mlsanityData to 7 Oct 2026

Sonicverse: A Multisensory Simulation Platform for Embodied Household Agents that See and Hear

arXiv 2306.00923 ↗First posted 1 Jun 2023cs.RO cs.CV cs.HCcited by 8

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Abstract (arXiv)

Developing embodied agents in simulation has been a key research topic in recent years. Exciting new tasks, algorithms, and benchmarks have been developed in various simulators. However, most of them assume deaf agents in silent environments, while we humans perceive the world with multiple senses. We introduce Sonicverse, a multisensory simulation platform with integrated audio-visual simulation for training household agents that can both see and hear. Sonicverse models realistic continuous audio rendering in 3D environments in real-time. Together with a new audio-visual VR interface that allows humans to interact with agents with audio, Sonicverse enables a series of embodied AI tasks that need audio-visual perception. For semantic audio-visual navigation in particular, we also propose a new multi-task learning model that achieves state-of-the-art performance. In addition, we demonstrate Sonicverse's realism via sim-to-real transfer, which has not been achieved by other simulators: an agent trained in Sonicverse can successfully perform audio-visual navigation in real-world environments. Sonicverse is available at: https://github.com/StanfordVL/Sonicverse.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 49 of its 62 references that are in the map. First posted on arXiv 1 Jun 2023.

Builds on

49 of 62 references.

References · 49

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37 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 3; 2025: 3; 2026: 1.

8 papers.