lmgame-Bench: How Good are LLMs at Playing Games?
Not on the map. Why?
Cited by 31 in LLM agents and tool use, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and find that directly dropping LLMs into games cannot make an effective evaluation, for three reasons -- brittle vision perception, prompt sensitivity, and potential data contamination. We introduce lmgame-Bench to turn games into reliable evaluations. lmgame-Bench features a suite of platformer, puzzle, and narrative games delivered through a unified Gym-style API and paired with lightweight perception and memory scaffolds, and is designed to stabilize prompt variance and remove contamination. Across 13 leading models, we show lmgame-Bench is challenging while still separating models well. Correlation analysis shows that every game probes a unique blend of capabilities often tested in isolation elsewhere. More interestingly, performing reinforcement learning on a single game from lmgame-Bench transfers both to unseen games and to external planning tasks. Our evaluation code is available at https://github.com/lmgame-org/GamingAgent/lmgame-bench.
Key facts. Cited by 55 papers in the map (data through 14 Oct 2026). Builds on 44 of its 81 references that are in the map. First posted on arXiv 21 May 2025.
Builds on
44 of 81 references.
References · 44
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2021Training Verifiers to Solve Math Word Problemscited by 10,109
- 2020Measuring Massive Multitask Language Understandingcited by 7,963
- 2025DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learningcited by 6,330
- 2024Qwen2.5 Technical Reportcited by 4,942
- 2023SWE-bench: Can Language Models Resolve Real-World GitHub Issues?cited by 3,373
- 2025DAPO: An Open-Source LLM Reinforcement Learning System at Scalecited by 2,810
- 2023MMMU: A Massive Multi-discipline Multimodal Understanding and Reasoning Benchmark for Expert AGIcited by 2,080
- 2023WebArena: A Realistic Web Environment for Building Autonomous Agentscited by 2,006
- 2016OpenAI Gymcited by 1,736
- 2023AgentBench: Evaluating LLMs as Agentscited by 1,267
- 2022WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agentscited by 1,251
32 more
- 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environmentscited by 1,195
- 2023GAIA: a benchmark for General AI Assistantscited by 1,128
- 2018The Secret Sharer: Evaluating and Testing Unintended Memorization in Neural Networkscited by 864
- 2023Can LLM Already Serve as A Database Interface? A BIg Bench for Large-Scale Database Grounded Text-to-SQLscited by 688
- 2024Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spacescited by 611
- 2024BigCodeBench: Benchmarking Code Generation with Diverse Function Calls and Complex Instructionscited by 546
- 2024WebVoyager: Building an End-to-End Web Agent with Large Multimodal Modelscited by 438
- 2024AppWorld: A Controllable World of Apps and People for Benchmarking Interactive Coding Agentscited by 401
- 2025RAGEN: Understanding Self-Evolution in LLM Agents via Multi-Turn Reinforcement Learningcited by 386
- 2022PlanBench: An Extensible Benchmark for Evaluating Large Language Models on Planning and Reasoning about Changecited by 382
- 2024Agent S: An Open Agentic Framework that Uses Computers Like a Humancited by 187
- 2025MultiChallenge: A Realistic Multi-Turn Conversation Evaluation Benchmark Challenging to Frontier LLMscited by 180
- 2024Fine-Tuning Large Vision-Language Models as Decision-Making Agents via Reinforcement Learningcited by 158
- 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Gamescited by 146
- 2025Can MLLMs Reason in Multimodality? EMMA: An Enhanced MultiModal ReAsoning Benchmarkcited by 134
- 2023SmartPlay: A Benchmark for LLMs as Intelligent Agentscited by 125
- 2024Generalization or Memorization: Data Contamination and Trustworthy Evaluation for Large Language Modelscited by 122
