Playpen: An Environment for Exploring Learning Through Conversational Interaction
On the map: LLM alignment / RLHF / preference optimisation → Reward modeling and RLHF
Abstract (arXiv)
Interaction between learner and feedback-giver has come into focus recently for post-training of Large Language Models (LLMs), through the use of reward models that judge the appropriateness of a model's response. In this paper, we investigate whether Dialogue Games -- goal-directed and rule-governed activities driven predominantly by verbal actions -- can also serve as a source of feedback signals for learning. We introduce Playpen, an environment for off- and online learning through Dialogue Game self-play, and investigate a representative set of post-training methods: supervised fine-tuning; direct alignment (DPO); and reinforcement learning with GRPO. We experiment with post-training a small LLM (Llama-3.1-8B-Instruct), evaluating performance on unseen instances of training games as well as unseen games, and on standard benchmarks. We find that imitation learning through SFT improves performance on unseen instances, but negatively impacts other skills, while interactive learning with GRPO shows balanced improvements without loss of skills. We release the framework and the baseline training setups to foster research in the promising new direction of learning in (synthetic) interaction.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation. Builds on 66 of its 107 references that are in the map. First posted on arXiv 11 Apr 2025.
Builds on
66 of 107 references.
Closest ancestors · 4
Same direction, newest first
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- 2023Fine-Grained Human Feedback Gives Better Rewards for Language Model Training2 Jun
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- 2020Learning Rewards from Linguistic Feedback30 Sep
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Citing papers per year: 2025: 2.
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