mlsanityData to 7 Oct 2026

MultiPLY: A Multisensory Object-Centric Embodied Large Language Model in 3D World

arXiv 2401.08577 ↗First posted 16 Jan 2024cs.CV cs.AI cs.CLcited by 38

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Abstract (arXiv)

Human beings possess the capability to multiply a melange of multisensory cues while actively exploring and interacting with the 3D world. Current multi-modal large language models, however, passively absorb sensory data as inputs, lacking the capacity to actively interact with the objects in the 3D environment and dynamically collect their multisensory information. To usher in the study of this area, we propose MultiPLY, a multisensory embodied large language model that could incorporate multisensory interactive data, including visual, audio, tactile, and thermal information into large language models, thereby establishing the correlation among words, actions, and percepts. To this end, we first collect Multisensory Universe, a large-scale multisensory interaction dataset comprising 500k data by deploying an LLM-powered embodied agent to engage with the 3D environment. To perform instruction tuning with pre-trained LLM on such generated data, we first encode the 3D scene as abstracted object-centric representations and then introduce action tokens denoting that the embodied agent takes certain actions within the environment, as well as state tokens that represent the multisensory state observations of the agent at each time step. In the inference time, MultiPLY could generate action tokens, instructing the agent to take the action in the environment and obtain the next multisensory state observation. The observation is then appended back to the LLM via state tokens to generate subsequent text or action tokens. We demonstrate that MultiPLY outperforms baselines by a large margin through a diverse set of embodied tasks involving object retrieval, tool use, multisensory captioning, and task decomposition.

Key facts. Cited by 38 papers in the map (data through 7 Oct 2026). Builds on 46 of its 61 references that are in the map. First posted on arXiv 16 Jan 2024.

Builds on

46 of 61 references.

References · 46

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Citing papers per year: 2024: 12; 2025: 22; 2026: 4.

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  1. 20243D-VLA: A 3D Vision-Language-Action Generative World Modelcited by 320
  2. 2024A Survey on Vision-Language-Action Models for Embodied AIcited by 274
  3. 2025VLM-3R: Vision-Language Models Augmented with Instruction-Aligned 3D Reconstructioncited by 154
  4. 2024Towards Long-Horizon Vision-Language Navigation: Platform, Benchmark and Methodcited by 66
  5. 2024Lexicon3D: Probing Visual Foundation Models for Complex 3D Scene Understandingcited by 46
  6. 2025A Survey on the Optimization of Large Language Model-based Agentscited by 45
  7. 2024When LLMs step into the 3D World: A Survey and Meta-Analysis of 3D Tasks via Multi-modal Large Language Modelscited by 41
  8. 2025Visual Large Language Models for Generalized and Specialized Applicationscited by 35
  9. 2025Towards Robust and Secure Embodied AI: A Survey on Vulnerabilities and Attackscited by 32
  10. 20253DLLM-Mem: Long-Term Spatial-Temporal Memory for Embodied 3D Large Language Modelcited by 25
  11. 2025Embodied AI: From LLMs to World Modelscited by 23
  12. 2024From Specific-MLLMs to Omni-MLLMs: A Survey on MLLMs Aligned with Multi-modalitiescited by 22
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  1. 2024CREMA: Generalizable and Efficient Video-Language Reasoning via Multimodal Modular Fusioncited by 17
  2. 2025PhysVLM: Enabling Visual Language Models to Understand Robotic Physical Reachabilitycited by 17
  3. 2024ChatCam: Empowering Camera Control through Conversational AIcited by 15
  4. 2025A Step Toward World Models: A Survey on Robotic Manipulationcited by 15
  5. 2025Masked Point-Entity Contrast for Open-Vocabulary 3D Scene Understandingcited by 10
  6. 2026Learning from Trials and Errors: Reflective Test-Time Planning for Embodied LLMscited by 10
  7. 2024Task-oriented Sequential Grounding and Navigation in 3D Scenescited by 9
  8. 2024Articulate3D: Holistic Understanding of 3D Scenes as Universal Scene Descriptioncited by 9
  9. 2025OmniVLA: Physically-Grounded Multimodal VLA with Unified Multi-Sensor Perception for Robotic Manipulationcited by 7
  10. 2024LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Rendering and Controlcited by 6
  11. 2025HIS-GPT: Towards 3D Human-In-Scene Multimodal Understandingcited by 6
  12. 2024MARPLE: A Benchmark for Long-Horizon Inferencecited by 5
  13. 2025Understanding and Evaluating Hallucinations in 3D Visual Language Modelscited by 5
  14. 2025BFANet: Revisiting 3D Semantic Segmentation with Boundary Feature Analysiscited by 5
  15. 2025Semantic Consistent Language Gaussian Splatting for Point-Level Open-vocabulary Queryingcited by 4
  16. 2025From Objects to Anywhere: A Holistic Benchmark for Multi-level Visual Grounding in 3D Scenescited by 4
  17. 2026Omni-Safety under Cross-Modality Conflict: Vulnerabilities, Dynamics Mechanisms and Efficient Alignmentcited by 4
  18. 2025X-Capture: An Open-Source Portable Device for Multi-Sensory Learningcited by 3
  19. 2025TongSIM: A General Platform for Simulating Intelligent Machinescited by 3
  20. 2025City-VLM: Towards Multidomain Perception Scene Understanding via Multimodal Incomplete Learningcited by 2
  21. 2025Visual Acoustic Fieldscited by 1
  22. 2025Bi-LSTM based Multi-Agent DRL with Computation-aware Pruning for Agent Twins Migration in Vehicular Embodied AI Networkscited by 0
  23. 2025TinyGiantVLM: A Lightweight Vision-Language Architecture for Spatial Reasoning under Resource Constraintscited by 0
  24. 2025Large Language Models and 3D Vision for Intelligent Robotic Perception and Autonomycited by 0
  25. 2026What Language Does and What the Evidence Supports: A Functional Role Taxonomy and Evidence Audit of Language Grounding in Embodied Agentscited by 0
  26. 2026Memory Tree Guided Key Frame Querying for Efficient 3D Question Answeringcited by 0

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  2. 2025MLA: A Multisensory Language-Action Model for Multimodal Understanding and Forecasting in Robotic Manipulation
  3. 2025EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents
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  8. 2024ShapeLLM: Universal 3D Object Understanding for Embodied Interaction