- 2025SWEET-RL: Training Multi-Turn LLM Agents on Collaborative Reasoning Taskscited by 118
- 2024Cradle: Empowering Foundation Agents Towards General Computer Controlcited by 117
- 2024GameBench: Evaluating Strategic Reasoning Abilities of LLM Agentscited by 95
- 2025PHYBench: Holistic Evaluation of Physical Perception and Reasoning in Large Language Modelscited by 61
- 2018General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithmscited by 45
- 2023GameEval: Evaluating LLMs on Conversational Gamescited by 37
- 2024Code Comprehension then Auditing for Unsupervised LLM Evaluationcited by 32
- 2024LMAct: A Benchmark for In-Context Imitation Learning with Long Multimodal Demonstrationscited by 32
- 2024GameArena: Evaluating LLM Reasoning through Live Computer Gamescited by 32
- 2025EnigmaEval: A Benchmark of Long Multimodal Reasoning Challengescited by 19
- 2025Are Large Vision Language Models Good Game Players?cited by 19
- 2024Can LLM-Augmented autonomous agents cooperate?, An evaluation of their cooperative capabilities through Melting Potcited by 11
- 2024GameTraversalBenchmark: Evaluating Planning Abilities Of Large Language Models Through Traversing 2D Game Mapscited by 8
- 2025TextGames: Learning to Self-Play Text-Based Puzzle Games via Language Model Reasoningcited by 8
- 2025Factorio Learning Environmentcited by 7
Built on by
Citing papers per year: 2025: 13; 2026: 42.
55 papers.
Sort:
By area:
- 2025A Survey of Reinforcement Learning for Large Reasoning Modelscited by 180
- 2026CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulationcited by 88
- 2025VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLM Agentscited by 62
- 2026AMA-Bench: Evaluating Long-Horizon Memory for Agentic Applicationscited by 53
- 2025VideoGameBench: Can Vision-Language Models complete popular video games?cited by 36
- 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Gamescited by 31
- 2025Stronger-MAS: Multi-Agent Reinforcement Learning for Collaborative LLMscited by 28
- 2025Code World Models for General Game Playingcited by 26
- 2026MMSkills: Towards Multimodal Skills for General Visual Agentscited by 16
- 2026Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Taskscited by 15
- 2025Cogito, Ergo Ludo: An Agent that Learns to Play by Reasoning and Planningcited by 12
- 2026WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Gamescited by 12
38 more
- 2025General Modular Harness for LLM Agents in Multi-Turn Gaming Environmentscited by 11
- 2025Game Reasoning Arena: A Framework and Benchmark for Assessing Reasoning Capabilities of Large Language Models via Game Playcited by 11
- 2026VisGym: Diverse, Customizable, Scalable Environments for Multimodal Agentscited by 11
- 2025GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Gamescited by 9
- 2026GameVerse: Can Vision-Language Models Learn from Video-based Reflection?cited by 8
- 2026Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Applicationcited by 8
- 2026MEMO: Memory-Augmented Model Context Optimization for Robust Multi-Turn Multi-Agent LLM Gamescited by 5
- 2026MINDGAMES: A Live Arena for Evaluating Social and Strategic Reasoning in Multi-Agent LLMscited by 5
- 2026MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraftcited by 4
- 2026OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamicscited by 4
- 2025FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Gamescited by 3
- 2026Gym-V: A Unified Vision Environment System for Agentic Vision Researchcited by 3
- 2026Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learningcited by 3
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 3
- 2026Cattle Trade: A Multi-Agent Benchmark for LLM Bluffing, Bidding, and Bargainingcited by 3
- 2026AgentOdyssey: Open-Ended Long-Horizon Text Game Generation for Test-Time Continual Learning Agentscited by 3
