mlsanityData to 14 Oct 2026

FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games

arXiv 2509.01052 ↗First posted 1 Sep 2025cs.AI cs.CL cs.CVcited by 3

On the map: LLM agents and tool use → Software engineering coding agents

Abstract (arXiv)

GUI agents powered by LLMs show promise in interacting with diverse digital environments. Among these, video games offer a valuable testbed due to their varied interfaces, with adventure games posing additional challenges through complex, narrative-driven interactions. Existing game benchmarks, however, lack diversity and rarely evaluate agents on completing entire storylines. To address this, we introduce FlashAdventure, a benchmark of 34 Flash-based adventure games designed to test full story arc completion and tackle the observation-behavior gap: the challenge of remembering and acting on earlier gameplay information. We also propose CUA-as-a-Judge, an automated gameplay evaluator, and COAST, an agentic framework leveraging long-term clue memory to better plan and solve sequential tasks. Experiments show current GUI agents struggle with full story arcs, while COAST improves milestone completion by bridging the observation-behavior gap. Nonetheless, a marked discrepancy between humans and best-performing agents warrants continued research efforts to narrow this divide.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Software engineering coding agents, one of 16 directions in LLM agents and tool use. Builds on 35 of its 65 references that are in the map. First posted on arXiv 1 Sep 2025.

Builds on

35 of 65 references.

References · 35

  1. 2023Efficient Memory Management for Large Language Model Serving with PagedAttentioncited by 5,944
  2. 2024Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolutioncited by 4,234
  3. 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,568
  4. 2023WebArena: A Realistic Web Environment for Building Autonomous Agentscited by 2,006
  5. 2023Mind2Web: Towards a Generalist Agent for the Webcited by 1,242
  6. 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environmentscited by 1,195
  7. 2023CogAgent: A Visual Language Model for GUI Agentscited by 704
  8. 2025UI-TARS: Pioneering Automated GUI Interaction with Native Agentscited by 610
  9. 2024SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agentscited by 567
  10. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 478
  11. 2024Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agentscited by 382
  12. 2022ScienceWorld: Is your Agent Smarter than a 5th Grader?cited by 327
23 more
  1. 2018TextWorld: A Learning Environment for Text-based Gamescited by 310
  2. 2024Agent S: An Open Agentic Framework that Uses Computers Like a Humancited by 187
  3. 2020Mapping Natural Language Instructions to Mobile UI Action Sequencescited by 181
  4. 2019Interactive Fiction Games: A Colossal Adventurecited by 168
  5. 2023Multimodal Web Navigation with Instruction-Finetuned Foundation Modelscited by 160
  6. 2025Agent S2: A Compositional Generalist-Specialist Framework for Computer Use Agentscited by 159
  7. 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Gamescited by 146
  8. 2023SmartPlay: A Benchmark for LLMs as Intelligent Agentscited by 125
  9. 2024Cradle: Empowering Foundation Agents Towards General Computer Controlcited by 117
  10. 2024A Survey on Large Language Model-Based Game Agentscited by 112
  11. 2023Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approachcited by 79
  12. 2024Scaling Instructable Agents Across Many Simulated Worldscited by 71
  13. 2024The Dawn of GUI Agent: A Preliminary Case Study with Claude 3.5 Computer Usecited by 63
  14. 2025A Survey on (M)LLM-Based GUI Agentscited by 62
  15. 2021What Would Jiminy Cricket Do? Towards Agents That Behave Morallycited by 57
  16. 2025lmgame-Bench: How Good are LLMs at Playing Games?cited by 55
  17. 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Gamescited by 31
  18. 2024Can VLMs Play Action Role-Playing Games? Take Black Myth Wukong as a Study Casecited by 24
  19. 2025Are Large Vision Language Models Good Game Players?cited by 19
  20. 2024Read Anywhere Pointed: Layout-aware GUI Screen Reading with Tree-of-Lens Groundingcited by 18
  21. 2024EscapeBench: Towards Advancing Creative Intelligence of Language Model Agentscited by 6
  22. 2025EscapeCraft: A 3D Room Escape Environment for Benchmarking Complex Multimodal Reasoning Abilitycited by 6
  23. 2025VisEscape: A Benchmark for Evaluating Exploration-driven Decision-making in Virtual Escape Roomscited by 6

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026LongPuzzleBench: Evaluating GUI Agents on Long-Horizon Visual Puzzles
  2. 2026OpenGameEval: Benchmarking Agentic Programming and Exploration in a Stateful Game Engine
  3. 2025WebGames: Challenging General-Purpose Web-Browsing AI Agents
  4. 2026Compiled Agency: Frontier General-Purpose Coding Agents Build Winning Game Players from Bare Interaction - from Flappy Bird to StarCraft II and Civilization
  5. 2026GameXpert-Bench: How Far Are Coding Agents from Expert Game Development?
  6. 2026SpeedrunBench: Challenging LLM Agents with Video Game Speedrunning
  7. 2025TALES: Text Adventure Learning Environment Suite
  8. 2026GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?