mlsanityData to 14 Oct 2026

LLM Meets Scene Graph: Can Large Language Models Understand and Generate Scene Graphs? A Benchmark and Empirical Study

arXiv 2505.19510 ↗First posted 26 May 2025cs.CLcited by 9

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Abstract (arXiv)

The remarkable reasoning and generalization capabilities of Large Language Models (LLMs) have paved the way for their expanding applications in embodied AI, robotics, and other real-world tasks. To effectively support these applications, grounding in spatial and temporal understanding in multimodal environments is essential. To this end, recent works have leveraged scene graphs, a structured representation that encodes entities, attributes, and their relationships in a scene. However, a comprehensive evaluation of LLMs' ability to utilize scene graphs remains limited. In this work, we introduce Text-Scene Graph (TSG) Bench, a benchmark designed to systematically assess LLMs' ability to (1) understand scene graphs and (2) generate them from textual narratives. With TSG Bench we evaluate 11 LLMs and reveal that, while models perform well on scene graph understanding, they struggle with scene graph generation, particularly for complex narratives. Our analysis indicates that these models fail to effectively decompose discrete scenes from a complex narrative, leading to a bottleneck when generating scene graphs. These findings underscore the need for improved methodologies in scene graph generation and provide valuable insights for future research. The demonstration of our benchmark is available at https://tsg-bench.netlify.app. Additionally, our code and evaluation data are publicly available at https://github.com/docworlds/tsg-bench.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 25 of its 40 references that are in the map. First posted on arXiv 26 May 2025.

Builds on

25 of 40 references.

References · 25

  1. 2020Language Models are Few-Shot Learnerscited by 32,419
  2. 2023LLaMA: Open and Efficient Foundation Language Modelscited by 14,132
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  4. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
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  11. 2016Graph-Structured Representations for Visual Question Answeringcited by 123
  12. 2024SG-Nav: Online 3D Scene Graph Prompting for LLM-based Zero-shot Object Navigationcited by 109
13 more
  1. 2018Explainable and Explicit Visual Reasoning over Scene Graphscited by 103
  2. 2023GraphDreamer: Compositional 3D Scene Synthesis from Scene Graphscited by 97
  3. 2020Graph Constrained Reinforcement Learning for Natural Language Action Spacescited by 80
  4. 2023Action Scene Graphs for Long-Form Understanding of Egocentric Videoscited by 51
  5. 2020Scene Graph Reasoning for Visual Question Answeringcited by 50
  6. 2023FACTUAL: A Benchmark for Faithful and Consistent Textual Scene Graph Parsingcited by 50
  7. 2021Learning Knowledge Graph-based World Models of Textual Environmentscited by 31
  8. 2021Visual Scene Graphs for Audio Source Separationcited by 29
  9. 2023Optimal Scene Graph Planning with Large Language Model Guidancecited by 27
  10. 2023Indoor and Outdoor 3D Scene Graph Generation via Language-Enabled Spatial Ontologiescited by 25
  11. 2024Planner3D: LLM-enhanced graph prior meets 3D indoor scene explicit regularizationcited by 9
  12. 2022SSGVS: Semantic Scene Graph-to-Video Synthesiscited by 8
  13. 2023Inherent limitations of LLMs regarding spatial informationcited by 3

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Citing papers per year: 2025: 2; 2026: 7.

9 papers.