GameArena: Evaluating LLM Reasoning through Live Computer Games
On the map: LLM reasoning → Reasoning for agents, planning and code
Abstract (arXiv)
Evaluating the reasoning abilities of large language models (LLMs) is challenging. Existing benchmarks often depend on static datasets, which are vulnerable to data contamination and may get saturated over time, or on binary live human feedback that conflates reasoning with other abilities. As the most prominent dynamic benchmark, Chatbot Arena evaluates open-ended questions in real-world settings, but lacks the granularity in assessing specific reasoning capabilities. We introduce GameArena, a dynamic benchmark designed to evaluate LLM reasoning capabilities through interactive gameplay with humans. GameArena consists of three games designed to test specific reasoning capabilities (e.g., deductive and inductive reasoning), while keeping participants entertained and engaged. We analyze the gaming data retrospectively to uncover the underlying reasoning processes of LLMs and measure their fine-grained reasoning capabilities. We collect over 2000 game sessions and provide detailed assessments of various reasoning capabilities for five state-of-the-art LLMs. Our user study with 100 participants suggests that GameArena improves user engagement compared to Chatbot Arena. For the first time, GameArena enables the collection of step-by-step LLM reasoning data in the wild.
Key facts. Cited by 32 papers in the map (data through 7 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 30 of its 57 references that are in the map. First posted on arXiv 9 Dec 2024.
Builds on
30 of 57 references.
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Other references · 29
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- 2021Dynabench: Rethinking Benchmarking in NLPcited by 447
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- 2024Humans or LLMs as the Judge? A Study on Judgement Biasescited by 314
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- 2023Exploring Large Language Models for Communication Games: An Empirical Study on Werewolfcited by 238
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- 2024Physics of Language Models: Part 2.1, Grade-School Math and the Hidden Reasoning Processcited by 107
- 2024LLM Reasoners: New Evaluation, Library, and Analysis of Step-by-Step Reasoning with Large Language Modelscited by 70
- 2024Physics of Language Models: Part 2.2, How to Learn From Mistakes on Grade-School Math Problemscited by 49
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- 2022Language Models as Inductive Reasonerscited by 32
- 2024Do These LLM Benchmarks Agree? Fixing Benchmark Evaluation with BenchBenchcited by 25
- 2024Evaluating Large Language Models with Grid-Based Game Competitions: An Extensible LLM Benchmark and Leaderboardcited by 22
- 2022A Property Induction Framework for Neural Language Modelscited by 8
- 2024A LLM Benchmark based on the Minecraft Builder Dialog Agent Taskcited by 4
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Citing papers per year: 2025: 20; 2026: 12.
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- 2025GuessArena: Guess Who I Am? A Self-Adaptive Framework for Evaluating LLMs in Domain-Specific Knowledge and Reasoning28 May 2025
- 2025VideoGameBench: Can Vision-Language Models complete popular video games?23 May 2025
- 2025lmgame-Bench: How Good are LLMs at Playing Games?21 May 2025
- 2025KORGym: A Dynamic Game Platform for LLM Reasoning Evaluation20 May 2025
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- 2025V-MAGE: A Game Evaluation Framework for Assessing Vision-Centric Capabilities in Multimodal Large Language Models8 Apr 2025
- 2025Superficial Self-Improved Reasoners Benefit from Model Merging3 Mar 2025
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- 2026Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Applicationcited by 8
- 2025TextAtari: 100K Frames Game Playing with Language Agentscited by 6
- 2026DemoEvolve: Overcoming Sparse Feedback in Agentic Harness Evolution with Demonstrationscited by 5
- 2026OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamicscited by 4
- 2026What Do LLM Agents Know About Their World? Task2Quiz: A Paradigm for Studying Environment Understandingcited by 3
- 2026MineNPC-Task: Task Suite for Memory-Aware Minecraft Agentscited by 1
- 2026Experience-Sensitive Game Learning: A Behavioral Study of Humans and Language Agentscited by 0
- 2026Experience-Sensitive Game Learning: A Behavioral Study of Humans and Language Agents15 Jun 2026
- 2026Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application10 Jun 2026
