Sonicverse: A Multisensory Simulation Platform for Embodied Household Agents that See and Hear
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Abstract (arXiv)
Developing embodied agents in simulation has been a key research topic in recent years. Exciting new tasks, algorithms, and benchmarks have been developed in various simulators. However, most of them assume deaf agents in silent environments, while we humans perceive the world with multiple senses. We introduce Sonicverse, a multisensory simulation platform with integrated audio-visual simulation for training household agents that can both see and hear. Sonicverse models realistic continuous audio rendering in 3D environments in real-time. Together with a new audio-visual VR interface that allows humans to interact with agents with audio, Sonicverse enables a series of embodied AI tasks that need audio-visual perception. For semantic audio-visual navigation in particular, we also propose a new multi-task learning model that achieves state-of-the-art performance. In addition, we demonstrate Sonicverse's realism via sim-to-real transfer, which has not been achieved by other simulators: an agent trained in Sonicverse can successfully perform audio-visual navigation in real-world environments. Sonicverse is available at: https://github.com/StanfordVL/Sonicverse.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 49 of its 62 references that are in the map. First posted on arXiv 1 Jun 2023.
Builds on
49 of 62 references.
References · 49
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37 more
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Built on by
Citing papers per year: 2023: 1; 2024: 3; 2025: 3; 2026: 1.
8 papers.
- 2024Intent3D: 3D Object Detection in RGB-D Scans Based on Human Intentioncited by 16
- 2023The Audio-Visual Conversational Graph: From an Egocentric-Exocentric Perspectivecited by 14
- 2025Hearing Anywhere in Any Environmentcited by 8
- 2024Sim2Real Transfer for Audio-Visual Navigation with Frequency-Adaptive Acoustic Field Predictioncited by 7
- 2025Differentiable Room Acoustic Rendering with Multi-View Vision Priorscited by 5
- 2025X-Capture: An Open-Source Portable Device for Multi-Sensory Learningcited by 3
- 2026Few-shot Acoustic Synthesis with Multimodal Flow Matchingcited by 2
- 2024Whisker-Inspired Tactile Sensing: A Sim2Real Approach for Precise Underwater Contact Trackingcited by 1
- 2026Few-shot Acoustic Synthesis with Multimodal Flow Matching19 Mar 2026
- 2025Differentiable Room Acoustic Rendering with Multi-View Vision Priors30 Apr 2025
- 2025Hearing Anywhere in Any Environment14 Apr 2025
- 2025X-Capture: An Open-Source Portable Device for Multi-Sensory Learning3 Apr 2025
- 2024Whisker-Inspired Tactile Sensing: A Sim2Real Approach for Precise Underwater Contact Tracking17 Oct 2024
- 2024Intent3D: 3D Object Detection in RGB-D Scans Based on Human Intention28 May 2024
- 2024Sim2Real Transfer for Audio-Visual Navigation with Frequency-Adaptive Acoustic Field Prediction5 May 2024
- 2023The Audio-Visual Conversational Graph: From an Egocentric-Exocentric Perspective20 Dec 2023