AV-RIR: Audio-Visual Room Impulse Response Estimation
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Abstract (arXiv)
Accurate estimation of Room Impulse Response (RIR), which captures an environment's acoustic properties, is important for speech processing and AR/VR applications. We propose AV-RIR, a novel multi-modal multi-task learning approach to accurately estimate the RIR from a given reverberant speech signal and the visual cues of its corresponding environment. AV-RIR builds on a novel neural codec-based architecture that effectively captures environment geometry and materials properties and solves speech dereverberation as an auxiliary task by using multi-task learning. We also propose Geo-Mat features that augment material information into visual cues and CRIP that improves late reverberation components in the estimated RIR via image-to-RIR retrieval by 86%. Empirical results show that AV-RIR quantitatively outperforms previous audio-only and visual-only approaches by achieving 36% - 63% improvement across various acoustic metrics in RIR estimation. Additionally, it also achieves higher preference scores in human evaluation. As an auxiliary benefit, dereverbed speech from AV-RIR shows competitive performance with the state-of-the-art in various spoken language processing tasks and outperforms reverberation time error score in the real-world AVSpeech dataset. Qualitative examples of both synthesized reverberant speech and enhanced speech can be found at https://www.youtube.com/watch?v=tTsKhviukAE.
Key facts. Cited by 20 papers in the map (data through 14 Oct 2026). Builds on 45 of its 97 references that are in the map. First posted on arXiv 30 Nov 2023.
Builds on
45 of 97 references.
References · 45
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- 2020HiFi-GAN: Generative Adversarial Networks for Efficient and High Fidelity Speech Synthesiscited by 1,154
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33 more
- 2020Real Time Speech Enhancement in the Waveform Domaincited by 186
- 2021MetricGAN+: An Improved Version of MetricGAN for Speech Enhancementcited by 114
- 2019HorizonNet: Learning Room Layout with 1D Representation and Pano Stretch Data Augmentationcited by 108
- 2023HiFi-Codec: Group-residual Vector quantization for High Fidelity Audio Codeccited by 97
- 2022SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learningcited by 95
- 2023Tag2Text: Guiding Vision-Language Model via Image Taggingcited by 86
- 2022Learning Neural Acoustic Fieldscited by 65
- 2023AV-NeRF: Learning Neural Fields for Real-World Audio-Visual Scene Synthesiscited by 49
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- 2022Visual Acoustic Matchingcited by 45
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- 2022VoiceFixer: A Unified Framework for High-Fidelity Speech Restorationcited by 37
- 2017Audio-Visual Speech Enhancement Using Multimodal Deep Convolutional Neural Networkscited by 36
- 2021FAST-RIR: Fast neural diffuse room impulse response generatorcited by 35
- 2021Image2Reverb: Cross-Modal Reverb Impulse Response Synthesiscited by 34
- 2023Novel-View Acoustic Synthesiscited by 33
- 2021Learning Audio-Visual Dereverberationcited by 26
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- 2022MESH2IR: Neural Acoustic Impulse Response Generator for Complex 3D Scenescited by 23
- 2023Neural Acoustic Context Field: Rendering Realistic Room Impulse Response With Neural Fieldscited by 23
- 2020Real-time Speech Frequency Bandwidth Extensioncited by 22
- 2021Filtered Noise Shaping for Time Domain Room Impulse Response Estimation From Reverberant Speechcited by 16
- 2023AdVerb: Visually Guided Audio Dereverberationcited by 15
- 2018Speech Dereverberation Using Fully Convolutional Networkscited by 14
- 2023Self-Supervised Visual Acoustic Matchingcited by 14
- 2019Scene-Aware Audio Rendering via Deep Acoustic Analysiscited by 11
- 2023Listen2Scene: Interactive material-aware binaural sound propagation for reconstructed 3D scenescited by 10
- 2022Towards Improved Room Impulse Response Estimation for Speech Recognitioncited by 9
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- 2023Yet Another Generative Model For Room Impulse Response Estimationcited by 4
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Citing papers per year: 2024: 4; 2025: 9; 2026: 7.
20 papers.