- 2026CAST: Game Solvers as Turn-Level Teachers for LLM Agentscited by 3
- 2026SokoBench: Evaluating Long-Horizon Planning and Reasoning in Large Language Modelscited by 2
- 2026Under the Influence: Quantifying Persuasion and Vigilance in Large Language Modelscited by 2
- 2026Do Vision Language Models Understand Human Engagement in Games?cited by 1
- 2026TriEx: A Game-based Tri-View Framework for Explaining Internal Reasoning in Multi-Agent LLMscited by 1
- 2026UrbanGround: From Local Perception to Spatial Agency in a Real-Scale Citycited by 1
- 2025The STAR-XAI Protocol: A Framework for Inducing and Verifying Agency, Reasoning, and Reliability in AI Agentscited by 0
- 2025Observer, Not Player: Simulating Theory of Mind in LLMs through Game Observationcited by 0
- 2026Reasoning Capabilities of Large Language Models. Lessons Learned from General Game Playingcited by 0
- 2026MOSAIC: A Universal Agent-Level Interface for Cross-Paradigm Agent Mixing and Human-AI Collaborationcited by 0
- 2026Same Pieces, Different Servers: A Tetris Benchmark for AI Agents as Servedcited by 0
- 2026Spatial Competence Benchmarkcited by 0
- 2026Stratagem: Learning Transferable Reasoning via Trajectory-Modulated Game Self-Playcited by 0
- 2026PTCG-Bench: Can LLM Agents Master Pok'emon Trading Card Game?cited by 0
- 2026Beyond the Current Observation: Evaluating Multimodal Large Language Models in Controllable Non-Markov Gamescited by 0
- 2026Experience-Sensitive Game Learning: A Behavioral Study of Humans and Language Agentscited by 0
- 2026Investigating Knowledge Transfer Across Interactive Dialogue Gamescited by 0
- 2026V-ICAL Bench: Evaluating Video In-Context Learning for Multimodal Agents in Interactive Environmentscited by 0
- 2026Compiled Agency: Frontier General-Purpose Coding Agents Build Winning Game Players from Bare Interaction - from Flappy Bird to StarCraft II and Civilizationcited by 0
- 2026GameReplica: A Benchmark for Black-Box Visual Game Replication by Vision-Language Agentscited by 0
- 2026Self-Play Search Distillation for Large Language Model Reasoningcited by 0
- 2026Witness: Discovery, Deciphering, and Epiphany in Interactive Puzzle Environmentscited by 0
50 most cited of 55 All 55 (JSON)
- 2026Game2Real-Bench: Do Toy Games Reveal and Transfer to Real-World Visual Reasoning?13 Oct 2026
- 2026Can AI Agents Learn Their Way to the Top? Evaluating Heuristic Learning in a Long-Running Game Agent Competition8 Oct 2026
- 2026Consistent Plan-Act for Long-Horizon Agentic Tasks30 Sep 2026
- 2026LongPuzzleBench: Evaluating GUI Agents on Long-Horizon Visual Puzzles28 Sep 2026
- 2026GlyphBench: A Playground for Language-Model Reinforcement Learning28 Sep 2026
- 2026Witness: Discovery, Deciphering, and Epiphany in Interactive Puzzle Environments26 Sep 2026
- 2026Self-Play Search Distillation for Large Language Model Reasoning25 Sep 2026
- 2026GameReplica: A Benchmark for Black-Box Visual Game Replication by Vision-Language Agents15 Sep 2026
- 2026V-ICAL Bench: Evaluating Video In-Context Learning for Multimodal Agents in Interactive Environments14 Sep 2026
- 2026UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City27 Aug 2026
- 2026Investigating Knowledge Transfer Across Interactive Dialogue Games25 Aug 2026
- 2026CAST: Game Solvers as Turn-Level Teachers for LLM Agents28 Jul 2026
38 more
- 2026Compiled Agency: Frontier General-Purpose Coding Agents Build Winning Game Players from Bare Interaction - from Flappy Bird to StarCraft II and Civilization17 Jul 2026
- 2026Beyond the Current Observation: Evaluating Multimodal Large Language Models in Controllable Non-Markov Games17 Jun 2026
- 2026Experience-Sensitive Game Learning: A Behavioral Study of Humans and Language Agents15 Jun 2026
- 2026Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application10 Jun 2026
- 2026OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics8 Jun 2026
