LAGA: Layered 3D Avatar Generation and Customization via Gaussian Splatting
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Abstract (arXiv)
Creating and customizing a 3D clothed avatar from textual descriptions is a critical and challenging task. Traditional methods often treat the human body and clothing as inseparable, limiting users' ability to freely mix and match garments. In response to this limitation, we present LAyered Gaussian Avatar (LAGA), a carefully designed framework enabling the creation of high-fidelity decomposable avatars with diverse garments. By decoupling garments from avatar, our framework empowers users to conviniently edit avatars at the garment level. Our approach begins by modeling the avatar using a set of Gaussian points organized in a layered structure, where each layer corresponds to a specific garment or the human body itself. To generate high-quality garments for each layer, we introduce a coarse-to-fine strategy for diverse garment generation and a novel dual-SDS loss function to maintain coherence between the generated garments and avatar components, including the human body and other garments. Moreover, we introduce three regularization losses to guide the movement of Gaussians for garment transfer, allowing garments to be freely transferred to various avatars. Extensive experimentation demonstrates that our approach surpasses existing methods in the generation of 3D clothed humans.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 38 of its 51 references that are in the map. First posted on arXiv 21 May 2024.
Builds on
38 of 51 references.
References · 38
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26 more
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Built on by
Citing papers per year: 2024: 1; 2025: 4; 2026: 2.
7 papers.
- 2025Disentangled Clothed Avatar Generation with Layered Representationcited by 7
- 2024DreamBarbie: Text to Barbie-Style 3D Avatarscited by 4
- 2025GaussianIP: Identity-Preserving Realistic 3D Human Generation via Human-Centric Diffusion Priorcited by 0
- 2025ReMu: Reconstructing Multi-layer 3D Clothed Human from Image Layerscited by 0
- 2025Avatar4D: Synthesizing Domain-Specific 4D Humans for Real-World Pose Estimationcited by 0
- 2026Information-Regularized Constrained Inversion for Stable Avatar Editing from Sparse Supervisioncited by 0
- 2026Stitched Embeddings: A Unified Latent Space for 3D Garments and 2D Patternscited by 0
- 2026Stitched Embeddings: A Unified Latent Space for 3D Garments and 2D Patterns1 Jul 2026
- 2026Information-Regularized Constrained Inversion for Stable Avatar Editing from Sparse Supervision3 Apr 2026
- 2025Avatar4D: Synthesizing Domain-Specific 4D Humans for Real-World Pose Estimation18 Dec 2025
- 2025ReMu: Reconstructing Multi-layer 3D Clothed Human from Image Layers2 Aug 2025
- 2025GaussianIP: Identity-Preserving Realistic 3D Human Generation via Human-Centric Diffusion Prior14 Mar 2025
- 2025Disentangled Clothed Avatar Generation with Layered Representation8 Jan 2025
- 2024DreamBarbie: Text to Barbie-Style 3D Avatars17 Aug 2024