mlsanityData to 14 Oct 2026

ING-VP: MLLMs cannot Play Easy Vision-based Games Yet

arXiv 2410.06555 ↗First posted 9 Oct 2024cs.CLcited by 11

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

As multimodal large language models (MLLMs) continue to demonstrate increasingly competitive performance across a broad spectrum of tasks, more intricate and comprehensive benchmarks have been developed to assess these cutting-edge models. These benchmarks introduce new challenges to core capabilities such as perception, reasoning, and planning. However, existing multimodal benchmarks fall short in providing a focused evaluation of multi-step planning based on spatial relationships in images. To bridge this gap, we present ING-VP, the first INteractive Game-based Vision Planning benchmark, specifically designed to evaluate the spatial imagination and multi-step reasoning abilities of MLLMs. ING-VP features 6 distinct games, encompassing 300 levels, each with 6 unique configurations. A single model engages in over 60,000 rounds of interaction. The benchmark framework allows for multiple comparison settings, including image-text vs. text-only inputs, single-step vs. multi-step reasoning, and with-history vs. without-history conditions, offering valuable insights into the model's capabilities. We evaluated numerous state-of-the-art MLLMs, with the highest-performing model, Claude-3.5 Sonnet, achieving an average accuracy of only 3.37%, far below the anticipated standard. This work aims to provide a specialized evaluation framework to drive advancements in MLLMs' capacity for complex spatial reasoning and planning. The code is publicly available at https://github.com/Thisisus7/ING-VP.git.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 43 of its 52 references that are in the map. First posted on arXiv 9 Oct 2024.

Builds on

43 of 52 references.

Closest ancestors · 1

Same direction, newest first

  1. 2023GlitchBench: Can large multimodal models detect video game glitches?8 Dec

Other references · 42

  1. 2023GPT-4 Technical Reportcited by 18,396
  2. 2014Microsoft COCO: Common Objects in Contextcited by 17,608
  3. 2023Visual Instruction Tuningcited by 7,869
  4. 2023BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Modelscited by 6,137
  5. 2022Flamingo: a Visual Language Model for Few-Shot Learningcited by 4,386
  6. 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,568
  7. 2023A Survey of Large Language Modelscited by 2,576
  8. 2015VQA: Visual Question Answeringcited by 2,506
  9. 2023MMBench: Is Your Multi-modal Model an All-around Player?cited by 2,141
  10. 2023MMMU: A Massive Multi-discipline Multimodal Understanding and Reasoning Benchmark for Expert AGIcited by 2,080
  11. 2023MetaGPT: Meta Programming for A Multi-Agent Collaborative Frameworkcited by 1,808
  12. 2023CAMEL: Communicative Agents for "Mind" Exploration of Large Language Model Societycited by 1,395
30 more
  1. 2015Flickr30k Entities: Collecting Region-to-Phrase Correspondences for Richer Image-to-Sentence Modelscited by 1,362
  2. 2023PaLM 2 Technical Reportcited by 1,162
  3. 2022Inner Monologue: Embodied Reasoning through Planning with Language Modelscited by 1,081
  4. 2024DeepSeek-VL: Towards Real-World Vision-Language Understandingcited by 733
  5. 2023AgentVerse: Facilitating Multi-Agent Collaboration and Exploring Emergent Behaviorscited by 598
  6. 2023Generative Multimodal Models are In-Context Learnerscited by 446
  7. 2022Social Simulacra: Creating Populated Prototypes for Social Computing Systemscited by 301
  8. 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memorycited by 289
  9. 2023LVLM-eHub: A Comprehensive Evaluation Benchmark for Large Vision-Language Modelscited by 217
  10. 2023RoleLLM: Benchmarking, Eliciting, and Enhancing Role-Playing Abilities of Large Language Modelscited by 175
  11. 2023LAMM: Language-Assisted Multi-Modal Instruction-Tuning Dataset, Framework, and Benchmarkcited by 169
  12. 2023SmartPlay: A Benchmark for LLMs as Intelligent Agentscited by 125
  13. 2024NVLM: Open Frontier-Class Multimodal LLMscited by 125
  14. 2023Agents: An Open-source Framework for Autonomous Language Agentscited by 116
  15. 2024A Survey on Large Language Model-Based Game Agentscited by 112
  16. 2023Avalon's Game of Thoughts: Battle Against Deception through Recursive Contemplationcited by 104
  17. 2017An Analysis of Visual Question Answering Algorithmscited by 90
  18. 2023MindAgent: Emergent Gaming Interactioncited by 88
  19. 2021Chess as a Testbed for Language Model State Trackingcited by 72
  20. 2024PuzzleVQA: Diagnosing Multimodal Reasoning Challenges of Language Models with Abstract Visual Patternscited by 57
  21. 2024CMMMU: A Chinese Massive Multi-discipline Multimodal Understanding Benchmarkcited by 56
  22. 2023LLM-Powered Hierarchical Language Agent for Real-time Human-AI Coordinationcited by 48
  23. 2020The Chess Transformer: Mastering Play using Generative Language Modelscited by 37
  24. 2023SPRINT: Scalable Policy Pre-Training via Language Instruction Relabelingcited by 24
  25. 2024Large Language Models and Video Games: A Preliminary Scoping Reviewcited by 23
  26. 2024A Survey on Game Playing Agents and Large Models: Methods, Applications, and Challengescited by 22
  27. 2023AlphaBlock: Embodied Finetuning for Vision-Language Reasoning in Robot Manipulationcited by 19
  28. 2023DesignGPT: Multi-Agent Collaboration in Designcited by 17
  29. 2022Large Language Models are Pretty Good Zero-Shot Video Game Bug Detectorscited by 14
  30. 2016TorchCraft: a Library for Machine Learning Research on Real-Time Strategy Gamescited by 12

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 7; 2026: 3.

11 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Game2Real-Bench: Do Toy Games Reveal and Transfer to Real-World Visual Reasoning?
  2. 2025GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Games
  3. 2025Are Large Vision Language Models Good Game Players?
  4. 2025VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments
  5. 2025iVISPAR -- An Interactive Visual-Spatial Reasoning Benchmark for VLMs
  6. 2025EscapeCraft: A 3D Room Escape Environment for Benchmarking Complex Multimodal Reasoning Ability
  7. 2026VISTA: A Visual Harness for Reasoning in an Interactive World
  8. 2026Rule-Compliant Visual Spatial Planning for Multimodal Large Language Models