How Far Are We on the Decision-Making of LLMs? Evaluating LLMs' Gaming Ability in Multi-Agent Environments
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
Decision-making is a complex process requiring diverse abilities, making it an excellent framework for evaluating Large Language Models (LLMs). Researchers have examined LLMs' decision-making through the lens of Game Theory. However, existing evaluation mainly focus on two-player scenarios where an LLM competes against another. Additionally, previous benchmarks suffer from test set leakage due to their static design. We introduce GAMA(γ)-Bench, a new framework for evaluating LLMs' Gaming Ability in Multi-Agent environments. It includes eight classical game theory scenarios and a dynamic scoring scheme specially designed to quantitatively assess LLMs' performance. γ-Bench allows flexible game settings and adapts the scoring system to different game parameters, enabling comprehensive evaluation of robustness, generalizability, and strategies for improvement. Our results indicate that GPT-3.5 demonstrates strong robustness but limited generalizability, which can be enhanced using methods like Chain-of-Thought. We also evaluate 13 LLMs from 6 model families, including GPT-3.5, GPT-4, Gemini, LLaMA-3.1, Mixtral, and Qwen-2. Gemini-1.5-Pro outperforms others, scoring of 69.8 out of 100, followed by LLaMA-3.1-70B (65.9) and Mixtral-8x22B (62.4). Our code and experimental results are publicly available at https://github.com/CUHK-ARISE/GAMABench.
Key facts. Cited by 66 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 36 of its 86 references that are in the map. First posted on arXiv 18 Mar 2024.
Builds on
36 of 86 references.
Closest ancestors · 5
Same direction, newest first
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Other references · 31
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