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- 2024Real Acoustic Fields: An Audio-Visual Room Acoustics Dataset and Benchmarkcited by 20
- 2024AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesiscited by 14
- 2024SEE-2-SOUND: Zero-Shot Spatial Environment-to-Spatial Soundcited by 10
- 2025Hearing Anywhere in Any Environmentcited by 8
- 2025Differentiable Room Acoustic Rendering with Multi-View Vision Priorscited by 5
- 2025How Would It Sound? Material-Controlled Multimodal Acoustic Profile Generation for Indoor Scenescited by 4
- 2026Gencho: Room Impulse Response Generation from Reverberant Speech and Text via Diffusion Transformerscited by 4
- 2025SoundVista: Novel-View Ambient Sound Synthesis via Visual-Acoustic Bindingcited by 3
- 2025Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Renderingcited by 2
- 2026Few-shot Acoustic Synthesis with Multimodal Flow Matchingcited by 2
- 2025IndieFake Dataset: A Benchmark Dataset for Audio Deepfake Detectioncited by 1
- 2025Resounding Acoustic Fields with Reciprocitycited by 1
8 more
- 2024MAGIC: Map-Guided Few-Shot Audio-Visual Acoustics Modelingcited by 0
- 2025AV-Surf: Surface-Enhanced Geometry-Aware Novel-View Acoustic Synthesiscited by 0
- 2025PromptReverb: Multimodal Room Impulse Response Generation Through Latent Rectified Flow Matchingcited by 0
- 2026Materialistic RIR: Material Conditioned Realistic RIR Generationcited by 0
- 2026MMAudioReverbs: Video-Guided Acoustic Modeling for Dereverberation and Room Impulse Response Estimationcited by 0
- 2026EigeNet: Geometry-Informed Multi-Modal Learning for Few-shot Novel View RIR Predictioncited by 0
- 2026PathRIR: Physics-Guided Acoustic Path Selection and Late-Tail Compensation for Fast Room Impulse Response Simulationcited by 0
- 2026Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worldscited by 0
- 2026Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds1 Aug 2026
- 2026PathRIR: Physics-Guided Acoustic Path Selection and Late-Tail Compensation for Fast Room Impulse Response Simulation25 Jul 2026
- 2026EigeNet: Geometry-Informed Multi-Modal Learning for Few-shot Novel View RIR Prediction27 May 2026
- 2026MMAudioReverbs: Video-Guided Acoustic Modeling for Dereverberation and Room Impulse Response Estimation1 May 2026
- 2026Materialistic RIR: Material Conditioned Realistic RIR Generation22 Apr 2026
- 2026Few-shot Acoustic Synthesis with Multimodal Flow Matching19 Mar 2026
- 2026Gencho: Room Impulse Response Generation from Reverberant Speech and Text via Diffusion Transformers9 Feb 2026
- 2025Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Rendering14 Nov 2025
- 2025PromptReverb: Multimodal Room Impulse Response Generation Through Latent Rectified Flow Matching25 Oct 2025
- 2025Resounding Acoustic Fields with Reciprocity23 Oct 2025
- 2025How Would It Sound? Material-Controlled Multimodal Acoustic Profile Generation for Indoor Scenes4 Aug 2025
- 2025IndieFake Dataset: A Benchmark Dataset for Audio Deepfake Detection23 Jun 2025
8 more
- 2025Differentiable Room Acoustic Rendering with Multi-View Vision Priors30 Apr 2025
- 2025Hearing Anywhere in Any Environment14 Apr 2025
- 2025SoundVista: Novel-View Ambient Sound Synthesis via Visual-Acoustic Binding8 Apr 2025
- 2025AV-Surf: Surface-Enhanced Geometry-Aware Novel-View Acoustic Synthesis17 Mar 2025
- 2024AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis13 Jun 2024
- 2024SEE-2-SOUND: Zero-Shot Spatial Environment-to-Spatial Sound6 Jun 2024
- 2024MAGIC: Map-Guided Few-Shot Audio-Visual Acoustics Modeling22 May 2024
- 2024Real Acoustic Fields: An Audio-Visual Room Acoustics Dataset and Benchmark27 Mar 2024
- 2024Real Acoustic Fields: An Audio-Visual Room Acoustics Dataset and Benchmarkcited by 20
- 2024AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesiscited by 14
- 2024SEE-2-SOUND: Zero-Shot Spatial Environment-to-Spatial Soundcited by 10
- 2025Hearing Anywhere in Any Environmentcited by 8
- 2025Differentiable Room Acoustic Rendering with Multi-View Vision Priorscited by 5
- 2025How Would It Sound? Material-Controlled Multimodal Acoustic Profile Generation for Indoor Scenescited by 4
- 2025SoundVista: Novel-View Ambient Sound Synthesis via Visual-Acoustic Bindingcited by 3
- 2025Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Renderingcited by 2
- 2025IndieFake Dataset: A Benchmark Dataset for Audio Deepfake Detectioncited by 1
- 2025Resounding Acoustic Fields with Reciprocitycited by 1
- 2024MAGIC: Map-Guided Few-Shot Audio-Visual Acoustics Modelingcited by 0
- 2025AV-Surf: Surface-Enhanced Geometry-Aware Novel-View Acoustic Synthesiscited by 0
12 most cited of 17 All 17 (JSON)
- 2026Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds1 Aug 2026
- 2026PathRIR: Physics-Guided Acoustic Path Selection and Late-Tail Compensation for Fast Room Impulse Response Simulation25 Jul 2026
- 2026EigeNet: Geometry-Informed Multi-Modal Learning for Few-shot Novel View RIR Prediction27 May 2026
- 2026MMAudioReverbs: Video-Guided Acoustic Modeling for Dereverberation and Room Impulse Response Estimation1 May 2026
- 2026Materialistic RIR: Material Conditioned Realistic RIR Generation22 Apr 2026
- 2025Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Rendering14 Nov 2025
- 2025Resounding Acoustic Fields with Reciprocity23 Oct 2025
- 2025How Would It Sound? Material-Controlled Multimodal Acoustic Profile Generation for Indoor Scenes4 Aug 2025
- 2025IndieFake Dataset: A Benchmark Dataset for Audio Deepfake Detection23 Jun 2025
- 2025Differentiable Room Acoustic Rendering with Multi-View Vision Priors30 Apr 2025
- 2025Hearing Anywhere in Any Environment14 Apr 2025
- 2025SoundVista: Novel-View Ambient Sound Synthesis via Visual-Acoustic Binding8 Apr 2025
12 newest of 17 All 17 (JSON)