SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learning
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Abstract (arXiv)
We introduce SoundSpaces 2.0, a platform for on-the-fly geometry-based audio rendering for 3D environments. Given a 3D mesh of a real-world environment, SoundSpaces can generate highly realistic acoustics for arbitrary sounds captured from arbitrary microphone locations. Together with existing 3D visual assets, it supports an array of audio-visual research tasks, such as audio-visual navigation, mapping, source localization and separation, and acoustic matching. Compared to existing resources, SoundSpaces 2.0 has the advantages of allowing continuous spatial sampling, generalization to novel environments, and configurable microphone and material properties. To our knowledge, this is the first geometry-based acoustic simulation that offers high fidelity and realism while also being fast enough to use for embodied learning. We showcase the simulator's properties and benchmark its performance against real-world audio measurements. In addition, we demonstrate two downstream tasks -- embodied navigation and far-field automatic speech recognition -- and highlight sim2real performance for the latter. SoundSpaces 2.0 is publicly available to facilitate wider research for perceptual systems that can both see and hear.
Key facts. Cited by 95 papers in the map (data through 14 Oct 2026). Builds on 49 of its 99 references that are in the map. First posted on arXiv 16 Jun 2022.
Builds on
49 of 99 references.
References · 49
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- 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 592
- 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 511
- 2018Gibson Env: Real-World Perception for Embodied Agentscited by 481
- 2020Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Surveycited by 413
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- 2021SpeechBrain: A General-Purpose Speech Toolkitcited by 406
- 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 362
- 2018Audio-Visual Scene Analysis with Self-Supervised Multisensory Featurescited by 335
- 2019Self-Supervised Learning by Cross-Modal Audio-Video Clusteringcited by 267
- 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulationcited by 250
- 2018Cooperative Learning of Audio and Video Models from Self-Supervised Synchronizationcited by 249
- 2019The Sound of Motionscited by 146
- 2017Pyroomacoustics: A Python package for audio room simulations and array processing algorithmscited by 132
- 2022Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scalecited by 117
- 2018The Conversation: Deep Audio-Visual Speech Enhancementcited by 109
- 2020Discriminative Sounding Objects Localization via Self-supervised Audiovisual Matchingcited by 104
- 2019Look, Listen, and Act: Towards Audio-Visual Embodied Navigationcited by 96
- 2020Learning Representations from Audio-Visual Spatial Alignmentcited by 95
- 2022EnvEdit: Environment Editing for Vision-and-Language Navigationcited by 83
- 2020Semantic Audio-Visual Navigationcited by 82
- 2020An Overview of Deep-Learning-Based Audio-Visual Speech Enhancement and Separationcited by 81
- 2022ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfercited by 75
- 2022Learning Neural Acoustic Fieldscited by 65
- 2020A Comprehensive Survey on Deep Music Generation: Multi-level Representations, Algorithms, Evaluations, and Future Directionscited by 56
- 2020VisualEchoes: Spatial Image Representation Learning through Echolocationcited by 55
- 2022Sound Adversarial Audio-Visual Navigationcited by 48
- 2022Few-Shot Audio-Visual Learning of Environment Acousticscited by 48
- 2021A Survey of Sound Source Localization with Deep Learning Methodscited by 46
- 2019Two Body Problem: Collaborative Visual Task Completioncited by 45
- 2022Visual Acoustic Matchingcited by 45
- 2018Building and Evaluation of a Real Room Impulse Response Datasetcited by 43
- 2020See, Hear, Explore: Curiosity via Audio-Visual Associationcited by 43
- 2019Vision-Infused Deep Audio Inpaintingcited by 40
- 2017Audio-Visual Speech Enhancement Using Multimodal Deep Convolutional Neural Networkscited by 36
- 2021Move2Hear: Active Audio-Visual Source Separationcited by 35
- 2021Image2Reverb: Cross-Modal Reverb Impulse Response Synthesiscited by 34
- 2020Audio-Visual Floorplan Reconstructioncited by 32
- 2021Learning Audio-Visual Dereverberationcited by 26
- 2022GWA: A Large High-Quality Acoustic Dataset for Audio Processingcited by 25
- 2020The Cone of Silence: Speech Separation by Localizationcited by 21
- 2019Scene-Aware Audio Rendering via Deep Acoustic Analysiscited by 11
- 2020Sound Synthesis, Propagation, and Rendering: A Surveycited by 6
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Citing papers per year: 2022: 3; 2023: 19; 2024: 26; 2025: 23; 2026: 24.
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- 2025Audio-Guided Dynamic Modality Fusion with Stereo-Aware Attention for Audio-Visual Navigationcited by 15
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- 2025Advancing Audio-Visual Navigation Through Multi-Agent Collaboration in 3D Environmentscited by 14
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- 2025DSpAST: Disentangled Representations for Spatial Audio Reasoning with Large Language Modelscited by 5
- 2025SoundReactor: Frame-level Online Video-to-Audio Generationcited by 5
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- 2026Supervising Sound Localization by In-the-wild Egomotion1 Oct 2026
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- 2026AcousticDiffusion: Semantically Conditioned Audio-Guided Diffusion Policy for Search-and-Rescue Assistance18 Sep 2026
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- 2026PathRIR: Physics-Guided Acoustic Path Selection and Late-Tail Compensation for Fast Room Impulse Response Simulation25 Jul 2026
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- 2026Few-shot Acoustic Synthesis with Multimodal Flow Matching19 Mar 2026
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos6 Feb 2026
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- 2026FFASR: Benchmarking Far-Field Automatic Speech Recognition using High-Fidelity Simulated RIRs30 Sep 2026
- 2026AVIO: Learning to Add and Remove Sounding Objects in Audiovisual Scenes29 Sep 2026
- 2026RAO-Nav: Probing Omni-Language Models for Zero-shot Semantic Audio-Visual Navigation26 Sep 2026
- 2026OmniEcho: Audio-Visual Spatial Understanding for Omni-Modal Embodied Agents20 Sep 2026
- 2026PathRIR: Physics-Guided Acoustic Path Selection and Late-Tail Compensation for Fast Room Impulse Response Simulation25 Jul 2026
- 2026SceneBind: Binding What and Where Across Vision, Audio and Language16 Jul 2026
- 2026Spectro-Temporal Interference Confounds Phase Encoding in Spatial Audio Foundation Models12 Jun 2026
- 2026Spatio-Temporal Audio Language Modeling for Dynamic Sound Sources12 Jun 2026
- 20263DAE: Binaural Quality Assessment for Audio Novel View Synthesis with Spatial Maps and Benchmark28 May 2026
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12 newest of 82 All 82 (JSON)