mlsanityData to 7 Oct 2026

The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priors

arXiv 2101.11071 ↗First posted 26 Jan 2021cs.LG cs.AI stat.MLcited by 40

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Abstract (arXiv)

Although deep reinforcement learning has led to breakthroughs in many difficult domains, these successes have required an ever-increasing number of samples, affording only a shrinking segment of the AI community access to their development. Resolution of these limitations requires new, sample-efficient methods. To facilitate research in this direction, we propose this second iteration of the MineRL Competition. The primary goal of the competition is to foster the development of algorithms which can efficiently leverage human demonstrations to drastically reduce the number of samples needed to solve complex, hierarchical, and sparse environments. To that end, participants compete under a limited environment sample-complexity budget to develop systems which solve the MineRL ObtainDiamond task in Minecraft, a sequential decision making environment requiring long-term planning, hierarchical control, and efficient exploration methods. The competition is structured into two rounds in which competitors are provided several paired versions of the dataset and environment with different game textures and shaders. At the end of each round, competitors submit containerized versions of their learning algorithms to the AIcrowd platform where they are trained from scratch on a hold-out dataset-environment pair for a total of 4-days on a pre-specified hardware platform. In this follow-up iteration to the NeurIPS 2019 MineRL Competition, we implement new features to expand the scale and reach of the competition. In response to the feedback of the previous participants, we introduce a second minor track focusing on solutions without access to environment interactions of any kind except during test-time. Further we aim to prompt domain agnostic submissions by implementing several novel competition mechanics including action-space randomization and desemantization of observations and actions.

Key facts. Cited by 40 papers in the map (data through 7 Oct 2026). Builds on 26 of its 46 references that are in the map. First posted on arXiv 26 Jan 2021.

Builds on

26 of 46 references.

References · 26

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  2. 2017Proximal Policy Optimization Algorithmscited by 14,441
  3. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
  4. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
  5. 2016Generative Adversarial Imitation Learningcited by 1,576
  6. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
  7. 2015Prioritized Experience Replaycited by 1,070
  8. 2016End to End Learning for Self-Driving Carscited by 1,000
  9. 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 774
  10. 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 769
  11. 2016Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimizationcited by 400
  12. 2017One-Shot Visual Imitation Learning via Meta-Learningcited by 225
14 more
  1. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
  2. 2016A Deep Hierarchical Approach to Lifelong Learning in Minecraftcited by 90
  3. 2017Hierarchical and Interpretable Skill Acquisition in Multi-task Reinforcement Learningcited by 77
  4. 2018Reinforcement Learning from Imperfect Demonstrationscited by 74
  5. 2016Control of Memory, Active Perception, and Action in Minecraftcited by 61
  6. 2018Gotta Learn Fast: A New Benchmark for Generalization in RLcited by 59
  7. 2019ChainerRL: A Deep Reinforcement Learning Librarycited by 51
  8. 2019The MineRL 2019 Competition on Sample Efficient Reinforcement Learning using Human Priorscited by 25
  9. 2018Generative Design in Minecraft (GDMC), Settlement Generation Competitioncited by 22
  10. 2020Retrospective Analysis of the 2019 MineRL Competition on Sample Efficient Reinforcement Learningcited by 18
  11. 2017Pre-training Neural Networks with Human Demonstrations for Deep Reinforcement Learningcited by 15
  12. 2019The Multi-Agent Reinforcement Learning in Malm"O (MARL"O) Competitioncited by 14
  13. 2018Learning to Run challenge: Synthesizing physiologically accurate motion using deep reinforcement learningcited by 6
  14. 2020Guaranteeing Reproducibility in Deep Learning Competitionscited by 4

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 14; 2022: 5; 2023: 11; 2024: 6; 2025: 2; 2026: 2.

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  1. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
  2. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
  3. 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agentscited by 396
  4. 2021Benchmarking the Spectrum of Agent Capabilitiescited by 193
  5. 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Modelscited by 170
  6. 2023SmartPlay: A Benchmark for LLMs as Intelligent Agentscited by 123
  7. 2021MiniHack the Planet: A Sandbox for Open-Ended Reinforcement Learning Researchcited by 96
  8. 2022Automated Reinforcement Learning (AutoRL): A Survey and Open Problemscited by 69
  9. 2023XLand-MiniGrid: Scalable Meta-Reinforcement Learning Environments in JAXcited by 54
  10. 2023Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Predictioncited by 39
  11. 2021CORA: Benchmarks, Baselines, and Metrics as a Platform for Continual Reinforcement Learning Agentscited by 36
  12. 2021JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learningcited by 28
28 more
  1. 2021The MineRL BASALT Competition on Learning from Human Feedbackcited by 24
  2. 2021Measuring Sample Efficiency and Generalization in Reinforcement Learning Benchmarks: NeurIPS 2020 Procgen Benchmarkcited by 23
  3. 2024S-Agents: Self-organizing Agents in Open-ended Environmentscited by 22
  4. 2021SEIHAI: A Sample-efficient Hierarchical AI for the MineRL Competitioncited by 20
  5. 2021The Neural MMO Platform for Massively Multiagent Researchcited by 17
  6. 2024DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraftcited by 17
  7. 2024Dreaming of Many Worlds: Learning Contextual World Models Aids Zero-Shot Generalizationcited by 16
  8. 2022Learning to Generalize with Object-centric Agents in the Open World Survival Game Craftercited by 13
  9. 2024ADAM: An Embodied Causal Agent in Open-World Environmentscited by 13
  10. 2023SPRING: Studying the Paper and Reasoning to Play Gamescited by 11
  11. 2023Neural MMO 2.0: A Massively Multi-task Addition to Massively Multi-agent Learningcited by 9
  12. 2026WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Gamescited by 9
  13. 2022Hierarchical Kickstarting for Skill Transfer in Reinforcement Learningcited by 7
  14. 2025Accurate and Efficient World Modeling with Masked Latent Transformerscited by 7
  15. 2021Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generationcited by 5
  16. 2021Unsupervised Skill-Discovery and Skill-Learning in Minecraftcited by 4
  17. 2023Defining a New NLP Playgroundcited by 4
  18. 2021Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in Minecraftcited by 3
  19. 2021Towards robust and domain agnostic reinforcement learning competitionscited by 2
  20. 2023The Animal-AI Environment: A Virtual Laboratory For Comparative Cognition and Artificial Intelligence Researchcited by 2
  21. 2021Adaptive Agent Architecture for Real-time Human-Agent Teamingcited by 1
  22. 2021Modular Procedural Generation for Voxel Mapscited by 1
  23. 2023Diversity is Strength: Mastering Football Full Game with Interactive Reinforcement Learning of Multiple AIscited by 1
  24. 2025Adapting Vision-Language Models for Evaluating World Modelscited by 1
  25. 2022Reliable validation of Reinforcement Learning Benchmarkscited by 0
  26. 2024The Indoor-Training Effect: unexpected gains from distribution shifts in the transition functioncited by 0
  27. 2024Massively Multiagent Minigames for Training Generalist Agentscited by 0
  28. 2026Forager: a lightweight testbed for continual learning with partial observability in RLcited by 0