Self-Supervised Visual Acoustic Matching
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Abstract (arXiv)
Acoustic matching aims to re-synthesize an audio clip to sound as if it were recorded in a target acoustic environment. Existing methods assume access to paired training data, where the audio is observed in both source and target environments, but this limits the diversity of training data or requires the use of simulated data or heuristics to create paired samples. We propose a self-supervised approach to visual acoustic matching where training samples include only the target scene image and audio -- without acoustically mismatched source audio for reference. Our approach jointly learns to disentangle room acoustics and re-synthesize audio into the target environment, via a conditional GAN framework and a novel metric that quantifies the level of residual acoustic information in the de-biased audio. Training with either in-the-wild web data or simulated data, we demonstrate it outperforms the state-of-the-art on multiple challenging datasets and a wide variety of real-world audio and environments.
Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 28 of its 52 references that are in the map. First posted on arXiv 27 Jul 2023.
Builds on
28 of 52 references.
References · 28
- 2015Deep Residual Learning for Image Recognitioncited by 52,096
- 2022Generative Adversarial Networkscited by 5,627
- 2016WaveNet: A Generative Model for Raw Audiocited by 1,722
- 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,376
- 2021ViLT: Vision-and-Language Transformer Without Convolution or Region Supervisioncited by 1,230
- 2021Speech Resynthesis from Discrete Disentangled Self-Supervised Representationscited by 243
- 2020DNSMOS: A Non-Intrusive Perceptual Objective Speech Quality metric to evaluate Noise Suppressorscited by 241
- 2022Speech Enhancement and Dereverberation with Diffusion-based Generative Modelscited by 197
- 2021MetricGAN+: An Improved Version of MetricGAN for Speech Enhancementcited by 114
- 2019MetricGAN: Generative Adversarial Networks based Black-box Metric Scores Optimization for Speech Enhancementcited by 104
- 2022SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learningcited by 95
- 2020Unsupervised Speech Decomposition via Triple Information Bottleneckcited by 88
16 more
- 2022Learning Neural Acoustic Fieldscited by 65
- 20182.5D Visual Soundcited by 63
- 2022Few-Shot Audio-Visual Learning of Environment Acousticscited by 48
- 2022Visual Acoustic Matchingcited by 45
- 2021Image2Reverb: Cross-Modal Reverb Impulse Response Synthesiscited by 34
- 2023Novel-View Acoustic Synthesiscited by 33
- 2021Learning Audio-Visual Dereverberationcited by 26
- 2021MetricGAN-U: Unsupervised speech enhancement/ dereverberation based only on noisy/ reverberated speechcited by 18
- 2021Filtered Noise Shaping for Time Domain Room Impulse Response Estimation From Reverberant Speechcited by 16
- 2021Unsupervised Noise Adaptive Speech Enhancement by Discriminator-Constrained Optimal Transportcited by 16
- 2019Audio-Visual Speech Separation and Dereverberation with a Two-Stage Multimodal Networkcited by 13
- 2021TS-RIR: Translated synthetic room impulse responses for speech augmentationcited by 12
- 2022Self-Supervised Learning for Speech Enhancement through Synthesiscited by 10
- 2020Speech Enhancement based on Denoising Autoencoder with Multi-branched Encoderscited by 4
- 2021Environment Aware Text-to-Speech Synthesiscited by 4
- 2021One-shot Voice Conversion For Style Transfer Based On Speaker Adaptationcited by 4
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Citing papers per year: 2023: 1; 2024: 9; 2025: 2; 2026: 2.
14 papers.
