Failing to Explore: Language Models on Interactive Tasks
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Abstract (arXiv)
We evaluate language models on their ability to explore interactive environments under a limited interaction budget. We introduce three parametric tasks with controllable exploration difficulty, spanning continuous and discrete environments. Across state-of-the-art models, we find systematic under-exploration and suboptimal solutions, with performance often significantly worse than simple explore--exploit heuristic baselines and scaling weakly as the budget increases. Finally, we study two lightweight interventions: splitting a fixed budget into parallel executions, which surprisingly improves performance despite a no-gain theoretical result for our tasks, and periodically summarizing the interaction history, which preserves key discoveries and further improves exploration.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 44 of its 60 references that are in the map. First posted on arXiv 29 Jan 2026.
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References · 44
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