mlsanityData to 14 Oct 2026

MirrorCraft: Paired Evaluation under Hidden Rule Changes in Minecraft

arXiv 2607.29218 ↗First posted 31 Jul 2026cs.AIcited by 2

On the map: LLM agents and tool use → Reinforcement learning for LLM agents

Abstract (arXiv)

With the prosperity of the large language models (LLMs), it has become an interesting topic: how do LLM-based agents work in Minecraft? Unfortunately, most existing benchmarks evaluate them under fixed game mechanics. High performance in these settings does not show whether an agent can continue making progress when familiar recipes, drops, and other rules change. In this paper, we introduce MirrorCraft, a paired benchmark for evaluating agents under hidden rule changes in Minecraft. Each Mirror world is a copy of its paired Vanilla world, with selected server-side rules modified by the corresponding datapack. Terrain, spawn, resource placement, objective, interface, and action budget remain matched within every Vanilla-Mirror pair. MirrorCraft includes five controlled biomes, six rule suites, three progression objectives, two model families, and six agent configurations under a shared Mineflayer interface. We evaluate task progress with deterministic advancement milestones and success rate and use the Rule Intervention Effect (RIE) to measure the performance change between matched Vanilla and Mirror worlds. The experiments show that hidden rule changes have strongly different effects across suites. Among the configurations evaluated without rule descriptions, ReAct achieves the highest pooled Mirror score. Providing the exact rules yields modest gains in average progress and completion across all three objectives. MirrorCraft extends Minecraft evaluation beyond fixed mechanics and provides a controlled setting for studying how agents use gameplay outcomes when the rules of the current world differ from familiar ones.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 25 of its 34 references that are in the map. First posted on arXiv 31 Jul 2026.

Builds on

25 of 34 references.

Closest ancestors · 12

Same direction, newest first

  1. 2026MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft29 May
  2. 2026GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents8 Apr
  3. 2025OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft13 Sep
  4. 2025MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agents26 May
  5. 2024MrSteve: Instruction-Following Agents in Minecraft with What-Where-When Memory11 Nov
  6. 2024ADAM: An Embodied Causal Agent in Open-World Environments29 Oct
  7. 2024Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks7 Aug
  8. 2024Odyssey: Empowering Minecraft Agents with Open-World Skills22 Jul
  9. 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models10 Nov
  10. 2023SmartPlay: A Benchmark for LLMs as Intelligent Agents2 Oct
  11. 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory25 May
  12. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge17 Jun

Other references · 13

  1. 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,695
  2. 2024AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agentscited by 468
  3. 2024AgentBoard: An Analytical Evaluation Board of Multi-turn LLM Agentscited by 339
  4. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 215
  5. 2021Benchmarking the Spectrum of Agent Capabilitiescited by 200
  6. 2023MCU: An Evaluation Framework for Open-Ended Game Agentscited by 34
  7. 2025JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mousecited by 28
  8. 2024Mars: Situated Inductive Reasoning in an Open-World Environmentcited by 11
  9. 2026The World Won't Stay Still: Programmable Evolution for Agent Benchmarkscited by 5
  10. 2022NovelCraft: A Dataset for Novelty Detection and Discovery in Open Worldscited by 4
  11. 2024NovelGym: A Flexible Ecosystem for Hybrid Planning and Learning Agents Designed for Open Worldscited by 4
  12. 2025From Entity-Centric to Goal-Oriented Graphs: Enhancing LLM Knowledge Retrieval in Minecraftcited by 3
1 more
  1. 2025Experience-based Knowledge Correction for Robust Planning in Minecraftcited by 2

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026MineNPC-Task: Task Suite for Memory-Aware Minecraft Agents
  2. 2024TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft
  3. 2026Multi-agent Framework for Time-Sensitive Complementary Collaboration in Minecraft
  4. 2025CrafterDojo: A Suite of Foundation Models for Building Open-Ended Embodied Agents in Crafter
  5. 2025VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft
  6. 2024MineLand: Simulating Large-Scale Multi-Agent Interactions with Limited Multimodal Senses and Physical Needs
  7. 2025Collaborating Action by Action: A Multi-agent LLM Framework for Embodied Reasoning
  8. 2025CausalMACE: Causality Empowered Multi-Agents in Minecraft Cooperative Tasks