- 2026AgentOdyssey: Open-Ended Long-Horizon Text Game Generation for Test-Time Continual Learning Agents29 May 2026
- 2026MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft29 May 2026
- 2026PTCG-Bench: Can LLM Agents Master Pok'emon Trading Card Game?28 May 2026
- 2026MINDGAMES: A Live Arena for Evaluating Social and Strategic Reasoning in Multi-Agent LLMs28 May 2026
- 2026WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Games17 May 2026
- 2026Cattle Trade: A Multi-Agent Benchmark for LLM Bluffing, Bidding, and Bargaining14 May 2026
- 2026MMSkills: Towards Multimodal Skills for General Visual Agents13 May 2026
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
- 2026Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning1 May 2026
- 2026Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Tasks22 Apr 2026
- 2026TriEx: A Game-based Tri-View Framework for Explaining Internal Reasoning in Multi-Agent LLMs21 Apr 2026
- 2026Stratagem: Learning Transferable Reasoning via Trajectory-Modulated Game Self-Play20 Apr 2026
- 2026CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulation23 Mar 2026
- 2026Do Vision Language Models Understand Human Engagement in Games?19 Mar 2026
- 2026Gym-V: A Unified Vision Environment System for Agentic Vision Research16 Mar 2026
- 2026MEMO: Memory-Augmented Model Context Optimization for Robust Multi-Turn Multi-Agent LLM Games9 Mar 2026
- 2026Spatial Competence Benchmark5 Mar 2026
- 2026Same Pieces, Different Servers: A Tetris Benchmark for AI Agents as Served2 Mar 2026
- 2026GameVerse: Can Vision-Language Models Learn from Video-based Reflection?1 Mar 2026
- 2026MOSAIC: A Universal Agent-Level Interface for Cross-Paradigm Agent Mixing and Human-AI Collaboration1 Mar 2026
- 2026AMA-Bench: Evaluating Long-Horizon Memory for Agentic Applications26 Feb 2026
- 2026Under the Influence: Quantifying Persuasion and Vigilance in Large Language Models24 Feb 2026
- 2026Reasoning Capabilities of Large Language Models. Lessons Learned from General Game Playing22 Feb 2026
- 2026SokoBench: Evaluating Long-Horizon Planning and Reasoning in Large Language Models28 Jan 2026
- 2026VisGym: Diverse, Customizable, Scalable Environments for Multimodal Agents23 Jan 2026
- 2025Observer, Not Player: Simulating Theory of Mind in LLMs through Game Observation22 Dec 2025
- 2025VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLM Agents19 Oct 2025
- 2025Stronger-MAS: Multi-Agent Reinforcement Learning for Collaborative LLMs13 Oct 2025
- 2025Code World Models for General Game Playing6 Oct 2025
- 2025Cogito, Ergo Ludo: An Agent that Learns to Play by Reasoning and Planning29 Sep 2025
- 2025The STAR-XAI Protocol: A Framework for Inducing and Verifying Agency, Reasoning, and Reliability in AI Agents22 Sep 2025
- 2025A Survey of Reinforcement Learning for Large Reasoning Models10 Sep 2025
- 2025FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games1 Sep 2025
50 newest of 55 All 55 (JSON)
- 2026AMA-Bench: Evaluating Long-Horizon Memory for Agentic Applicationscited by 53
- 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Gamescited by 31
- 2026Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Taskscited by 15
- 2026WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Gamescited by 12
- 2025General Modular Harness for LLM Agents in Multi-Turn Gaming Environmentscited by 11
- 2025GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Gamescited by 9
- 2026Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Applicationcited by 8
- 2026MEMO: Memory-Augmented Model Context Optimization for Robust Multi-Turn Multi-Agent LLM Gamescited by 5
- 2026MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraftcited by 4
- 2026OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamicscited by 4
- 2025FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Gamescited by 3
