mlsanityData to 7 Oct 2026

Learning 3D Particle-based Simulators from RGB-D Videos

arXiv 2312.05359 ↗First posted 8 Dec 2023cs.LGcited by 17

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Abstract (arXiv)

Realistic simulation is critical for applications ranging from robotics to animation. Traditional analytic simulators sometimes struggle to capture sufficiently realistic simulation which can lead to problems including the well known "sim-to-real" gap in robotics. Learned simulators have emerged as an alternative for better capturing real-world physical dynamics, but require access to privileged ground truth physics information such as precise object geometry or particle tracks. Here we propose a method for learning simulators directly from observations. Visual Particle Dynamics (VPD) jointly learns a latent particle-based representation of 3D scenes, a neural simulator of the latent particle dynamics, and a renderer that can produce images of the scene from arbitrary views. VPD learns end to end from posed RGB-D videos and does not require access to privileged information. Unlike existing 2D video prediction models, we show that VPD's 3D structure enables scene editing and long-term predictions. These results pave the way for downstream applications ranging from video editing to robotic planning.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 39 of its 56 references that are in the map. First posted on arXiv 8 Dec 2023.

Builds on

39 of 56 references.

References · 39

  1. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,604
  2. 2022Imagen Video: High Definition Video Generation with Diffusion Modelscited by 1,765
  3. 2018Relational inductive biases, deep learning, and graph networkscited by 1,341
  4. 2023Mastering Diverse Domains through World Modelscited by 1,193
  5. 2020Learning to Simulate Complex Physics with Graph Networkscited by 867
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  8. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  9. 2019RandLA-Net: Efficient Semantic Segmentation of Large-Scale Point Cloudscited by 584
  10. 2023Learning Universal Policies via Text-Guided Video Generationcited by 506
  11. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  12. 2021Machine learning accelerated computational fluid dynamicscited by 461
27 more
  1. 2019Self-Attention Graph Poolingcited by 421
  2. 2021Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulationcited by 375
  3. 2022Kubric: A scalable dataset generatorcited by 373
  4. 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
  5. 2016Unsupervised Learning for Physical Interaction through Video Predictioncited by 256
  6. 2019DiffTaichi: Differentiable Programming for Physical Simulationcited by 248
  7. 2021Conditional Object-Centric Learning from Videocited by 247
  8. 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
  9. 2018Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluidscited by 219
  10. 20213D Neural Scene Representations for Visuomotor Controlcited by 110
  11. 2018Towards Sparse Hierarchical Graph Classifierscited by 100
  12. 2017Visual Interaction Networkscited by 94
  13. 2018Flexible Neural Representation for Physics Predictioncited by 91
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  17. 2022NeuPhysics: Editable Neural Geometry and Physics from Monocular Videoscited by 50
  18. 2022Differentiable Physics Simulation of Dynamics-Augmented Neural Objectscited by 45
  19. 2020Learning Long-term Visual Dynamics with Region Proposal Interaction Networkscited by 44
  20. 2022Learning rigid dynamics with face interaction graph networkscited by 43
  21. 2018Augmenting Physical Simulators with Stochastic Neural Networks: Case Study of Planar Pushing and Bouncingcited by 36
  22. 2022NeuroFluid: Fluid Dynamics Grounding with Particle-Driven Neural Radiance Fieldscited by 36
  23. 2020Unsupervised Discovery of 3D Physical Objects from Videocited by 27
  24. 2023PAPR: Proximity Attention Point Renderingcited by 16
  25. 20233D-IntPhys: Towards More Generalized 3D-grounded Visual Intuitive Physics under Challenging Scenescited by 12
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 6; 2025: 6; 2026: 5.

17 papers.

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  1. 2024Dream to Manipulate: Compositional World Models Empowering Robot Imitation Learning with Imaginationcited by 45
  2. 2025Particle-Grid Neural Dynamics for Learning Deformable Object Models from RGB-D Videoscited by 22
  3. 2025DecoupledGaussian: Object-Scene Decoupling for Physics-Based Interactioncited by 16
  4. 2025FreeGave: 3D Physics Learning from Dynamic Videos by Gaussian Velocitycited by 13
  5. 2024Learning rigid-body simulators over implicit shapes for large-scale scenes and visioncited by 12
  6. 2024Modeling the Real World with High-Density Visual Particle Dynamicscited by 12
  7. 2024Moving Off-the-Grid: Scene-Grounded Video Representationscited by 11
  8. 2025TRACE: Learning 3D Gaussian Physical Dynamics from Multi-view Videoscited by 11
  9. 2025Direct Motion Models for Assessing Generated Videoscited by 10
  10. 2024Linear Transformer Topological Masking with Graph Random Featurescited by 7
  11. 2026Learning Physics-Grounded 4D Dynamics with Neural Gaussian Force Fieldscited by 5
  12. 2024DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural Renderingcited by 4
5 more
  1. 2026SoMA: A Real-to-Sim Neural Simulator for Robotic Soft-body Manipulationcited by 4
  2. 2025Context-aware Learned Mesh-based Simulation via Trajectory-Level Meta-Learningcited by 1
  3. 2026RigidFormer: Learning Rigid Dynamics using Transformerscited by 1
  4. 2026FreeForm: Reduced-Order Deformable Simulation from Particle-Based Skinning Eigenmodescited by 1
  5. 2026PhysCoRe: Physics-Corrected Residual World Models for Material-Aware Deformable Dynamicscited by 1