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- 2024EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Viewscited by 26
- 2023AV-RIR: Audio-Visual Room Impulse Response Estimationcited by 20
- 2024Real Acoustic Fields: An Audio-Visual Room Acoustics Dataset and Benchmarkcited by 20
- 2024Images that Sound: Composing Images and Sounds on a Single Canvascited by 17
- 2024NeRAF: 3D Scene Infused Neural Radiance and Acoustic Fieldscited by 9
- 2024Self-Supervised Audio-Visual Soundscape Stylizationcited by 8
- 2025Hearing Anywhere in Any Environmentcited by 8
- 2024Multi-Source Spatial Knowledge Understanding for Immersive Visual Text-to-Speechcited by 4
- 2025How Would It Sound? Material-Controlled Multimodal Acoustic Profile Generation for Indoor Scenescited by 4
- 2024SOAF: Scene Occlusion-aware Neural Acoustic Fieldcited by 3
- 2024ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modelingcited by 2
- 2026Few-shot Acoustic Synthesis with Multimodal Flow Matchingcited by 2
2 more
- 2024Zero-Shot Mono-to-Binaural Speech Synthesiscited by 1
- 2026Materialistic RIR: Material Conditioned Realistic RIR Generationcited by 0
- 2026Materialistic RIR: Material Conditioned Realistic RIR Generation22 Apr 2026
- 2026Few-shot Acoustic Synthesis with Multimodal Flow Matching19 Mar 2026
- 2025How Would It Sound? Material-Controlled Multimodal Acoustic Profile Generation for Indoor Scenes4 Aug 2025
- 2025Hearing Anywhere in Any Environment14 Apr 2025
- 2024Zero-Shot Mono-to-Binaural Speech Synthesis11 Dec 2024
- 2024Multi-Source Spatial Knowledge Understanding for Immersive Visual Text-to-Speech18 Oct 2024
- 2024Self-Supervised Audio-Visual Soundscape Stylization22 Sep 2024
- 2024SOAF: Scene Occlusion-aware Neural Acoustic Field2 Jul 2024
- 2024NeRAF: 3D Scene Infused Neural Radiance and Acoustic Fields28 May 2024
- 2024EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Views22 May 2024
- 2024Images that Sound: Composing Images and Sounds on a Single Canvas20 May 2024
- 2024ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modeling24 Apr 2024
2 more
- 2024EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Viewscited by 26
- 2023AV-RIR: Audio-Visual Room Impulse Response Estimationcited by 20
- 2024Real Acoustic Fields: An Audio-Visual Room Acoustics Dataset and Benchmarkcited by 20
- 2024NeRAF: 3D Scene Infused Neural Radiance and Acoustic Fieldscited by 9
- 2024Self-Supervised Audio-Visual Soundscape Stylizationcited by 8
- 2025Hearing Anywhere in Any Environmentcited by 8
- 2024Multi-Source Spatial Knowledge Understanding for Immersive Visual Text-to-Speechcited by 4
- 2025How Would It Sound? Material-Controlled Multimodal Acoustic Profile Generation for Indoor Scenescited by 4
- 2024SOAF: Scene Occlusion-aware Neural Acoustic Fieldcited by 3
- 2024ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modelingcited by 2
- 2024Zero-Shot Mono-to-Binaural Speech Synthesiscited by 1
- 2026Materialistic RIR: Material Conditioned Realistic RIR Generationcited by 0
- 2026Materialistic RIR: Material Conditioned Realistic RIR Generation22 Apr 2026
- 2025How Would It Sound? Material-Controlled Multimodal Acoustic Profile Generation for Indoor Scenes4 Aug 2025
- 2025Hearing Anywhere in Any Environment14 Apr 2025
- 2024Zero-Shot Mono-to-Binaural Speech Synthesis11 Dec 2024
- 2024Multi-Source Spatial Knowledge Understanding for Immersive Visual Text-to-Speech18 Oct 2024
- 2024Self-Supervised Audio-Visual Soundscape Stylization22 Sep 2024
- 2024SOAF: Scene Occlusion-aware Neural Acoustic Field2 Jul 2024
- 2024NeRAF: 3D Scene Infused Neural Radiance and Acoustic Fields28 May 2024
- 2024EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Views22 May 2024
- 2024ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modeling24 Apr 2024
- 2024Real Acoustic Fields: An Audio-Visual Room Acoustics Dataset and Benchmark27 Mar 2024
- 2023AV-RIR: Audio-Visual Room Impulse Response Estimation30 Nov 2023