mlsanityData to 14 Oct 2026

Sound Adversarial Audio-Visual Navigation

arXiv 2202.10910 ↗First posted 22 Feb 2022cs.SD cs.CV cs.ROcited by 48

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Abstract (arXiv)

Audio-visual navigation task requires an agent to find a sound source in a realistic, unmapped 3D environment by utilizing egocentric audio-visual observations. Existing audio-visual navigation works assume a clean environment that solely contains the target sound, which, however, would not be suitable in most real-world applications due to the unexpected sound noise or intentional interference. In this work, we design an acoustically complex environment in which, besides the target sound, there exists a sound attacker playing a zero-sum game with the agent. More specifically, the attacker can move and change the volume and category of the sound to make the agent suffer from finding the sounding object while the agent tries to dodge the attack and navigate to the goal under the intervention. Under certain constraints to the attacker, we can improve the robustness of the agent towards unexpected sound attacks in audio-visual navigation. For better convergence, we develop a joint training mechanism by employing the property of a centralized critic with decentralized actors. Experiments on two real-world 3D scan datasets, Replica, and Matterport3D, verify the effectiveness and the robustness of the agent trained under our designed environment when transferred to the clean environment or the one containing sound attackers with random policy. Project: urlhttps://yyf17.github.io/SAAVN.

Key facts. Cited by 48 papers in the map (data through 14 Oct 2026). Builds on 28 of its 42 references that are in the map. First posted on arXiv 22 Feb 2022.

Builds on

28 of 42 references.

References · 28

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,376
  3. 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
  4. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
  5. 2018QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 708
  6. 2018On Evaluation of Embodied Navigation Agentscited by 547
  7. 2017Robust Adversarial Reinforcement Learningcited by 451
  8. 2017Adversarial Attacks on Neural Network Policiescited by 320
  9. 2020Learning to Explore using Active Neural SLAMcited by 316
  10. 2020Robust Deep Reinforcement Learning against Adversarial Perturbations on State Observationscited by 238
  11. 2019Adversarial Policies: Attacking Deep Reinforcement Learningcited by 214
  12. 2017Cognitive Mapping and Planning for Visual Navigationcited by 212
16 more
  1. 2015Multiagent Cooperation and Competition with Deep Reinforcement Learningcited by 184
  2. 2017Tactics of Adversarial Attack on Deep Reinforcement Learning Agentscited by 166
  3. 2017IQA: Visual Question Answering in Interactive Environmentscited by 155
  4. 2017Robust Deep Reinforcement Learning with Adversarial Attackscited by 154
  5. 2021Robust Reinforcement Learning on State Observations with Learned Optimal Adversarycited by 135
  6. 2020Music Gesture for Visual Sound Separationcited by 112
  7. 2017Delving into adversarial attacks on deep policiescited by 104
  8. 2020Off-Policy Multi-Agent Decomposed Policy Gradientscited by 98
  9. 2019Look, Listen, and Act: Towards Audio-Visual Embodied Navigationcited by 96
  10. 2020Semantic Audio-Visual Navigationcited by 82
  11. 2020Learning Affordance Landscapes for Interaction Exploration in 3D Environmentscited by 65
  12. 2019Self-supervised Moving Vehicle Tracking with Stereo Soundcited by 63
  13. 2020See, Hear, Explore: Curiosity via Audio-Visual Associationcited by 43
  14. 2019A Behavioral Approach to Visual Navigation with Graph Localization Networkscited by 40
  15. 2021Can audio-visual integration strengthen robustness under multimodal attacks?cited by 23
  16. 2020Learning About Objects by Learning to Interact with Themcited by 14

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 7; 2023: 8; 2024: 3; 2025: 13; 2026: 17.

48 papers.

