Listen2Scene: Interactive material-aware binaural sound propagation for reconstructed 3D scenes
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Abstract (arXiv)
We present an end-to-end binaural audio rendering approach (Listen2Scene) for virtual reality (VR) and augmented reality (AR) applications. We propose a novel neural-network-based binaural sound propagation method to generate acoustic effects for indoor 3D models of real environments. Any clean audio or dry audio can be convolved with the generated acoustic effects to render audio corresponding to the real environment. We propose a graph neural network that uses both the material and the topology information of the 3D scenes and generates a scene latent vector. Moreover, we use a conditional generative adversarial network (CGAN) to generate acoustic effects from the scene latent vector. Our network can handle holes or other artifacts in the reconstructed 3D mesh model. We present an efficient cost function for the generator network to incorporate spatial audio effects. Given the source and the listener position, our learning-based binaural sound propagation approach can generate an acoustic effect in 0.1 milliseconds on an NVIDIA GeForce RTX 2080 Ti GPU. We have evaluated the accuracy of our approach with binaural acoustic effects generated using an interactive geometric sound propagation algorithm and captured real acoustic effects / real-world recordings. We also performed a perceptual evaluation and observed that the audio rendered by our approach is more plausible than audio rendered using prior learning-based and geometric-based sound propagation algorithms. We quantitatively evaluated the accuracy of our approach using statistical acoustic parameters, and energy decay curves. The demo videos, code and dataset are available online (https://anton-jeran.github.io/Listen2Scene/).
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 20 of its 62 references that are in the map. First posted on arXiv 2 Feb 2023.
Builds on
20 of 62 references.
References · 20
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- 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,088
- 2014Conditional Generative Adversarial Netscited by 2,152
- 2019Graph U-Netscited by 489
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- 2022SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learningcited by 93
- 2022Learning Neural Acoustic Fieldscited by 65
- 2022Few-Shot Audio-Visual Learning of Environment Acousticscited by 48
- 2021FAST-RIR: Fast neural diffuse room impulse response generatorcited by 35
- 2021Image2Reverb: Cross-Modal Reverb Impulse Response Synthesiscited by 34
- 2018Scene-Aware Audio for 360textdegree Videoscited by 25
- 2022GWA: A Large High-Quality Acoustic Dataset for Audio Processingcited by 25
8 more
- 2022MESH2IR: Neural Acoustic Impulse Response Generator for Complex 3D Scenescited by 23
- 2021Filtered Noise Shaping for Time Domain Room Impulse Response Estimation From Reverberant Speechcited by 16
- 2021TS-RIR: Translated synthetic room impulse responses for speech augmentationcited by 12
- 2019Scene-Aware Audio Rendering via Deep Acoustic Analysiscited by 11
- 2019Improving Reverberant Speech Training Using Diffuse Acoustic Simulationcited by 9
- 2022Towards Improved Room Impulse Response Estimation for Speech Recognitioncited by 9
- 2020Learning Acoustic Scattering Fields for Dynamic Interactive Sound Propagationcited by 5
- 2021Dynamic Coherence-Based EM Ray Tracing Simulations in Vehicular Environmentscited by 2
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Citing papers per year: 2023: 2; 2024: 2; 2025: 2; 2026: 4.
10 papers.
- 2023AV-RIR: Audio-Visual Room Impulse Response Estimationcited by 20
- 2024AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesiscited by 14
- 2023Novel-View Acoustic Synthesis from 3D Reconstructed Roomscited by 6
- 2025How Would It Sound? Material-Controlled Multimodal Acoustic Profile Generation for Indoor Scenescited by 4
- 2024ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modelingcited by 2
- 2025AV-Surf: Surface-Enhanced Geometry-Aware Novel-View Acoustic Synthesiscited by 0
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videoscited by 0
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videoscited by 0
- 2026Materialistic RIR: Material Conditioned Realistic RIR Generationcited by 0
- 2026Towards Improving Speaker Distance Estimation through Generative Impulse Response Augmentationcited by 0
- 2026Towards Improving Speaker Distance Estimation through Generative Impulse Response Augmentation1 May 2026
- 2026Materialistic RIR: Material Conditioned Realistic RIR Generation22 Apr 2026
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos3 Apr 2026
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos6 Feb 2026
- 2025How Would It Sound? Material-Controlled Multimodal Acoustic Profile Generation for Indoor Scenes4 Aug 2025
- 2025AV-Surf: Surface-Enhanced Geometry-Aware Novel-View Acoustic Synthesis17 Mar 2025
- 2024AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis13 Jun 2024
- 2024ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modeling24 Apr 2024
- 2023AV-RIR: Audio-Visual Room Impulse Response Estimation30 Nov 2023
- 2023Novel-View Acoustic Synthesis from 3D Reconstructed Rooms23 Oct 2023