ScrewSplat: An End-to-End Method for Articulated Object Recognition
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Abstract (arXiv)
Articulated object recognition -- the task of identifying both the geometry and kinematic joints of objects with movable parts -- is essential for enabling robots to interact with everyday objects such as doors and laptops. However, existing approaches often rely on strong assumptions, such as a known number of articulated parts; require additional inputs, such as depth images; or involve complex intermediate steps that can introduce potential errors -- limiting their practicality in real-world settings. In this paper, we introduce ScrewSplat, a simple end-to-end method that operates solely on RGB observations. Our approach begins by randomly initializing screw axes, which are then iteratively optimized to recover the object's underlying kinematic structure. By integrating with Gaussian Splatting, we simultaneously reconstruct the 3D geometry and segment the object into rigid, movable parts. We demonstrate that our method achieves state-of-the-art recognition accuracy across a diverse set of articulated objects, and further enables zero-shot, text-guided manipulation using the recovered kinematic model. See the project website at: https://screwsplat.github.io.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 38 of its 52 references that are in the map. First posted on arXiv 4 Aug 2025.
Builds on
38 of 52 references.
References · 38
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26 more
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- 2019Learning to Infer Implicit Surfaces without 3D Supervisioncited by 103
- 2024Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Modelcited by 96
- 2016Shape Completion Enabled Robotic Graspingcited by 79
- 2020ScrewNet: Category-Independent Articulation Model Estimation From Depth Images Using Screw Theorycited by 70
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Built on by
Citing papers per year: 2025: 4; 2026: 5.
9 papers.
- 2025GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objectscited by 17
- 2026Articulated 3D Scene Graphs for Open-World Mobile Manipulationcited by 11
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2025UniArt: Unified 3D Representation for Generating 3D Articulated Objects with Open-Set Articulationcited by 2
- 2026PAWS: Perception of Articulation in the Wild at Scale from Egocentric Videoscited by 2
- 2025LTGS: Long-Term Gaussian Scene Chronology From Sparse View Updatescited by 1
- 2026ArtMesh: Part-Aware Articulated Mesh Fields with Motion-Consistent Dynamicscited by 1
- 2026ArtSplat: Feed-Forward Articulated 3D Gaussian Splatting from Sparse Multi-State Uncalibrated Viewscited by 1
- 2026StructureGS: Structure-aware Gaussian Splatting for Articulated Object Reconstructioncited by 0
- 2026StructureGS: Structure-aware Gaussian Splatting for Articulated Object Reconstruction29 Jul 2026
- 2026ArtSplat: Feed-Forward Articulated 3D Gaussian Splatting from Sparse Multi-State Uncalibrated Views23 May 2026
- 2026ArtMesh: Part-Aware Articulated Mesh Fields with Motion-Consistent Dynamics15 May 2026
- 2026PAWS: Perception of Articulation in the Wild at Scale from Egocentric Videos26 Mar 2026
- 2026Articulated 3D Scene Graphs for Open-World Mobile Manipulation18 Feb 2026
- 2025UniArt: Unified 3D Representation for Generating 3D Articulated Objects with Open-Set Articulation26 Nov 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025LTGS: Long-Term Gaussian Scene Chronology From Sparse View Updates10 Oct 2025
- 2025GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objects20 Aug 2025