Efficacy of Language Model Self-Play in Non-Zero-Sum Games
On the map: Synthetic data and self-improvement for LLMs → Self-play RL for reasoning
Abstract (arXiv)
Game-playing agents like AlphaGo have achieved superhuman performance through self-play, which is theoretically guaranteed to yield optimal policies in competitive games. However, most language tasks are partially or fully cooperative, so it is an open question whether techniques like self-play can effectively be used to improve language models. We empirically investigate this question in a negotiation game setting known as Deal or No Deal (DoND). Crucially, the objective in DoND can be modified to produce a fully cooperative game, a strictly competitive one, or anything in between. We finetune language models in self-play over multiple rounds of filtered behavior cloning in DoND for each of these objectives and evaluate them in self-play and in collaboration with humans. We find that language models improve substantially in self-play, achieving 14-17x higher scores in task reward after finetuning. Further, the trained models generalize to both cooperation and competition with humans, scoring 2.5-6x higher than base models. We view these results as an early promising sign for language model self-play in cooperative settings, despite a lack of theoretical guarantees.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Placed in Self-play RL for reasoning, one of 13 directions in Synthetic data and self-improvement for LLMs. Builds on 40 of its 55 references that are in the map. First posted on arXiv 27 Jun 2024.
Builds on
40 of 55 references.
Closest ancestors · 1
Same direction, newest first
- 2023Improving Language Model Negotiation with Self-Play and In-Context Learning from AI Feedback17 May
Other references · 39
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- 2024Self-Play Fine-Tuning Converts Weak Language Models to Strong Language Modelscited by 552
- 2023SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agentscited by 350
- 2019On the Utility of Learning about Humans for Human-AI Coordinationcited by 345
- 2024OS-Copilot: Towards Generalist Computer Agents with Self-Improvementcited by 203
27 more
- 2017Deal or No Deal? End-to-End Learning for Negotiation Dialoguescited by 202
- 2019The Hanabi Challenge: A New Frontier for AI Researchcited by 194
- 2018Decoupling Strategy and Generation in Negotiation Dialoguescited by 156
- 2021Collaborating with Humans without Human Datacited by 139
- 2023Vision-Language Models as Success Detectorscited by 138
- 2024Autonomous Evaluation and Refinement of Digital Agentscited by 136
- 2023SmartPlay: A Benchmark for LLMs as Intelligent Agentscited by 123
- 2020Provable Self-Play Algorithms for Competitive Reinforcement Learningcited by 112
- 2020Near-Optimal Reinforcement Learning with Self-Playcited by 108
- 2019BAIL: Best-Action Imitation Learning for Batch Deep Reinforcement Learningcited by 90
- 2024SOTOPIA-π: Interactive Learning of Socially Intelligent Language Agentscited by 89
- 2023MindAgent: Emergent Gaming Interactioncited by 87
- 2017Natural Language Does Not Emerge 'Naturally' in Multi-Agent Dialogcited by 86
- 2023LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Modelscited by 84
- 2019Executing Instructions in Situated Collaborative Interactionscited by 68
- 2023Strategic Reasoning with Language Modelscited by 64
- 2021CaSiNo: A Corpus of Campsite Negotiation Dialogues for Automatic Negotiation Systemscited by 60
- 2023Clembench: Using Game Play to Evaluate Chat-Optimized Language Models as Conversational Agentscited by 52
- 2019A Natural Language Corpus of Common Grounding under Continuous and Partially-Observable Contextcited by 35
- 2023GameEval: Evaluating LLMs on Conversational Gamescited by 35
- 2023Decision-Oriented Dialogue for Human-AI Collaborationcited by 29
- 2024Steering Language Models with Game-Theoretic Solverscited by 28
- 2023Beyond Static Datasets: A Deep Interaction Approach to LLM Evaluationcited by 24
- 2023Incorporating Worker Perspectives into MTurk Annotation Practices for NLPcited by 17
- 2021Reference-Centric Models for Grounded Collaborative Dialoguecited by 15
- 2022Pragmatics in Language Grounding: Phenomena, Tasks, and Modeling Approachescited by 12
- 2024Policy Learning with a Language Bottleneckcited by 4
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Citing papers per year: 2024: 1; 2025: 6; 2026: 7.
