mlsanityData to 14 Oct 2026

DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos

arXiv 2602.06846 ↗First posted 6 Feb 2026cs.SDcited by 0

On the map: Diffusion models → Audio, speech and music

Abstract (arXiv)

Spatial audio is crucial for immersive 360-degree video experiences, yet most 360-degree videos lack it due to the difficulty of capturing spatial audio during recording. Automatically generating spatial audio such as first-order ambisonics (FOA) from video therefore remains an important but challenging problem. In complex scenes, sound perception depends not only on sound source locations but also on scene geometry, materials, and dynamic interactions with the environment. However, existing approaches only rely on visual cues and fail to model dynamic sources and acoustic effects such as occlusion, reflections, and reverberation. To address these challenges, we propose DynFOA, a generative framework that synthesizes FOA from 360-degree videos by integrating dynamic scene reconstruction with conditional diffusion modeling. DynFOA analyzes the input video to detect and localize dynamic sound sources, estimate depth and semantics, and reconstruct scene geometry and materials using 3D Gaussian Splatting (3DGS). The reconstructed scene representation provides physically grounded features that capture acoustic interactions between sources, environment, and listener viewpoint. Conditioned on these features, a diffusion model generates spatial audio consistent with the scene dynamics and acoustic context. We introduce M2G-360, a dataset of 600 real-world clips divided into MoveSources, Multi-Source, and Geometry subsets for evaluating robustness under diverse conditions. Experiments show that DynFOA consistently outperforms existing methods in spatial accuracy, acoustic fidelity, distribution matching, and perceived immersive experience.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Audio, speech and music, one of 14 directions in Diffusion models. Builds on 46 of its 113 references that are in the map. First posted on arXiv 6 Feb 2026.

Builds on

46 of 113 references.

Closest ancestors · 5

Same direction, newest first

  1. 2024ImmerseDiffusion: A Generative Spatial Audio Latent Diffusion Model19 Oct
  2. 2024Diff-SAGe: End-to-End Spatial Audio Generation Using Diffusion Models15 Oct
  3. 2023AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining10 Aug
  4. 2023AudioLDM: Text-to-Audio Generation with Latent Diffusion Models29 Jan
  5. 2020DiffWave: A Versatile Diffusion Model for Audio Synthesis21 Sep

Other references · 41

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  2. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,863
  3. 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 9,122
  4. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  5. 2016SGDR: Stochastic Gradient Descent with Warm Restartscited by 5,045
  6. 2017Mixed Precision Trainingcited by 1,156
  7. 2022DPM-Solver++: Fast Solver for Guided Sampling of Diffusion Probabilistic Modelscited by 938
  8. 2022High Fidelity Neural Audio Compressioncited by 687
  9. 2020VGGSound: A Large-scale Audio-Visual Datasetcited by 648
  10. 2020WaveGrad: Estimating Gradients for Waveform Generationcited by 622
  11. 2023Simple and Controllable Music Generationcited by 488
  12. 2014Long-term Recurrent Convolutional Networks for Visual Recognition and Descriptioncited by 484
29 more
  1. 2019Parallel WaveGAN: A fast waveform generation model based on generative adversarial networks with multi-resolution spectrogramcited by 340
  2. 2022AudioGen: Textually Guided Audio Generationcited by 295
  3. 2018The Sound of Pixelscited by 259
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  6. 2024MMAudio: Taming Multimodal Joint Training for High-Quality Video-to-Audio Synthesiscited by 134
  7. 2023SoundStorm: Efficient Parallel Audio Generationcited by 114
  8. 2020Learning Representations from Audio-Visual Spatial Alignmentcited by 95
  9. 2022SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learningcited by 95
  10. 2018Self-Supervised Generation of Spatial Audio for 360 Videocited by 93
  11. 2022A Closer Look at Weakly-Supervised Audio-Visual Source Localizationcited by 73
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  13. 2021Visually Informed Binaural Audio Generation without Binaural Audioscited by 46
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  15. 2021Beyond Mono to Binaural: Generating Binaural Audio from Mono Audio with Depth and Cross Modal Attentioncited by 17
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  18. 2024AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesiscited by 14
  19. 2025ViSAGe: Video-to-Spatial Audio Generationcited by 11
  20. 2023Listen2Scene: Interactive material-aware binaural sound propagation for reconstructed 3D scenescited by 10
  21. 2025Sonic4D: Spatial Audio Generation for Immersive 4D Scene Explorationcited by 6
  22. 2017A fully end-to-end deep learning approach for real-time simultaneous 3D reconstruction and material recognitioncited by 5
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  3. 2025Generating Moving 3D Soundscapes with Latent Diffusion Models
  4. 2026Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds
  5. 2025Controllable Audio-Visual Viewpoint Generation from 360deg Spatial Information
  6. 2026ImmersiveFlow: Stereo-to-7.1.4 spatial audio generation with flow matching
  7. 2026WorldSonus: Bringing Sound to Worlds
  8. 2026Ambisonics Encoding of Room Impulse Responses using a Device-Agnostic Diffusion Model