Sim2Real Transfer for Audio-Visual Navigation with Frequency-Adaptive Acoustic Field Prediction
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Abstract (arXiv)
Sim2real transfer has received increasing attention lately due to the success of learning robotic tasks in simulation end-to-end. While there has been a lot of progress in transferring vision-based navigation policies, the existing sim2real strategy for audio-visual navigation performs data augmentation empirically without measuring the acoustic gap. The sound differs from light in that it spans across much wider frequencies and thus requires a different solution for sim2real. We propose the first treatment of sim2real for audio-visual navigation by disentangling it into acoustic field prediction (AFP) and waypoint navigation. We first validate our design choice in the SoundSpaces simulator and show improvement on the Continuous AudioGoal navigation benchmark. We then collect real-world data to measure the spectral difference between the simulation and the real world by training AFP models that only take a specific frequency subband as input. We further propose a frequency-adaptive strategy that intelligently selects the best frequency band for prediction based on both the measured spectral difference and the energy distribution of the received audio, which improves the performance on the real data. Lastly, we build a real robot platform and show that the transferred policy can successfully navigate to sounding objects. This work demonstrates the potential of building intelligent agents that can see, hear, and act entirely from simulation, and transferring them to the real world.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 29 of its 54 references that are in the map. First posted on arXiv 5 May 2024.
Builds on
29 of 54 references.
References · 29
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17 more
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Built on by
Citing papers per year: 2024: 1; 2025: 2; 2026: 4.
7 papers.
- 2025How Would It Sound? Material-Controlled Multimodal Acoustic Profile Generation for Indoor Scenescited by 4
- 2026Semantic Audio-Visual Navigation in Continuous Environmentscited by 2
- 2024ANAVI: Audio Noise Awareness using Visuals of Indoor environments for NAVIgationcited by 0
- 2025HomeEmergency -- Using Audio to Find and Respond to Emergencies in the Homecited by 0
- 2026Generate, Analyze, and Refine: Training-Free Sound Source Localization via MLLM Meta-Reasoningcited by 0
- 2026Materialistic RIR: Material Conditioned Realistic RIR Generationcited by 0
- 2026AcousticDiffusion: Semantically Conditioned Audio-Guided Diffusion Policy for Search-and-Rescue Assistancecited by 0
- 2026AcousticDiffusion: Semantically Conditioned Audio-Guided Diffusion Policy for Search-and-Rescue Assistance18 Sep 2026
- 2026Materialistic RIR: Material Conditioned Realistic RIR Generation22 Apr 2026
- 2026Generate, Analyze, and Refine: Training-Free Sound Source Localization via MLLM Meta-Reasoning8 Apr 2026
- 2026Semantic Audio-Visual Navigation in Continuous Environments20 Mar 2026
- 2025How Would It Sound? Material-Controlled Multimodal Acoustic Profile Generation for Indoor Scenes4 Aug 2025
- 2025HomeEmergency -- Using Audio to Find and Respond to Emergencies in the Home1 Apr 2025
- 2024ANAVI: Audio Noise Awareness using Visuals of Indoor environments for NAVIgation24 Oct 2024