- 2026OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics8 Jun 2026
- 2026DemoEvolve: Overcoming Sparse Feedback in Agentic Harness Evolution with Demonstrations23 May 2026
- 2026What Do LLM Agents Know About Their World? Task2Quiz: A Paradigm for Studying Environment Understanding14 Jan 2026
- 2026MineNPC-Task: Task Suite for Memory-Aware Minecraft Agents8 Jan 2026
- 2025From Code Foundation Models to Agents and Applications: A Comprehensive Survey and Practical Guide to Code Intelligence23 Nov 2025
- 2025General Modular Harness for LLM Agents in Multi-Turn Gaming Environments15 Jul 2025
- 2025Evolutionary Perspectives on the Evaluation of LLM-Based AI Agents: A Comprehensive Survey6 Jun 2025
- 2025TextAtari: 100K Frames Game Playing with Language Agents4 Jun 2025
- 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games4 Jun 2025
- 2025AgentPRM: Process Reward Models for LLM Agents via Step-Wise Promise and Progresscited by 69
- 2025Superficial Self-Improved Reasoners Benefit from Model Mergingcited by 16
- 2025Game Reasoning Arena: A Framework and Benchmark for Assessing Reasoning Capabilities of Large Language Models via Game Playcited by 10
- 2025KORGym: A Dynamic Game Platform for LLM Reasoning Evaluationcited by 7
- 2025Tracing LLM Reasoning Processes with Strategic Games: A Framework for Planning, Revision, and Resource-Constrained Decision Makingcited by 5
- 2025EvoEmpirBench: Dynamic Spatial Reasoning with Agent-ExpVercited by 5
- 2025GuessArena: Guess Who I Am? A Self-Adaptive Framework for Evaluating LLMs in Domain-Specific Knowledge and Reasoningcited by 3
- 2025Investigating Advanced Reasoning of Large Language Models via Black-Box Environment Interactioncited by 1
- 2026Clueing up LLMs with Tool-Augmented Deductive Reasoningcited by 0
- 2026WordPolo: Evaluating Language Models Through Iterative Semantic Feedbackcited by 0
- 2026Clueing up LLMs with Tool-Augmented Deductive Reasoning16 Sep 2026
- 2026WordPolo: Evaluating Language Models Through Iterative Semantic Feedback18 Jul 2026
- 2025AgentPRM: Process Reward Models for LLM Agents via Step-Wise Promise and Progress11 Nov 2025
- 2025EvoEmpirBench: Dynamic Spatial Reasoning with Agent-ExpVer16 Sep 2025
- 2025Investigating Advanced Reasoning of Large Language Models via Black-Box Environment Interaction26 Aug 2025
- 2025Game Reasoning Arena: A Framework and Benchmark for Assessing Reasoning Capabilities of Large Language Models via Game Play5 Aug 2025
- 2025Tracing LLM Reasoning Processes with Strategic Games: A Framework for Planning, Revision, and Resource-Constrained Decision Making13 Jun 2025
- 2025GuessArena: Guess Who I Am? A Self-Adaptive Framework for Evaluating LLMs in Domain-Specific Knowledge and Reasoning28 May 2025
- 2025KORGym: A Dynamic Game Platform for LLM Reasoning Evaluation20 May 2025
- 2025Superficial Self-Improved Reasoners Benefit from Model Merging3 Mar 2025
- 2025lmgame-Bench: How Good are LLMs at Playing Games?cited by 54
- 2025TextArenacited by 24
- 2025GEM-Bench: A Benchmark for Ad-Injected Response Generation within Generative Engine Marketingcited by 7
- 2025Can Large Models Fool the Eye? A New Turing Test for Biological Animationcited by 6
- 2025Evaluating from Benign to Dynamic Adversarial: A Squid Game for Large Language Modelscited by 2
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 2
- 2026Multicultural Spyfall: Assessing LLMs through Dynamic Multilingual Social Deduction Gamecited by 0
- 2026Language Equality has a Price: A Systematic Investigation of Multi-turn LLM Performance for EU-24+cited by 0
- 2026Can AI Agents Learn Their Way to the Top? Evaluating Heuristic Learning in a Long-Running Game Agent Competitioncited by 0
- 2026Can AI Agents Learn Their Way to the Top? Evaluating Heuristic Learning in a Long-Running Game Agent Competition8 Oct 2026
- 2026Language Equality has a Price: A Systematic Investigation of Multi-turn LLM Performance for EU-24+2 Aug 2026
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
- 2026Multicultural Spyfall: Assessing LLMs through Dynamic Multilingual Social Deduction Game13 Jan 2026
- 2025Evaluating from Benign to Dynamic Adversarial: A Squid Game for Large Language Models12 Nov 2025
- 2025GEM-Bench: A Benchmark for Ad-Injected Response Generation within Generative Engine Marketing17 Sep 2025
- 2025Can Large Models Fool the Eye? A New Turing Test for Biological Animation8 Aug 2025
- 2025lmgame-Bench: How Good are LLMs at Playing Games?21 May 2025
- 2025TextArena15 Apr 2025
Similar, not cited
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