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  1. 2022SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learningcited by 95
  2. 2023See and Think: Embodied Agent in Virtual Environmentcited by 54
  3. 2022Few-Shot Audio-Visual Learning of Environment Acousticscited by 48
  4. 2022Retrospectives on the Embodied AI Workshopcited by 46
  5. 2022Learning in Audio-visual Context: A Review, Analysis, and New Perspectivecited by 44
  6. 2024Hierarchical Auto-Organizing System for Open-Ended Multi-Agent Navigationcited by 24
  7. 2023Measuring Acoustics with Collaborative Multiple Agentscited by 22
  8. 2023Omnidirectional Information Gathering for Knowledge Transfer-based Audio-Visual Navigationcited by 19
  9. 2024Do We Really Need a Complex Agent System? Distill Embodied Agent into a Single Modelcited by 19
  10. 2022Pay Self-Attention to Audio-Visual Navigationcited by 18
  11. 2023Modality-Independent Teachers Meet Weakly-Supervised Audio-Visual Event Parsercited by 18
  12. 2023Find What You Want: Learning Demand-conditioned Object Attribute Space for Demand-driven Navigationcited by 18
36 more
  1. 2023AdVerb: Visually Guided Audio Dereverberationcited by 15
  2. 2025Audio-Guided Dynamic Modality Fusion with Stereo-Aware Attention for Audio-Visual Navigationcited by 15
  3. 2025Advancing Audio-Visual Navigation Through Multi-Agent Collaboration in 3D Environmentscited by 14
  4. 2025Iterative Residual Cross-Attention Mechanism: An Integrated Approach for Audio-Visual Navigation Taskscited by 14
  5. 2025Dynamic Multi-Target Fusion for Efficient Audio-Visual Navigationcited by 13
  6. 2023Chat2Map: Efficient Scene Mapping from Multi-Ego Conversationscited by 8
  7. 2025Modality-Invariant Bidirectional Temporal Representation Distillation Network for Missing Multimodal Sentiment Analysiscited by 8
  8. 2023Multi-goal Audio-visual Navigation using Sound Direction Mapcited by 6
  9. 2022Beyond Visual Field of View: Perceiving 3D Environment with Echoes and Visioncited by 4
  10. 2025Embodied Navigation with Auxiliary Task of Action Description Predictioncited by 3
  11. 2024ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modelingcited by 2
  12. 2025UWAV: Uncertainty-weighted Weakly-supervised Audio-Visual Video Parsingcited by 2
  13. 2026From Instruction to Event: Sound-Triggered Mobile Manipulationcited by 2
  14. 2026Semantic Audio-Visual Navigation in Continuous Environmentscited by 2
  15. 2026Audio-Visual Intelligence in Large Foundation Modelscited by 2
  16. 2025Balancing Task-invariant Interaction and Task-specific Adaptation for Unified Image Fusioncited by 1
  17. 2025EGSTalker: Real-Time Audio-Driven Talking Head Generation with Efficient Gaussian Deformationcited by 1
  18. 2025Audio-Guided Visual Perception for Audio-Visual Navigationcited by 1
  19. 2026Residual Cross-Modal Fusion Networks for Audio-Visual Navigationcited by 1
  20. 2022Towards Generalisable Audio Representations for Audio-Visual Navigationcited by 0
  21. 2025Magnitude-Phase Dual-Path Speech Enhancement Network based on Self-Supervised Embedding and Perceptual Contrast Stretch Boostingcited by 0
  22. 2025AMNet: An Acoustic Model Network for Enhanced Mandarin Speech Synthesiscited by 0
  23. 2025Landmark-Guided Knowledge for Vision-and-Language Navigationcited by 0
  24. 2026Audio Spatially-Guided Fusion for Audio-Visual Navigationcited by 0
  25. 2026Spatial-Aware Conditioned Fusion for Audio-Visual Navigationcited by 0
  26. 2026Reliability-Aware Geometric Fusion for Robust Audio-Visual Navigationcited by 0
  27. 2026Generalizable Audio-Visual Navigation via Binaural Difference Attention and Action Transition Predictioncited by 0
  28. 2026ML-SAN: Multi-Level Speaker-Adaptive Network for Emotion Recognition in Conversationscited by 0
  29. 2026MRUF: Multi-granularity Routing with Uncertainty-Aware Fusion for Robust Multimodal Sentiment Analysiscited by 0
  30. 2026HRO: Hierarchical Room-to-Object Framework for Zero-Shot Object Goal Navigation with Large Language Modelscited by 0
  31. 2026CTAN: Cycle-Temporal Attention Network for Embodied Audio-Visual Navigationcited by 0
  32. 2026Transformer-Based Token Fusion and Dynamic Graph Planning for Audio-Visual Navigationcited by 0
  33. 2026Talking Head Synthesis with Facial Landmark Guidance via 3D Gaussian Splattingcited by 0
  34. 2026WS-NeRF: A Mamba-Driven World-State-Aware Adaptive Deblurring Neural Radiance Fieldcited by 0
  35. 2026AcousticDiffusion: Semantically Conditioned Audio-Guided Diffusion Policy for Search-and-Rescue Assistancecited by 0
  36. 2026Two-Stage Multi-modal Learning for Dynamic Audio-Visual Navigation: From Physical Alignment to Scene Aggregationcited by 0