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- 2025SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learningcited by 89
- 2025SPICE: Self-Play In Corpus Environments Improves Reasoningcited by 78
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- 2026Interactive Critique-Revision Training for Reliable Structured LLM Generation8 May 2026
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- 2025Learning Robust Social Strategies with Large Language Models24 Nov 2025
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- 2025Towards Strategic Persuasion with Language Models26 Sep 2025
- 2025SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learning30 Jun 2025
- 2025Don't lie to your friends: Learning what you know from collaborative self-play18 Mar 2025
- 2025SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learningcited by 89
- 2026Interactive Critique-Revision Training for Reliable Structured LLM Generationcited by 2
- 2026The Attacker in the Mirror: Breaking Self-Consistency in Safety via Anchored Bipolicy Self-Playcited by 0
- 2026INFUSER: Influence-Guided Self-Evolution Improves Reasoningcited by 0
- 2026From Passive Delegates to Strategic Negotiators: Reinforcing Social Reasoning in Small Language Models with SocialRLcited by 0
- 2026From Passive Delegates to Strategic Negotiators: Reinforcing Social Reasoning in Small Language Models with SocialRL13 Aug 2026
- 2026INFUSER: Influence-Guided Self-Evolution Improves Reasoning8 Jun 2026
- 2026The Attacker in the Mirror: Breaking Self-Consistency in Safety via Anchored Bipolicy Self-Play8 May 2026
- 2026Interactive Critique-Revision Training for Reliable Structured LLM Generation8 May 2026
- 2025SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learning30 Jun 2025
- 2024A Survey on Large Language Model-Based Social Agents in Game-Theoretic Scenarioscited by 23
- 2025Learning Robust Social Strategies with Large Language Modelscited by 2
- 2026Talk is Cheap, Communication is Hard: Dynamic Grounding Failures and Repair in Multi-Agent Negotiationcited by 1
- 2026One Frozen Simulator Is Not Enough: Simulator Collapse in Multi-Agent RLcited by 1
- 2026One Frozen Simulator Is Not Enough: Simulator Collapse in Multi-Agent RL12 Aug 2026
- 2026Talk is Cheap, Communication is Hard: Dynamic Grounding Failures and Repair in Multi-Agent Negotiation3 May 2026
- 2025Learning Robust Social Strategies with Large Language Models24 Nov 2025
- 2024A Survey on Large Language Model-Based Social Agents in Game-Theoretic Scenarios5 Dec 2024
- 2025SPICE: Self-Play In Corpus Environments Improves Reasoningcited by 78
- 2025Game Theory Meets Large Language Models: A Systematic Survey with Taxonomy and New Frontierscited by 14
- 2025Don't lie to your friends: Learning what you know from collaborative self-playcited by 14
- 2025Towards Strategic Persuasion with Language Modelscited by 7
- 2026Counterparty Modeling is Not Strategy: The Limits of LLM Negotiatorscited by 0
- 2026Counterparty Modeling is Not Strategy: The Limits of LLM Negotiators15 May 2026
- 2025SPICE: Self-Play In Corpus Environments Improves Reasoning28 Oct 2025
- 2025Towards Strategic Persuasion with Language Models26 Sep 2025
- 2025Don't lie to your friends: Learning what you know from collaborative self-play18 Mar 2025
- 2025Game Theory Meets Large Language Models: A Systematic Survey with Taxonomy and New Frontiers13 Feb 2025
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- 2025LLMs as Agentic Cooperative Players in Multiplayer UNO
- 2024Can Large Language Models Play Games? A Case Study of A Self-Play Approach
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