- 2026Gym-V: A Unified Vision Environment System for Agentic Vision Researchcited by 3
12 most cited of 20 All 20 (JSON)
- 2026Consistent Plan-Act for Long-Horizon Agentic Tasks30 Sep 2026
- 2026GlyphBench: A Playground for Language-Model Reinforcement Learning28 Sep 2026
- 2026V-ICAL Bench: Evaluating Video In-Context Learning for Multimodal Agents in Interactive Environments14 Sep 2026
- 2026CAST: Game Solvers as Turn-Level Teachers for LLM Agents28 Jul 2026
- 2026Compiled Agency: Frontier General-Purpose Coding Agents Build Winning Game Players from Bare Interaction - from Flappy Bird to StarCraft II and Civilization17 Jul 2026
- 2026Experience-Sensitive Game Learning: A Behavioral Study of Humans and Language Agents15 Jun 2026
- 2026Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application10 Jun 2026
- 2026OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics8 Jun 2026
- 2026MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft29 May 2026
- 2026PTCG-Bench: Can LLM Agents Master Pok'emon Trading Card Game?28 May 2026
- 2026WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Games17 May 2026
- 2026Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Tasks22 Apr 2026
12 newest of 20 All 20 (JSON)
- 2025A Survey of Reinforcement Learning for Large Reasoning Modelscited by 180
- 2025Stronger-MAS: Multi-Agent Reinforcement Learning for Collaborative LLMscited by 28
- 2025Cogito, Ergo Ludo: An Agent that Learns to Play by Reasoning and Planningcited by 12
- 2025Game Reasoning Arena: A Framework and Benchmark for Assessing Reasoning Capabilities of Large Language Models via Game Playcited by 11
- 2026MINDGAMES: A Live Arena for Evaluating Social and Strategic Reasoning in Multi-Agent LLMscited by 5
- 2026Cattle Trade: A Multi-Agent Benchmark for LLM Bluffing, Bidding, and Bargainingcited by 3
- 2026SokoBench: Evaluating Long-Horizon Planning and Reasoning in Large Language Modelscited by 2
- 2026TriEx: A Game-based Tri-View Framework for Explaining Internal Reasoning in Multi-Agent LLMscited by 1
- 2025The STAR-XAI Protocol: A Framework for Inducing and Verifying Agency, Reasoning, and Reliability in AI Agentscited by 0
- 2026Reasoning Capabilities of Large Language Models. Lessons Learned from General Game Playingcited by 0
- 2026Stratagem: Learning Transferable Reasoning via Trajectory-Modulated Game Self-Playcited by 0
- 2026Self-Play Search Distillation for Large Language Model Reasoningcited by 0
12 most cited of 14 All 14 (JSON)
- 2026Game2Real-Bench: Do Toy Games Reveal and Transfer to Real-World Visual Reasoning?13 Oct 2026
- 2026LongPuzzleBench: Evaluating GUI Agents on Long-Horizon Visual Puzzles28 Sep 2026
- 2026Self-Play Search Distillation for Large Language Model Reasoning25 Sep 2026
- 2026MINDGAMES: A Live Arena for Evaluating Social and Strategic Reasoning in Multi-Agent LLMs28 May 2026
- 2026Cattle Trade: A Multi-Agent Benchmark for LLM Bluffing, Bidding, and Bargaining14 May 2026
- 2026TriEx: A Game-based Tri-View Framework for Explaining Internal Reasoning in Multi-Agent LLMs21 Apr 2026
- 2026Stratagem: Learning Transferable Reasoning via Trajectory-Modulated Game Self-Play20 Apr 2026
- 2026Reasoning Capabilities of Large Language Models. Lessons Learned from General Game Playing22 Feb 2026
- 2026SokoBench: Evaluating Long-Horizon Planning and Reasoning in Large Language Models28 Jan 2026
- 2025Stronger-MAS: Multi-Agent Reinforcement Learning for Collaborative LLMs13 Oct 2025
- 2025Cogito, Ergo Ludo: An Agent that Learns to Play by Reasoning and Planning29 Sep 2025
- 2025The STAR-XAI Protocol: A Framework for Inducing and Verifying Agency, Reasoning, and Reliability in AI Agents22 Sep 2025
12 newest of 14 All 14 (JSON)
- 2025VideoGameBench: Can Vision-Language Models complete popular video games?cited by 36
- 2026VisGym: Diverse, Customizable, Scalable Environments for Multimodal Agentscited by 11
