mlsanityData to 14 Oct 2026

BSGS: Bi-stage 3D Gaussian Splatting for Camera Motion Deblurring

arXiv 2510.12493 ↗First posted 14 Oct 2025cs.CVcited by 1

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Abstract (arXiv)

3D Gaussian Splatting has exhibited remarkable capabilities in 3D scene reconstruction. However, reconstructing high-quality 3D scenes from motion-blurred images caused by camera motion poses a significant challenge.The performance of existing 3DGS-based deblurring methods are limited due to their inherent mechanisms, such as extreme dependence on the accuracy of camera poses and inability to effectively control erroneous Gaussian primitives densification caused by motion blur. To solve these problems, we introduce a novel framework, Bi-Stage 3D Gaussian Splatting, to accurately reconstruct 3D scenes from motion-blurred images. BSGS contains two stages. First, Camera Pose Refinement roughly optimizes camera poses to reduce motion-induced distortions. Second, with fixed rough camera poses, Global RigidTransformation further corrects motion-induced blur distortions. To alleviate multi-subframe gradient conflicts, we propose a subframe gradient aggregation strategy to optimize both stages. Furthermore, a space-time bi-stage optimization strategy is introduced to dynamically adjust primitive densification thresholds and prevent premature noisy Gaussian generation in blurred regions. Comprehensive experiments verify the effectiveness of our proposed deblurring method and show its superiority over the state of the arts.Our source code is available at https://github.com/wsxujm/bsgs

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 24 of its 41 references that are in the map. First posted on arXiv 14 Oct 2025.

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24 of 41 references.

References · 24

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  3. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  4. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  5. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  6. 2021Multi-Stage Progressive Image Restorationcited by 816
  7. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
  8. 2016Deep Multi-scale Convolutional Neural Network for Dynamic Scene Deblurringcited by 727
  9. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  10. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
  11. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
  12. 2019DeblurGAN-v2: Deblurring (Orders-of-Magnitude) Faster and Bettercited by 362
12 more
  1. 2018Scale-recurrent Network for Deep Image Deblurringcited by 333
  2. 2023GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Modelscited by 255
  3. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  4. 2023LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenescited by 231
  5. 2023DreamGaussian4D: Generative 4D Gaussian Splattingcited by 194
  6. 20234DGen: Grounded 4D Content Generation with Spatial-temporal Consistencycited by 117
  7. 2024GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splattingcited by 109
  8. 2024BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modelingcited by 42
  9. 2023ExBluRF: Efficient Radiance Fields for Extreme Motion Blurred Imagescited by 38
  10. 2022PDRF: Progressively Deblurring Radiance Field for Fast and Robust Scene Reconstruction from Blurry Imagescited by 14
  11. 2024DeblurGS: Gaussian Splatting for Camera Motion Blurcited by 12
  12. 2024SMURF: Continuous Dynamics for Motion-Deblurring Radiance Fieldscited by 6

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