OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
Vision-language model (VLM) agents are increasingly deployed in interactive game environments. Yet game benchmarks for VLM agents typically report a single first-attempt score per (agent, game) pair, focus on single-agent Solo play, and lack unified protocols for evaluating heterogeneous agent classes (commercial VLMs, open-weight VLMs, and specialized game policies) on the same footing. We address these gaps with OmniGameArena, a real-time benchmark of twelve newly built Unreal Engine 5 games spanning Solo (7), PvP (3), and Coop (2) with unified action interfaces, and the Improvement Dynamics Curve (IDC), an agentic-reflection harness in which a tool-using reflector LLM autonomously refines a bounded skill prompt across multiple rounds. Beyond cold-start leaderboard scores, IDC exposes two additional observables for each (agent, game) pair: how the score evolves across reflection rounds, and how the learned skill behaves on held-out task variants. We report these observables for twelve VLM agents on the cold-start leaderboard and four top agents under IDC.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 17 of its 28 references that are in the map. First posted on arXiv 8 Jun 2026.
Builds on
17 of 28 references.
Closest ancestors · 3
Same direction, newest first
- 2026NitroGen: An Open Foundation Model for Generalist Gaming Agents4 Jan
- 2025Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents27 Oct
- 2023SmartPlay: A Benchmark for LLMs as Intelligent Agents2 Oct
Other references · 14
- 2023ExpeL: LLM Agents Are Experiential Learnerscited by 814
- 2020The NetHack Learning Environmentcited by 196
- 2019Interactive Fiction Games: A Colossal Adventurecited by 165
- 2023ChessGPT: Bridging Policy Learning and Language Modelingcited by 73
- 2025lmgame-Bench: How Good are LLMs at Playing Games?cited by 54
- 2024GameArena: Evaluating LLM Reasoning through Live Computer Gamescited by 32
- 2025VideoGameBench: Can Vision-Language Models complete popular video games?cited by 29
- 2025V-ReasonBench: Toward Unified Reasoning Benchmark Suite for Video Generation Modelscited by 22
- 2025Are Large Vision Language Models Good Game Players?cited by 19
- 2026WebGym: Scaling Training Environments for Visual Web Agents with Realistic Taskscited by 19
- 2026Scaling Behavior Cloning Improves Causal Reasoning: An Open Model for Real-Time Video Game Playingcited by 10
- 2026GameVerse: Can Vision-Language Models Learn from Video-based Reflection?cited by 7
Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026AI for Games in the Foundation Model Eracited by 2
- 2026DeliveryGym: An RL Environment for Long-Horizon Embodied Agent Planning with Adaptive Curriculumcited by 1
- 2026RTSGameBench: An RTS Benchmark for Strategic Reasoning by Vision-Language Modelscited by 0
- 2026A2Z GameSpec-Bench: How Faithfully Can Coding Agents Generate Games from Game Design Specifications?cited by 0
- 2026A2Z GameSpec-Bench: How Faithfully Can Coding Agents Generate Games from Game Design Specifications?30 Sep 2026
- 2026DeliveryGym: An RL Environment for Long-Horizon Embodied Agent Planning with Adaptive Curriculum17 Sep 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026RTSGameBench: An RTS Benchmark for Strategic Reasoning by Vision-Language Models17 Jun 2026
Similar, not cited
Close in wording, no citation either way
- 2025Cultivating Game Sense for Yourself: Making VLMs Gaming Experts
- 2025VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments
- 2025Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Play
- 2026OpenGameEval: Benchmarking Agentic Programming and Exploration in a Stateful Game Engine
- 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games
- 2026GameReplica: A Benchmark for Black-Box Visual Game Replication by Vision-Language Agents
- 2026GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents
- 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games