mlsanityData to 7 Oct 2026

GWA: A Large High-Quality Acoustic Dataset for Audio Processing

arXiv 2204.01787 ↗First posted 4 Apr 2022cs.SD eess.AScited by 25

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Abstract (arXiv)

We present the Geometric-Wave Acoustic (GWA) dataset, a large-scale audio dataset of about 2 million synthetic room impulse responses (IRs) and their corresponding detailed geometric and simulation configurations. Our dataset samples acoustic environments from over 6.8K high-quality diverse and professionally designed houses represented as semantically labeled 3D meshes. We also present a novel real-world acoustic materials assignment scheme based on semantic matching that uses a sentence transformer model. We compute high-quality impulse responses corresponding to accurate low-frequency and high-frequency wave effects by automatically calibrating geometric acoustic ray-tracing with a finite-difference time-domain wave solver. We demonstrate the higher accuracy of our IRs by comparing with recorded IRs from complex real-world environments. Moreover, we highlight the benefits of GWA on audio deep learning tasks such as automated speech recognition, speech enhancement, and speech separation. This dataset is the first data with accurate wave acoustic simulations in complex scenes. Codes and data are available at https://gamma.umd.edu/pro/sound/gwa.

Key facts. Cited by 25 papers in the map (data through 7 Oct 2026). First posted on arXiv 4 Apr 2022.

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Citing papers per year: 2022: 4; 2023: 7; 2024: 1; 2025: 6; 2026: 7.

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  1. 2022SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learningcited by 93
  2. 2023AV-NeRF: Learning Neural Fields for Real-World Audio-Visual Scene Synthesiscited by 49
  3. 2022MESH2IR: Neural Acoustic Impulse Response Generator for Complex 3D Scenescited by 23
  4. 2023Neural Acoustic Context Field: Rendering Realistic Room Impulse Response With Neural Fieldscited by 23
  5. 2023Measuring Acoustics with Collaborative Multiple Agentscited by 21
  6. 2023AV-RIR: Audio-Visual Room Impulse Response Estimationcited by 20
  7. 2023AdVerb: Visually Guided Audio Dereverberationcited by 15
  8. 2023Listen2Scene: Interactive material-aware binaural sound propagation for reconstructed 3D scenescited by 10
  9. 2022Towards Improved Room Impulse Response Estimation for Speech Recognitioncited by 9
  10. 2025Hearing Anywhere in Any Environmentcited by 8
  11. 2023SoundCam: A Dataset for Finding Humans Using Room Acousticscited by 5
  12. 2025How Would It Sound? Material-Controlled Multimodal Acoustic Profile Generation for Indoor Scenescited by 4
13 more
  1. 2024SOAF: Scene Occlusion-aware Neural Acoustic Fieldcited by 3
  2. 2025MB-RIRs: a Synthetic Room Impulse Response Dataset with Frequency-Dependent Absorption Coefficientscited by 3
  3. 2022Synthetic Wave-Geometric Impulse Responses for Improved Speech Dereverberationcited by 2
  4. 2026Few-shot Acoustic Synthesis with Multimodal Flow Matchingcited by 2
  5. 2025Resounding Acoustic Fields with Reciprocitycited by 1
  6. 2026Improving multichannel speech enhancement through accurate room-acoustic simulationscited by 1
  7. 2026Training DeepFilterNet with Accurate Room Acoustic Simulations Improves Single-Channel Speech Enhancementcited by 1
  8. 2025Explicit Context-Driven Neural Acoustic Modeling for High-Fidelity RIR Generationcited by 0
  9. 2025DroneAudioset: An Audio Dataset for Drone-based Search and Rescuecited by 0
  10. 2026Reciprocal Latent Fields for Precomputed Sound Propagationcited by 0
  11. 2026Materialistic RIR: Material Conditioned Realistic RIR Generationcited by 0
  12. 2026Towards Improving Speaker Distance Estimation through Generative Impulse Response Augmentationcited by 0
  13. 2026FFASR: Benchmarking Far-Field Automatic Speech Recognition using High-Fidelity Simulated RIRscited by 0