Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices
Not on the map. Why?
Abstract (arXiv)
The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive VR helps improve the user experience and provides a Sense of Embodiment. However, consumer-grade VR devices typically include at most three trackers, one at the Head Mounted Display (HMD), and two at the handheld VR controllers. Since the problem of reconstruction the user pose from such sparse data is ill-defined, especially for the lower body, the approach adopted by most VR games consists of assuming the body orientation matches that of the HMD, and applying animation blending and time-warping from a reduced set of animations. Unfortunately, this approach produces noticeable mismatches between user and avatar movements. In this work we present a new approach to animate user avatars that is suitable for current mainstream VR devices. First, we use a neural network to estimate the user's body orientation based on the tracking information from the HMD and the hand controllers. Then we use this orientation together with the velocity and rotation of the HMD to build a feature vector that feeds a Motion Matching algorithm. We built a MoCap database with animations of VR users wearing a HMD and used it to test our approach on both self-avatars and other users' avatars. Our results show that our system can provide a large variety of lower body animations while correctly matching the user orientation, which in turn allows us to represent not only forward movements but also stepping in any direction.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). First posted on arXiv 23 Sep 2022.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2023: 4; 2024: 5; 2025: 2; 2026: 2.
13 papers.
Sort:
- 2023QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensorscited by 26
- 2023SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Datacited by 20
- 2023HMD-NeMo: Online 3D Avatar Motion Generation From Sparse Observationscited by 17
- 2024Real-Time Simulated Avatar from Head-Mounted Sensorscited by 17
- 2024SimpleEgo: Predicting Probabilistic Body Pose from Egocentric Camerascited by 12
- 2024DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced Three-Point Trackerscited by 11
- 2024DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimizationcited by 3
- 2023Utilizing Task-Generic Motion Prior to Recover Full-Body Motion from Very Sparse Signalscited by 2
- 2024Self-Avatar Animation in Virtual Reality: Impact of Motion Signals Artifacts on the Full-Body Pose Reconstructioncited by 2
- 2025Environment-aware Motion Matchingcited by 1
- 2025Step2Motion: Locomotion Reconstruction from Pressure Sensing Insolescited by 0
- 2026Dancing Points: Synthesizing Ballroom Dancing with Three-Point Inputscited by 0
1 more
- 2026STyMo: Fast and Controllable Few-Shot Motion Style Transfer3 Sep 2026
- 2026Dancing Points: Synthesizing Ballroom Dancing with Three-Point Inputs5 Jan 2026
- 2025Step2Motion: Locomotion Reconstruction from Pressure Sensing Insoles26 Oct 2025
- 2025Environment-aware Motion Matching26 Oct 2025
- 2024DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimization29 Apr 2024
- 2024Self-Avatar Animation in Virtual Reality: Impact of Motion Signals Artifacts on the Full-Body Pose Reconstruction29 Apr 2024
- 2024Real-Time Simulated Avatar from Head-Mounted Sensors11 Mar 2024
- 2024DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced Three-Point Trackers14 Feb 2024
- 2024SimpleEgo: Predicting Probabilistic Body Pose from Egocentric Cameras26 Jan 2024
- 2023SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data3 Nov 2023
- 2023Utilizing Task-Generic Motion Prior to Recover Full-Body Motion from Very Sparse Signals30 Aug 2023
- 2023HMD-NeMo: Online 3D Avatar Motion Generation From Sparse Observations22 Aug 2023
1 more
- 2023QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensorscited by 26
- 2023SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Datacited by 20
- 2023HMD-NeMo: Online 3D Avatar Motion Generation From Sparse Observationscited by 17
- 2024Real-Time Simulated Avatar from Head-Mounted Sensorscited by 17
- 2024SimpleEgo: Predicting Probabilistic Body Pose from Egocentric Camerascited by 12
- 2024DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced Three-Point Trackerscited by 11
- 2024DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimizationcited by 3
- 2023Utilizing Task-Generic Motion Prior to Recover Full-Body Motion from Very Sparse Signalscited by 2
- 2024Self-Avatar Animation in Virtual Reality: Impact of Motion Signals Artifacts on the Full-Body Pose Reconstructioncited by 2
- 2025Environment-aware Motion Matchingcited by 1
- 2025Step2Motion: Locomotion Reconstruction from Pressure Sensing Insolescited by 0
- 2026Dancing Points: Synthesizing Ballroom Dancing with Three-Point Inputscited by 0
12 most cited of 13 All 13 (JSON)
- 2026STyMo: Fast and Controllable Few-Shot Motion Style Transfer3 Sep 2026
- 2026Dancing Points: Synthesizing Ballroom Dancing with Three-Point Inputs5 Jan 2026
- 2025Step2Motion: Locomotion Reconstruction from Pressure Sensing Insoles26 Oct 2025
- 2025Environment-aware Motion Matching26 Oct 2025
- 2024DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimization29 Apr 2024
- 2024Self-Avatar Animation in Virtual Reality: Impact of Motion Signals Artifacts on the Full-Body Pose Reconstruction29 Apr 2024
- 2024Real-Time Simulated Avatar from Head-Mounted Sensors11 Mar 2024
- 2024DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced Three-Point Trackers14 Feb 2024
- 2024SimpleEgo: Predicting Probabilistic Body Pose from Egocentric Cameras26 Jan 2024
- 2023SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data3 Nov 2023
- 2023Utilizing Task-Generic Motion Prior to Recover Full-Body Motion from Very Sparse Signals30 Aug 2023
- 2023HMD-NeMo: Online 3D Avatar Motion Generation From Sparse Observations22 Aug 2023
12 newest of 13 All 13 (JSON)