View Synthesis with Hash Featurized Manifold28 Mar 2024
12 newest of 20 All 20 (JSON)