Observer, Not Player: Simulating Theory of Mind in LLMs through Game Observation
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Abstract (arXiv)
We present an interactive framework for evaluating whether large language models (LLMs) exhibit genuine "understanding" in a simple yet strategic environment. As a running example, we focus on Rock-Paper-Scissors (RPS), which, despite its apparent simplicity, requires sequential reasoning, adaptation, and strategy recognition. Our system positions the LLM as an Observer whose task is to identify which strategies are being played and to articulate the reasoning behind this judgment. The purpose is not to test knowledge of Rock-Paper-Scissors itself, but to probe whether the model can exhibit mind-like reasoning about sequential behavior. To support systematic evaluation, we provide a benchmark consisting of both static strategies and lightweight dynamic strategies specified by well-prompted rules. We quantify alignment between the Observer's predictions and the ground-truth distributions induced by actual strategy pairs using three complementary signals: Cross-Entropy, Brier score, and Expected Value (EV) discrepancy. These metrics are further integrated into a unified score, the Union Loss, which balances calibration, sensitivity, and payoff alignment. Together with a Strategy Identification Rate (SIR) metric, our framework captures not only predictive accuracy but also whether the model can stably identify the latent strategies in play. The demo emphasizes interactivity, transparency, and reproducibility. Users can adjust LLM distributions in real time, visualize losses as they evolve, and directly inspect reasoning snippets to identify where and why failures occur. In doing so, our system provides a practical and interpretable proxy for mind-like inference in sequential games, offering insights into both the strengths and limitations of current LLM reasoning.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 25 of its 44 references that are in the map. First posted on arXiv 22 Dec 2025.
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25 of 44 references.
References · 25
- 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,302
- 2022Large Language Models are Zero-Shot Reasonerscited by 4,323
- 2024Training Large Language Models to Reason in a Continuous Latent Spacecited by 763
- 2019On the Utility of Learning about Humans for Human-AI Coordinationcited by 345
- 2018TextWorld: A Learning Environment for Text-based Gamescited by 304
- 2023Large Language Models Fail on Trivial Alterations to Theory-of-Mind Taskscited by 288
- 2018BabyAI: A Platform to Study the Sample Efficiency of Grounded Language Learningcited by 238
- 2018Unity: A General Platform for Intelligent Agentscited by 232
- 2023Evaluating Large Language Models in Theory of Mind Taskscited by 217
- 2023Playing repeated games with Large Language Modelscited by 213
- 2019The What-If Tool: Interactive Probing of Machine Learning Modelscited by 207
- 2020The NetHack Learning Environmentcited by 196
13 more
- 2019The Hanabi Challenge: A New Frontier for AI Researchcited by 194
- 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 180
- 2023SmartPlay: A Benchmark for LLMs as Intelligent Agentscited by 123
- 2024GameBench: Evaluating Strategic Reasoning Abilities of LLM Agentscited by 89
- 2024ToMBench: Benchmarking Theory of Mind in Large Language Modelscited by 70
- 2025lmgame-Bench: How Good are LLMs at Playing Games?cited by 54
- 2023Theory of Mind in Large Language Models: Examining Performance of 11 State-of-the-Art models vs. Children Aged 7-10 on Advanced Testscited by 46
- 2019RLCard: A Toolkit for Reinforcement Learning in Card Gamescited by 34
- 2024Position: Theory of Mind Benchmarks are Broken for Large Language Modelscited by 30
- 2024Evaluating Large Language Models with Grid-Based Game Competitions: An Extensible LLM Benchmark and Leaderboardcited by 22
- 2020Interactive Visualization for Debugging RLcited by 5
- 2024From Code to Play: Benchmarking Program Search for Games Using Large Language Modelscited by 5
- 2024Instruction-Driven Game Engines on Large Language Modelscited by 3
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- 2025Understanding Human Limits in Pattern Recognition: A Computational Model of Sequential Reasoning in Rock, Paper, Scissors
- 2025LLM CHESS: Benchmarking Reasoning and Instruction-Following in LLMs through Chess
- 2025Playing games with Large language models: Randomness and strategy
- 2025Tracing LLM Reasoning Processes with Strategic Games: A Framework for Planning, Revision, and Resource-Constrained Decision Making
- 2026Readable Minds: Emergent Theory-of-Mind-Like Behavior in LLM Poker Agents
- 2024GTBench: Uncovering the Strategic Reasoning Limitations of LLMs via Game-Theoretic Evaluations