- 2026GameVerse: Can Vision-Language Models Learn from Video-based Reflection?cited by 8
- 2026Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learningcited by 3
- 2026Do Vision Language Models Understand Human Engagement in Games?cited by 1
- 2026UrbanGround: From Local Perception to Spatial Agency in a Real-Scale Citycited by 1
- 2026Beyond the Current Observation: Evaluating Multimodal Large Language Models in Controllable Non-Markov Gamescited by 0
- 2026UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City27 Aug 2026
- 2026Beyond the Current Observation: Evaluating Multimodal Large Language Models in Controllable Non-Markov Games17 Jun 2026
- 2026Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning1 May 2026
- 2026Do Vision Language Models Understand Human Engagement in Games?19 Mar 2026
- 2026GameVerse: Can Vision-Language Models Learn from Video-based Reflection?1 Mar 2026
- 2026VisGym: Diverse, Customizable, Scalable Environments for Multimodal Agents23 Jan 2026
- 2025VideoGameBench: Can Vision-Language Models complete popular video games?23 May 2025
- 2025VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLM Agentscited by 62
- 2025Code World Models for General Game Playingcited by 26
- 2025VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLM Agents19 Oct 2025
- 2025Code World Models for General Game Playing6 Oct 2025
- 2026MMSkills: Towards Multimodal Skills for General Visual Agentscited by 16
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 3
- 2026AgentOdyssey: Open-Ended Long-Horizon Text Game Generation for Test-Time Continual Learning Agentscited by 3
- 2026Under the Influence: Quantifying Persuasion and Vigilance in Large Language Modelscited by 2
- 2025Observer, Not Player: Simulating Theory of Mind in LLMs through Game Observationcited by 0
- 2026Same Pieces, Different Servers: A Tetris Benchmark for AI Agents as Servedcited by 0
- 2026Spatial Competence Benchmarkcited by 0
- 2026Investigating Knowledge Transfer Across Interactive Dialogue Gamescited by 0
- 2026GameReplica: A Benchmark for Black-Box Visual Game Replication by Vision-Language Agentscited by 0
- 2026Witness: Discovery, Deciphering, and Epiphany in Interactive Puzzle Environmentscited by 0
- 2026Witness: Discovery, Deciphering, and Epiphany in Interactive Puzzle Environments26 Sep 2026
- 2026GameReplica: A Benchmark for Black-Box Visual Game Replication by Vision-Language Agents15 Sep 2026
- 2026Investigating Knowledge Transfer Across Interactive Dialogue Games25 Aug 2026
- 2026AgentOdyssey: Open-Ended Long-Horizon Text Game Generation for Test-Time Continual Learning Agents29 May 2026
- 2026MMSkills: Towards Multimodal Skills for General Visual Agents13 May 2026
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
- 2026Spatial Competence Benchmark5 Mar 2026
- 2026Same Pieces, Different Servers: A Tetris Benchmark for AI Agents as Served2 Mar 2026
- 2026Under the Influence: Quantifying Persuasion and Vigilance in Large Language Models24 Feb 2026
- 2025Observer, Not Player: Simulating Theory of Mind in LLMs through Game Observation22 Dec 2025
Similar, not cited
Close in wording, no citation either way
- 2024LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM Agents
- 2024How Far Are We on the Decision-Making of LLMs? Evaluating LLMs' Gaming Ability in Multi-Agent Environments
- 2024GAMEBoT: Transparent Assessment of LLM Reasoning in Games
- 2024TMGBench: A Systematic Game Benchmark for Evaluating Strategic Reasoning Abilities of LLMs
- 2025Meta-Evaluating Local LLMs: Rethinking Performance Metrics for Serious Games
- 2025Diamonds in the rough: Transforming SPARCs of imagination into a game concept by leveraging medium sized LLMs ↗
- 2026Learn2Play Bench: How Well Do LLM Agents Learn from Experience in Unfamiliar Environments?
- 2026BotzoneBench: Scalable LLM Evaluation via Graded AI Anchors