Benchmarking the Spectrum of Agent Capabilities
Not on the map. Why?
Cited by 45 in LLM agents and tool use, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Evaluating the general abilities of intelligent agents requires complex simulation environments. Existing benchmarks typically evaluate only one narrow task per environment, requiring researchers to perform expensive training runs on many different environments. We introduce Crafter, an open world survival game with visual inputs that evaluates a wide range of general abilities within a single environment. Agents either learn from the provided reward signal or through intrinsic objectives and are evaluated by semantically meaningful achievements that can be unlocked during each episode, such as discovering resources and crafting tools. Consistently unlocking all achievements requires strong generalization, deep exploration, and long-term reasoning. We experimentally verify that Crafter is of appropriate difficulty to drive future research and provide baselines scores of reward agents and unsupervised agents. Furthermore, we observe sophisticated behaviors emerging from maximizing the reward signal, such as building tunnel systems, bridges, houses, and plantations. We hope that Crafter will accelerate research progress by quickly evaluating a wide spectrum of abilities.
Key facts. Cited by 193 papers in the map (data through 7 Oct 2026). Builds on 18 of its 24 references that are in the map. First posted on arXiv 14 Sep 2021.
Builds on
18 of 24 references.
References · 18
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2020Mastering Atari with Discrete World Modelscited by 990
- 2018Exploration by Random Network Distillationcited by 966
- 2018DeepMind Control Suitecited by 935
- 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 774
- 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 478
- 2020Planning to Explore via Self-Supervised World Modelscited by 365
- 2020Agent57: Outperforming the Atari Human Benchmarkcited by 300
- 2018Large-Scale Study of Curiosity-Driven Learningcited by 277
- 2017Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agentscited by 267
- 2018Unity: A General Platform for Intelligent Agentscited by 232
- 2020The NetHack Learning Environmentcited by 196
6 more
- 2016ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learningcited by 178
- 2019Behaviour Suite for Reinforcement Learningcited by 129
- 2018Dopamine: A Research Framework for Deep Reinforcement Learningcited by 121
- 2019When to use parametric models in reinforcement learning?cited by 118
- 2021The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priorscited by 40
- 2020Retrospective Analysis of the 2019 MineRL Competition on Sample Efficient Reinforcement Learningcited by 18
Built on by
Citing papers per year: 2021: 1; 2022: 22; 2023: 32; 2024: 37; 2025: 55; 2026: 46.
193 papers.
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