SceneLinker: Compositional 3D Scene Generation via Semantic Scene Graph from RGB Sequences
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Abstract (arXiv)
We introduce SceneLinker, a novel framework that generates compositional 3D scenes via semantic scene graph from RGB sequences. To adaptively experience Mixed Reality (MR) content based on each user's space, it is essential to generate a 3D scene that reflects the real-world layout by compactly capturing the semantic cues of the surroundings. Prior works struggled to fully capture the contextual relationship between objects or mainly focused on synthesizing diverse shapes, making it challenging to generate 3D scenes aligned with object arrangements. We address these challenges by designing a graph network with cross-check feature attention for scene graph prediction and constructing a graph-variational autoencoder (graph-VAE), which consists of a joint shape and layout block for 3D scene generation. Experiments on the 3RScan/3DSSG and SG-FRONT datasets demonstrate that our approach outperforms state-of-the-art methods in both quantitative and qualitative evaluations, even in complex indoor environments and under challenging scene graph constraints. Our work enables users to generate consistent 3D spaces from their physical environments via scene graphs, allowing them to create spatial MR content. Project page is https://scenelinker2026.github.io.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 56 of its 67 references that are in the map. First posted on arXiv 3 Feb 2026.
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56 of 67 references.
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38 more
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50 most cited of 56 All 56 (JSON)
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Citing papers per year: 2026: 3.
3 papers.
- 2026DeWorldSG: Depth-Aware 3D Semantic Scene Graph Generation via World-Model Priorscited by 1
- 2026SnapPhysics: A Physics-Aware Scene Graph from a Single View for Interactive Mixed Reality Scenescited by 0
- 2026SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RLcited by 0
- 2026SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RL1 Oct 2026
- 2026SnapPhysics: A Physics-Aware Scene Graph from a Single View for Interactive Mixed Reality Scenes17 Sep 2026
- 2026DeWorldSG: Depth-Aware 3D Semantic Scene Graph Generation via World-Model Priors1 Jul 2026