mlsanityData to 14 Oct 2026

SEE-2-SOUND: Zero-Shot Spatial Environment-to-Spatial Sound

arXiv 2406.06612 ↗First posted 6 Jun 2024cs.CV cs.LG cs.SDcited by 10

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Abstract (arXiv)

Generating combined visual and auditory sensory experiences is critical for the consumption of immersive content. Recent advances in neural generative models have enabled the creation of high-resolution content across multiple modalities such as images, text, speech, and videos. Despite these successes, there remains a significant gap in the generation of high-quality spatial audio that complements generated visual content. Furthermore, current audio generation models excel in either generating natural audio or speech or music but fall short in integrating spatial audio cues necessary for immersive experiences. In this work, we introduce SEE-2-SOUND, a zero-shot approach that decomposes the task into (1) identifying visual regions of interest; (2) locating these elements in 3D space; (3) generating mono-audio for each; and (4) integrating them into spatial audio. Using our framework, we demonstrate compelling results for generating spatial audio for high-quality videos, images, and dynamic images from the internet, as well as media generated by learned approaches.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 75 of its 104 references that are in the map. First posted on arXiv 6 Jun 2024.

Builds on

75 of 104 references.

References · 75

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38 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 3; 2026: 6.

10 papers.