LongPuzzleBench: Evaluating GUI Agents on Long-Horizon Visual Puzzles
On the map: LLM reasoning → Reasoning for agents, planning and code
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Abstract (arXiv)
GUI agents need long-horizon visual reasoning: they must interpret a changing interface while keeping a multi-step plan viable as earlier actions constrain later ones. Existing benchmarks evaluate grounding, computer use, and game play, but rarely test whether agents stay coherent across long chains of coupled decisions. Long-horizon visual puzzles expose this capability directly: a legal move that looks like progress can make the puzzle unsolvable, and the loss shows only several moves later. We introduce LongPuzzleBench, 114 levels in six puzzle games played through native GUI actions, where one objective can take a human over a thousand actions on persistent boards and dead ends go unannounced. With Native GUI Actions alone, the strongest agents solve most objectives, but success falls sharply on harder, longer boards: seven of ten general-purpose agents solve nothing harder than Medium, and none completes Bolt Unscrew Hard, which a human solves along with every other objective. Code Execution CUA does not close this gap, and its scores mix visual solving with algorithmic search. Controlled diagnostics trace these failures to one limitation that neither rules, state hints, nor failure memory removes: agents judge each move by the visible progress it makes, not by the future options it leaves.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 25 of its 31 references that are in the map. First posted on arXiv 28 Sep 2026.
Builds on
25 of 31 references.
Closest ancestors · 5
Same direction, newest first
- 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games20 Nov
- 2024WorkArena++: Towards Compositional Planning and Reasoning-based Common Knowledge Work Tasks7 Jul
- 2024LiveCodeBench: Holistic and Contamination Free Evaluation of Large Language Models for Code12 Mar
- 2023Reasoning with Language Model is Planning with World Model24 May
- 2022PlanBench: An Extensible Benchmark for Evaluating Large Language Models on Planning and Reasoning about Change21 Jun
Other references · 20
- 2023Reflexion: Language Agents with Verbal Reinforcement Learningcited by 4,064
- 2023Tree of Thoughts: Deliberate Problem Solving with Large Language Modelscited by 3,155
- 2023WebArena: A Realistic Web Environment for Building Autonomous Agentscited by 1,908
- 2023Mind2Web: Towards a Generalist Agent for the Webcited by 1,210
- 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environmentscited by 1,134
- 2023Large Language Models Cannot Self-Correct Reasoning Yetcited by 965
- 2023CogAgent: A Visual Language Model for GUI Agentscited by 692
- 2024SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agentscited by 553
- 2024GPT-4V(ision) is a Generalist Web Agent, if Groundedcited by 547
- 2024AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agentscited by 450
- 2024WorkArena: How Capable Are Web Agents at Solving Common Knowledge Work Tasks?cited by 348
- 2025Measuring AI Ability to Complete Long Software Taskscited by 142
8 more
- 2023SmartPlay: A Benchmark for LLMs as Intelligent Agentscited by 123
- 2024PuzzleVQA: Diagnosing Multimodal Reasoning Challenges of Language Models with Abstract Visual Patternscited by 54
- 2025lmgame-Bench: How Good are LLMs at Playing Games?cited by 54
- 2026GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agentscited by 22
- 2025PuzzleBench: A Fully Dynamic Evaluation Framework for Large Multimodal Models on Puzzle Solvingcited by 15
- 2024EscapeBench: Towards Advancing Creative Intelligence of Language Model Agentscited by 5
- 2026Recovering Policy-Induced Errors: Benchmarking and Trajectory Synthesis for Robust GUI Agentscited by 2
- 2026Do Vision-Language-Models show human-like logical problem-solving capability in point and click puzzle games?cited by 1
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Close in wording, no citation either way
- 2026GameReplica: A Benchmark for Black-Box Visual Game Replication by Vision-Language Agents
- 2026A Task-State Representation for Long-Horizon Mobile GUI Agents
- 2025FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games
- 2025SAG-Agent: Enabling Long-Horizon Reasoning in Strategy Games via Dynamic Knowledge Graphs
- 2025PuzzleJAX: A Benchmark for Reasoning and Learning
- 2026HATS: Hardness-Aware Trajectory Synthesis for GUI Agents
- 2026Witness: Discovery, Deciphering, and Epiphany in Interactive Puzzle Environments
- 2026VLAA-GUI: Knowing When to Stop, Recover, and Search, A Modular Framework for GUI Automation