NeRAF: 3D Scene Infused Neural Radiance and Acoustic Fields
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Abstract (arXiv)
Sound plays a major role in human perception. Along with vision, it provides essential information for understanding our surroundings. Despite advances in neural implicit representations, learning acoustics that align with visual scenes remains a challenge. We propose NeRAF, a method that jointly learns acoustic and radiance fields. NeRAF synthesizes both novel views and spatialized room impulse responses (RIR) at new positions by conditioning the acoustic field on 3D scene geometric and appearance priors from the radiance field. The generated RIR can be applied to auralize any audio signal. Each modality can be rendered independently and at spatially distinct positions, offering greater versatility. We demonstrate that NeRAF generates high-quality audio on SoundSpaces and RAF datasets, achieving significant performance improvements over prior methods while being more data-efficient. Additionally, NeRAF enhances novel view synthesis of complex scenes trained with sparse data through cross-modal learning. NeRAF is designed as a Nerfstudio module, providing convenient access to realistic audio-visual generation.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 43 of its 67 references that are in the map. First posted on arXiv 28 May 2024.
Builds on
43 of 67 references.
References · 43
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31 more
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Built on by
Citing papers per year: 2024: 1; 2025: 3; 2026: 4.
8 papers.
- 2024SOAF: Scene Occlusion-aware Neural Acoustic Fieldcited by 3
- 2025ImViD: Immersive Volumetric Videos for Enhanced VR Engagementcited by 3
- 2025Can NeRFs See without Cameras?cited by 2
- 2026Few-shot Acoustic Synthesis with Multimodal Flow Matchingcited by 2
- 2025Explicit Context-Driven Neural Acoustic Modeling for High-Fidelity RIR Generationcited by 0
- 2026Realizing Immersive Volumetric Video: A Multimodal Framework for 6-DoF VR Engagementcited by 0
- 20263DAE: Binaural Quality Assessment for Audio Novel View Synthesis with Spatial Maps and Benchmarkcited by 0
- 2026PathRIR: Physics-Guided Acoustic Path Selection and Late-Tail Compensation for Fast Room Impulse Response Simulationcited by 0
- 2026PathRIR: Physics-Guided Acoustic Path Selection and Late-Tail Compensation for Fast Room Impulse Response Simulation25 Jul 2026
- 20263DAE: Binaural Quality Assessment for Audio Novel View Synthesis with Spatial Maps and Benchmark28 May 2026
- 2026Realizing Immersive Volumetric Video: A Multimodal Framework for 6-DoF VR Engagement10 Apr 2026
- 2026Few-shot Acoustic Synthesis with Multimodal Flow Matching19 Mar 2026
- 2025Explicit Context-Driven Neural Acoustic Modeling for High-Fidelity RIR Generation18 Sep 2025
- 2025Can NeRFs See without Cameras?28 May 2025
- 2025ImViD: Immersive Volumetric Videos for Enhanced VR Engagement18 Mar 2025
- 2024SOAF: Scene Occlusion-aware Neural Acoustic Field2 Jul 2024